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Fear Society 2 is a horror anthology video game and the sequel to “Fear Society.” The game will have five different tales each with its own unique story and characters. Gameplay will center around exploration, puzzles, traps, and choice-based decision making which can affect how the story unfolds and which ending you receive.

  • 1-2 Hours Of Gameplay

  • Multiple Endings

  • Horror Anthology

  • Original Music by ZeroDigitZ




"Detention" is about a junior high school student who can't seem to stay out of trouble. He is constantly being sent to detention for disciplinary measures. He ends up getting in trouble again and is sent to detention one more time...but this time it is different. This time it may be his last.


"Midnight Will Come" is not your typical horror story. The story is about a village under attack by an unknown force that only appears after midnight.


"Room 303" is nothing but pure horror. The story centers around a woman who vanishes after a visit to a strange hotel.


“No Witness” tale will give you goosebumps. Follow the lead detective in his pursuit to solve a murder mystery.


“The Call” will make you think twice about answering the phone. The call is another urban legend story about a teenager who will wish she never picked up the phone.













Download For Windows
https://rpgmaker.net/games/10445/downloads/12315/

Download For Mac
https://rpgmaker.net/games/10445/downloads/12316/

Latest Blog

Update #4 Release Date

- Uploaded game trailer.
- Scrapped the old midnight story and started from scratch with a new story. It's called "Midnight Will Come".
- Added additional ending to "The Witness".

Game will be available to download on Saturday November 6, 2021.

  • Completed
  • ZeroDigitZ
  • RPG Maker MV
  • Adventure Puzzle
  • 04/03/2018 12:21 AM
  • 12/03/2021 06:47 PM
  • 11/06/2021
  • 13719
  • 11
  • 319

Posts

Pages: 1
Subbed. It's nice seeing you back working on Fear Society 2 again. I liked the first one so I'll be waiting for the full release of the sequel.
author=blackassassin7
Subbed. It's nice seeing you back working on Fear Society 2 again. I liked the first one so I'll be waiting for the full release of the sequel.


I'm really close to finishing the game so you shouldn't have to wait too long for the full release. I'm hoping to release in the next two to three weeks.

This game will be as good or even better than my game "One of You".

Thanks for the sub and the support. I really appreciate it. I really think you're going to like this game if you like "Fear Society".

How do I get a different ending other than the neutral one in Room 303? There's one locked door on the ground floor but it has no key. Also, at the Detention story, I didn't quite understand the locker and self-evaluation tests. I'm sure I did the first two right but I get a bad ending regardless.
author=blackassassin7
How do I get a different ending other than the neutral one in Room 303? There's one locked door on the ground floor but it has no key. Also, at the Detention story, I didn't quite understand the locker and self-evaluation tests. I'm sure I did the first two right but I get a bad ending regardless.


Spoilers below

One of the lockers will sound different than the other lockers. That's how you know which one is the right one.

The answer to the self evaluation is "Hidden Potential". It's the only choice Mrs. Carlson doesn't say Tate is deficient or bad at. All the other choices she makes crude comments or explains that the needs to work on those skills.

Here are the answers for Detention:
"78"
"Bill"
Locker on the back row farthest to the right
"Hidden Potential"

The room in 303 is intentionally locked for now. I may do an update to extend the story and make this room available in a future update.

You can only get one ending in Room 303 for now. I wanted to revisit this story in a future update so I intentionally left it on a cliff hanger for now.
Yeah, it'd be nice if the game received an expansion. It was a bit short (took me about 45 minutes to finish all stories). There's also one part that is left unexplained.

Who sent the letter to Detective Bishop near the end of "No Witness" after making an arrest? The letter made it rather obvious that the victim's wife was involved in his death.


Other than that, the game was overall cool and enjoyable, even though it has quite a lot of room for improvement, especially story-wise. In comparison to the first game, this one features more mystery elements than horror. For me, the scariest one was "The Call". It's nighttime, you're home alone, receive a strange phone call and weird things start happening. Enough to give someone chills.
author=blackassassin7
Yeah, it'd be nice if the game received an expansion. It was a bit short (took me about 45 minutes to finish all stories). There's also one part that is left unexplained.

Who sent the letter to Detective Bishop near the end of "No Witness" after making an arrest? The letter made it rather obvious that the victim's wife was involved in his death.


Other than that, the game was overall cool and enjoyable, even though it has quite a lot of room for improvement, especially story-wise. In comparison to the first game, this one features more mystery elements than horror. For me, the scariest one was "The Call". It's nighttime, you're home alone, receive a strange phone call and weird things start happening. Enough to give someone chills.


The letter at the end could have been from a family member or someone who did the paperwork for the life insurance policy. I left this up to the player to decide and to make their own decisions based on the information that was given. The player could have also decided that it was just a rumor and that's why I titled the last day "Rumors."


I'm glad you liked the game and thanks for the feedback. I took inspiration from Triangle(2009) when I made "The Call". I was actually going to do a similar story, but due to time constraints I went in a different direction. I posted the link to the movie if you want to check it out.
Triangle(2009)
https://www.imdb.com/title/tt1187064/?ref_=nv_sr_srsg_0
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