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Sacred Reviews: Titenic 2

Intro

Oddly enough there are two games on this site named "Titenic 2" and today were going to be looking at the one developed by team tif using the unity engine. An engine that I'm a lot less familiar with since most of the games on this site are made using the various RPG Maker engines that have been released over the years. Though I'll admit it's kind of hard to write a particularly lengthy review about this game considering it can be beaten in under a minute if you know the correct path needed to navigate the ship. And even without that knowledge it's pretty easy to beat this game in under five minutes on your first try.

Story
Summary

Your a repairman on the sinking S. S. Titenic who needs to escape the ship after it hit an iceberg and has started to take on water. Unfortunately for you some of the doors in the basement have bombs underneath them and the ice-cold water filling the hull is filled with hungry sharks that will pull you under if you so much as put a single pixel of your boxy self into the water. Thankfully you have infinite lives so escaping this sinking death trap is only a matter of time. Though this ability to infinitely respawn upon death does remind me of "Pryzm: Chapter One - The Dark Unicorn".

Strengths/Weaknesses

On the plus side the narrative is extremely simple and reminds me of really old games like "Donkey Kong". On the downside this narrative is presented with even less clarity then that game since the game doesn't even kick off with a boat hitting an iceberg or even a series of still images of the boat approaching and hitting one. Instead the only methods you'll have for knowing what is going on outside of reading the information on the game's summary page is if you either assume titenic is a botched spelling of titanic or see the game's end credit page.



After all, it's kind of hard to miss the sinking boat on the left side of the screen. Though what the player is standing on in the foreground is a complete mystery. My best educated guess is that it's a lifeboat, but you'd think there would be a few other passengers or crew members standing next to us. I suppose we could assume were the lone survivor, but that seems pretty dark for a game where the person farthest from a safe exit can get off the boat in under 40 seconds.

Gameplay

You navigate the boat using the w, a, s, and d keys. Though I'll admit I kind of wish the arrow keys had been used instead since I'm a bit more used to those due to how many RPG Maker games I've played over the years. Regardless the controls are still easy to use and extremely intuitive. About the only thing you really need to remember is that you have to hit the spacebar in order to begin the game.

The only other gameplay elements to keep in mind is that passing through certain doors will result in instant death due to invisible bombs and if you touch the water at any point as you navigate the sinking ship you'll also die due to being eaten by an invisible shark. Though I'll admit the only way to know if a door is safe or not at certain points in the game is through good old trail and error. So your probably going to die a few times in this game due to some of the doors being beginners traps. A factoid that would probably be a lot more annoying if the game was a lot longer. And this would be the case even if you had access to infinite lives since it would get tiresome to see the same areas of a game over and over and over again as you try to find the correct path. Though, I'll admit the locked door near one of the apparent exits was a nice bit of misdirection since it might make the player head off in the wrong direction.

Graphics

The game is extremely basic in it's presentation with the player being a box with eyes on it that is navigating a ship comprised entirely of straight lines. As a result the game is extremely boxy looking. Even the water falls victim to this with it being comprised of square tiles. On the bright side this does make the game look like a bare bones game created with custom tiles in RPG Maker since everything looks like it was setup on a grid.


Is a curved line too much to ask for?

On the downside I was expecting something a bit more dynamic since this game was created with unity.

Sound

The game contains two short songs which range from forgettable elevator music to hyper annoying. Seriously the music on the title screen is absolutely awful and highly annoying to listen to since it's an extremely short loop comprised of a series of high pitched beeps.

Conclusion

I'm not entirely sure where I want to stand on "Titenic 2" by tif. On one hand this is a pretty short game so it can make for an alright time waster if you've got a few minutes left to kill on your break or something. On the other hand it really doesn't have that much lasting appeal since you'll quickly memorize the route and probably be able to beat the game in under 38 seconds with a bit of practice. And on some levels it feels like the only major reason to even play this game is to have a short game to go over if your looking to knock out a bunch of reviews in a short period of time.