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A Figment of Discord takes place before the events of the previous Midori Fragments game, A Timeless Story.
The game features:
-Gorgeous artworks;
-100% original soundtracks;
-2/3 hours of gameplay;
-9 different endings.
Plot:
Human relationships are so frail. Luckily enough, Eris doesn't mind such things since when she was abandoned at the gates of Rosechild orphanage, deep in the woods. She held no significant friendship with the other inhabitants of the structure. Instead, she prefers spending her days with her only friend; the odd cat Millionmiles. Constantly keeping to herself with the orphanage low on food supply, could one mere apple break her quiet stance amongst the orphanage?
The game features:
-Gorgeous artworks;
-100% original soundtracks;
-2/3 hours of gameplay;
-9 different endings.
Plot:
Human relationships are so frail. Luckily enough, Eris doesn't mind such things since when she was abandoned at the gates of Rosechild orphanage, deep in the woods. She held no significant friendship with the other inhabitants of the structure. Instead, she prefers spending her days with her only friend; the odd cat Millionmiles. Constantly keeping to herself with the orphanage low on food supply, could one mere apple break her quiet stance amongst the orphanage?
Latest Blog
If you liked the game...
- Midori_Fragments
- 2 post(s)
- 05/20/2019 12:43 PM
- 1500 views
Please consider leaving me a review!
If you didn't like it, you're welcome as well! You'll help me improving.
Thank you.
If you didn't like it, you're welcome as well! You'll help me improving.
Thank you.
- Completed
- Midori_Fragments
- cutiesbae
- RPG Maker VX Ace
- Puzzle RPG
- 08/06/2018 12:16 PM
- 01/11/2023 07:41 PM
- 04/18/2019
- 59878
- 40
- 1038
Posts
author=Lily101author=Lily101I think I found the problem, I decided to restore a previous version of the game and the crates move in the old version however the 05/08 update of the game causes the first crate to not be movable. I also notice that when the player moves to a different hallway in the orphanage the lights come back on, meaning the lantern becomes pointless, though it goes back to dark after the book falls in the bedroom. The lag issues seems to persist as well.author=Midori_FragmentsI've tried to move them, restarted the game, I'm hearing the sound effect of them moving but for example, the first crate the guy moves works as it should during his play through of the game but when I try the same it stays in place instead of moving towards the wall. Unless there's a special way you're suppose to interact with them, the first one won't move when I push the character towards it nor when I press the space/enter button.author=Lily101Oh no, they're supposed to work just like that haha! If you find the puzzle too hard I can draw a scheme of the movements you have to do in order to leave the roomauthor=Midori_Fragmentshttps://youtu.be/C1YPwpHIk5o?t=1047author=Lily101Which gameplay are you referring to? Could you please link it to me? I watched several gameplays of A Figment of Discord and no one has ever had such a problem...author=Midori_FragmentsThey still aren't moving, like I can hear the sound they make to move but the crates will literately not move. I've tried from different sides and they still won't move. I've looked up someones play through of the game during the crate moving scene and it confirms that there's a bug (I suppose) that's stopping the crates from moving as they were meant to.author=Lily101Hi, you can't move every single crate, just a few of them are movable :D
Hi again, it seems I'm experiencing another problem. The crates aren't able to be moved during the fifth act.
If you got stuck you can climb down the ladder then go up again, the crates will reset automatically.
Quite literally the crates won't move like they were 'scripted' to.
Oh, so the anti-lag script was the reason behind it, I see! Since it's causing more problems I will remove it, thank you for your feedback
Heyy, when I try to talk to Chantico in the very beggining of the game,they face one another and then nothing happens, the game gets stuck...
author=Midori_Fragmentsauthor=Lily101Oh, so the anti-lag script was the reason behind it, I see! Since it's causing more problems I will remove it, thank you for your feedbackauthor=Lily101I think I found the problem, I decided to restore a previous version of the game and the crates move in the old version however the 05/08 update of the game causes the first crate to not be movable. I also notice that when the player moves to a different hallway in the orphanage the lights come back on, meaning the lantern becomes pointless, though it goes back to dark after the book falls in the bedroom. The lag issues seems to persist as well.author=Midori_FragmentsI've tried to move them, restarted the game, I'm hearing the sound effect of them moving but for example, the first crate the guy moves works as it should during his play through of the game but when I try the same it stays in place instead of moving towards the wall. Unless there's a special way you're suppose to interact with them, the first one won't move when I push the character towards it nor when I press the space/enter button.author=Lily101Oh no, they're supposed to work just like that haha! If you find the puzzle too hard I can draw a scheme of the movements you have to do in order to leave the roomauthor=Midori_Fragmentshttps://youtu.be/C1YPwpHIk5o?t=1047author=Lily101Which gameplay are you referring to? Could you please link it to me? I watched several gameplays of A Figment of Discord and no one has ever had such a problem...author=Midori_FragmentsThey still aren't moving, like I can hear the sound they make to move but the crates will literately not move. I've tried from different sides and they still won't move. I've looked up someones play through of the game during the crate moving scene and it confirms that there's a bug (I suppose) that's stopping the crates from moving as they were meant to.author=Lily101Hi, you can't move every single crate, just a few of them are movable :D
Hi again, it seems I'm experiencing another problem. The crates aren't able to be moved during the fifth act.
If you got stuck you can climb down the ladder then go up again, the crates will reset automatically.
Quite literally the crates won't move like they were 'scripted' to.
No problem! It sucks that the lag must persist but it's better to have that then the problems it caused, maybe a better solution can address the lag issue in the future.
author=PurpleLeo
Heyy, when I try to talk to Chantico in the very beggining of the game,they face one another and then nothing happens, the game gets stuck...
Oh I've figured it out, had to go from other side to talk to her. That's a bit strange but okay :D
author=PurpleLeo
Heyy, when I try to talk to Chantico in the very beggining of the game,they face one another and then nothing happens, the game gets stuck...
This might be because of the anti-lag script too. If you get stuck again, please download the new version that I've just uploaded (without the anti-lag script that was causing a lot of bugs). Sorry ;w;
author=Lily101author=Midori_FragmentsNo problem! It sucks that the lag must persist but it's better to have that then the problems it caused, maybe a better solution can address the lag issue in the future.author=Lily101Oh, so the anti-lag script was the reason behind it, I see! Since it's causing more problems I will remove it, thank you for your feedbackauthor=Lily101I think I found the problem, I decided to restore a previous version of the game and the crates move in the old version however the 05/08 update of the game causes the first crate to not be movable. I also notice that when the player moves to a different hallway in the orphanage the lights come back on, meaning the lantern becomes pointless, though it goes back to dark after the book falls in the bedroom. The lag issues seems to persist as well.author=Midori_FragmentsI've tried to move them, restarted the game, I'm hearing the sound effect of them moving but for example, the first crate the guy moves works as it should during his play through of the game but when I try the same it stays in place instead of moving towards the wall. Unless there's a special way you're suppose to interact with them, the first one won't move when I push the character towards it nor when I press the space/enter button.author=Lily101Oh no, they're supposed to work just like that haha! If you find the puzzle too hard I can draw a scheme of the movements you have to do in order to leave the roomauthor=Midori_Fragmentshttps://youtu.be/C1YPwpHIk5o?t=1047author=Lily101Which gameplay are you referring to? Could you please link it to me? I watched several gameplays of A Figment of Discord and no one has ever had such a problem...author=Midori_FragmentsThey still aren't moving, like I can hear the sound they make to move but the crates will literately not move. I've tried from different sides and they still won't move. I've looked up someones play through of the game during the crate moving scene and it confirms that there's a bug (I suppose) that's stopping the crates from moving as they were meant to.author=Lily101Hi, you can't move every single crate, just a few of them are movable :D
Hi again, it seems I'm experiencing another problem. The crates aren't able to be moved during the fifth act.
If you got stuck you can climb down the ladder then go up again, the crates will reset automatically.
Quite literally the crates won't move like they were 'scripted' to.
Yep, I'm so sorry ;w;
Please enjoy the last part of the game!
And another bug...Now after I leave the room after talking with Sol and the director calls for me, after the dialog ends we just stand there
facing one another unable to do anything.....
facing one another unable to do anything.....
author=PurpleLeo
Nope even in the updated version I am stuck once more after talking with the director....
Did you use old data? Are you launching the game full screen?
author=Midori_Fragmentsauthor=PurpleLeoDid you use old data? Are you launching the game full screen?
Nope even in the updated version I am stuck once more after talking with the director....
When I've downloaded the game I've replayed again up to that point. And yes, but I also tried in not full mode, the issue remains :C
author=Midori_Fragmentsauthor=PurpleLeoDid you use old data? Are you launching the game full screen?
Nope even in the updated version I am stuck once more after talking with the director....
https://paste.pics/882eee714d6faa98f4594493d1d35422
author=PurpleLeoauthor=Midori_Fragmentshttps://paste.pics/882eee714d6faa98f4594493d1d35422author=PurpleLeoDid you use old data? Are you launching the game full screen?
Nope even in the updated version I am stuck once more after talking with the director....
That event is set on autorun, so it should start automatically! If you're using data files from the old version, it might be necessary to start over the entire game :(
author=Midori_Fragmentsauthor=PurpleLeoThat event is set on autorun, so it should start automatically! If you're using data files from the old version, it might be necessary to start over the entire game :(author=Midori_Fragmentshttps://paste.pics/882eee714d6faa98f4594493d1d35422author=PurpleLeoDid you use old data? Are you launching the game full screen?
Nope even in the updated version I am stuck once more after talking with the director....
I already did start over, once you've uploaded it today I've replayed up to that point and the issue is there anyway...:( I leave the room, talk with him andthen can't do anything else.
author=PurpleLeoauthor=Midori_FragmentsI already did start over, once you've uploaded it today I've replayed up to that point and the issue is there anyway...:( I leave the room, talk with him andthen can't do anything else.author=PurpleLeoThat event is set on autorun, so it should start automatically! If you're using data files from the old version, it might be necessary to start over the entire game :(author=Midori_Fragmentshttps://paste.pics/882eee714d6faa98f4594493d1d35422author=PurpleLeoDid you use old data? Are you launching the game full screen?
Nope even in the updated version I am stuck once more after talking with the director....
I had a bad feeling so I checked the script list and THE ANTI-LAG SCRIPT WAS STILL THERE. I'm so pissed off right now! I am re-uploading the game, I'll send you a private message when it's ready. I'm so so sorry, and thank you for your patience
author=Midori_Fragmentsauthor=PurpleLeoI had a bad feeling so I checked the script list and THE ANTI-LAG SCRIPT WAS STILL THERE. I'm so pissed off right now! I am re-uploading the game, I'll send you a private message when it's ready. I'm so so sorry, and thank you for your patienceauthor=Midori_FragmentsI already did start over, once you've uploaded it today I've replayed up to that point and the issue is there anyway...:( I leave the room, talk with him andthen can't do anything else.author=PurpleLeoThat event is set on autorun, so it should start automatically! If you're using data files from the old version, it might be necessary to start over the entire game :(author=Midori_Fragmentshttps://paste.pics/882eee714d6faa98f4594493d1d35422author=PurpleLeoDid you use old data? Are you launching the game full screen?
Nope even in the updated version I am stuck once more after talking with the director....
Okay, Thank you :)
Unfortunately I've run into another problem, I've completed the orphanage and am trying to return to the mansion (which if I recall correctly is the path next to the bridge). However neither that nor any other paths let me leave and the other paths tell me I need to go to the orphanage (except the one leading to the mansion which is missing the English translation). Also looking through the walkthrough I recalled another potential problem, during the first half of the fifth act the guide instructs to get an empty jar for a secret ending in the kitchen, however I tried looking at everything in the kitchen and was unable to obtain it.
author=Lily101
Unfortunately I've run into another problem, I've completed the orphanage and am trying to return to the mansion (which if I recall correctly is the path next to the bridge). However neither that nor any other paths let me leave and the other paths tell me I need to go to the orphanage (except the one leading to the mansion which is missing the English translation). Also looking through the walkthrough I recalled another potential problem, during the first half of the fifth act the guide instructs to get an empty jar for a secret ending in the kitchen, however I tried looking at everything in the kitchen and was unable to obtain it.
I don't know if someone else had this problem as well but, if it's okay for the developer, I don't mind betatesting the English vr. (I only did it for the italian one) :3
author=Lily101
Unfortunately I've run into another problem, I've completed the orphanage and am trying to return to the mansion (which if I recall correctly is the path next to the bridge). However neither that nor any other paths let me leave and the other paths tell me I need to go to the orphanage (except the one leading to the mansion which is missing the English translation). Also looking through the walkthrough I recalled another potential problem, during the first half of the fifth act the guide instructs to get an empty jar for a secret ending in the kitchen, however I tried looking at everything in the kitchen and was unable to obtain it.
Which ending are you trying to get? It's strange that you can't go back, no one reported me such a thing before!
As for the jar, you can collect it only if you read the letter and then read the botanic book