Alone in a mysterious forest in the dead of winter, Adfer hears a voice beckon to him:
"The summit awaits you, Adfer."
But what is so special about this summit? And where exactly is he? Adfer, one of the world's leading scientists, suddenly finds himself thrust into a mysterious land - and finds himself reflecting on who he is and where he is going.
With demons and harsh weather encroaching, he has no choice but to venture toward the mountain at the center of the forest in search of answers.
Due to significant issues, this project has been canceled. If and when it is revived, it will be for MV or MZ, using upscaled REFMAP, and likely during either a competition or event. Thank you for playing!
A Return to Game Making
"The summit awaits you, Adfer."
But what is so special about this summit? And where exactly is he? Adfer, one of the world's leading scientists, suddenly finds himself thrust into a mysterious land - and finds himself reflecting on who he is and where he is going.
With demons and harsh weather encroaching, he has no choice but to venture toward the mountain at the center of the forest in search of answers.
Due to significant issues, this project has been canceled. If and when it is revived, it will be for MV or MZ, using upscaled REFMAP, and likely during either a competition or event. Thank you for playing!
A Return to Game Making
This game was started in the final week of the Seasons Event on RMN. It is a short, tightly focused project that is intended both as an exercise in concise game development and as a throwback to the glory days of RPG Maker 2k/3. As a result, I use classic REFMAP and the RM2K DBS unabashedly here - though with plenty of wrinkles included.
Additionally, this is my first personal project in quite some time; the last few years have been kind of turbulent for me, and most of my efforts have been spent on projects by other developers. It's time to make my own works again!
Gameplay
Players control Adfer on an angular, surrealistic journey. Along the way, he'll fight demons, use their powers to fuel his own, and even harness their skills in battle. It's a small game, and there aren't many puzzles, but there are tons of nooks and crannies to discover!
The combat system, while fairly straightforward, is similar to Xenosaga. Players start combat with 3 Skill Points (SP) and have an initial cap of 5. Most skills consume at least one SP. A single SP is restored passively each turn; players can spend their turn to charge an additional SP if they wish. Most of the powerful attacks require 4, 5, or even 6 SP.
Players will find skill scrolls and equipment that will increase their total SP, regeneration rate, or even their starting SP - but at a cost. Savvy players will discover the right combination of equipment as well as the optimal skills that will allow them to become damage-dealing powerhouses! And time is of the essence in Solitary - the game emphasizes burst damage and efficient combat. All bosses have enrage timers and must be defeated before they start delivering nasty attacks.
Solitary eschews the traditional leveling system; Adfer and his demonic sidekicks gain power by consuming ethereal orbs dropped by enemies. This gives players complete control over their party's statistical development. Each playable character has both physical and magical attacks, and both skill types can exploit elemental weaknesses. Thus, players can choose whether to turn a character into a brawler, a mage, or both. Do you desire weaker-yet-versatile characters, or specialists? Both have strengths and drawbacks, but thankfully there is no cap on how many orbs you can consume; if your party isn't working out, you can simply grind more orbs if desired.
The main quest itself is short and intended to emphasize exploration and story; the battle system is explored more thoroughly in an optional area.
Latest Blog
- Cancelled
- Decky
- RPG Maker 2000
- RPG
- 01/10/2019 05:37 PM
- 11/03/2020 06:48 AM
- 01/28/2019
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