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The Lost Demo

This update will make your experience of the game much more enjoyable! Enjoy!

3rd update: BALANCE + POLISH + STORY STREAMLINING is here!

Update: Sep.14 2021

Change log:

- Added in difficulty settings so people can change it depending on their liking and personal preference of playing the game.
- Added a new timer plugin to have more control over the look and placement and to make it yet again 'less standard'.
- Added decorations (flags) at your base when you recruit certain characters representing each tribes heritage.
- Added Raziya, she can now be recruited when you get your base.
- Added Kaylee, she can now be recruited when you meet her requirements.
- Added Juo, he can now be recruited after you cleared the hunt in Mirage Desert.
- Added a Item/weapon/armour/material/special weapons shopkeeper to the base. Giving you the last tier of everything + It's another boost to search for new recruits.
- Added a inn in your base if you recruited Raziya, it's free of charge!
- Added a special ritual book shop if you recruited Juo in your base. New ritualism books will be added in future updates.
- Added the compass to point you to your 'next' objective after you finished the demo. This for future purposes.
- Added a 'under heavy development' picture layer when you have finished the demo so it becomes more clear from which part the game is under construction.
- Added lighting to the Denari mining area once you have cleared it from debris.
- Added the blacksmith in Dokta to be approachable after a certain while in the game.
- Added new wares for the shop keeper in Dokta once you figured out and completed a certain side quest there.
- Added levels to every quest for a better indicator how prepared you need to be.
- Added new visuals for the Nomads world map tiles after you finished a certain side quest.
- Added 3 new magic books in the prologue and made Mila's class a Mystic as she can use both magic types.
- Added more standard magic books to be found throughout the game.
- Added a way to get into the Dudok guild without the need to defeat the Monkti.
- Added more iron to the Nomad and Lone Mountain cave.
- Fixed a bug with the Mezun Merchant selling different books if you ask him in a certain pattern.
- Fixed multiple glitching battle and character sprites.
- Fixed a item bug for enemies using buffing or de-buffing items.
- Fixed multiple classes of new party members as they where, for the most part, not set up properly yet.
- Gave Juo, Amaika and Wekesa 'unique' skills, books for these skills are only sold by Juo if you recruited him. Every shaman will get a 'unique' skill (to be implemented) where Juo will be the only one selling the books for.
- Gave Obasu a more interesting dialogue scene and a bit more character.
- Gave the big rats death motion a transparent look as they where blocking the view on enemies behind them on death.
- Gave every character a victory pose.
- Enhanced small bits of the story and flow of the story.
- Enhanced the Rikta Chieftain's hut to represent the Rikta Tribe better. Also made the weapon trader functional in the hut.
- Enhanced many battle animations and sound effects from RTP to custom ones.
- Enhanced the promotion of the fan art at the end of the demo.
- Extended the current victory music to 5 min. so the music doesn't fade out anymore (thank you Padr!)
- Changed the way skills are given in the start of the game. More skills will now be gradually given on more levels.
- Changed the way states are handled within the game. It should operate smoother now.
- Changed a battle back at the fight with the captain in the prologue near the mountain.