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Spinny Spinny Box

  • Kylaila
  • 05/05/2020 05:32 AM
  • 246 views
tif: Titenic 2

Titenic 2 is short escape-the-room game made in Unity. By escape the room, I mean escape the ship, and it does not involve puzzles, but patient retracing of your steps.
It is very simplistic, but quite fun for the short duration it plays (less than 5 minutes). It is held back however by a lack of audio-visual clues, transitions and quite fiddly controls.

Gameplay:

The game is basically a trial and error run, as there is no story whatsoever. If you ignored the page description, you may well have no clue of what is going on. Well, if you read the title you should know the basic gist at least. Ship sinks, please do not die.

So, what you do is walk around, if you touch the water, you are respawned immediately. You walk over the wrong door (brown bar), you are respawned immediately. It took me a moment to realize that that door magic is intentional, and supposed to be caused by bombs despite any lack of explosion or sound (thank you, gamepage). It is easy to get impatient and slide off into water without intending to do so. There are also some narrow passages where I must have been on the very edge of the water despite it not looking like it, and had to restart. On the plus side, you CAN move your block over the black edges of the ship and you can make yourself spin using the walls, which is funny thing that you can keep while walking around. I also really enjoyed the addition of a locked door, because it really did hike up a feeling of "THERE's THE EXIT WHY CAN'T I GO".


It's resized so the block is actually smoother in-game. Also, I am spinning~

Aesthetics:

Have you seen the screenshot? It's simple, but as such easy to follow. I quite like my block, though there isn't really anything special to note visually.
The music follows the same train of thought. There's very simple beepy tunes. The game music is a bit screechy on my ears, but it captures the vibe of imminent danger quite well. The menu music and credit music on the other hand were not quite to my liking.

The only thing I really missed was some sort of audio feedback. You run into walls and doors and hear nothing. You drown in water and hear nothing. You supposedly die in an explosion and hear (or see) nothing. I understand the style of music would make normal sound effects jarring, but any sort of bleep and beep would have done the trick. Additionally, the lack of fade-out dying does make for smoother gameplay, but it is quite jarring to look at, at least at first. Similarly, the ending has no fade-out or fade-in for the credits, making it a very jarring and abrupt ending. Just adding those would have made it feel much better already.

All in all:

It's a short cute game, it's not quite a masterpiece either, but it did do a good job setting the tone and it's fun despite being just slightly fiddly.

2/5