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Sept 24, 2022

  • Jpratt
  • 09/25/2022 02:17 AM
  • 102 views

A snippet of my massive excel "main planner" for the game.

Medical stations of various styles are a key feature of the game. They act as the respawn locations and the forced save points for the game. Today I created the base maps for all med centers, as well as mapped out and programmed all death path logic. IE. If you are at A and die, you go to B... but if B hasn't been discovered/unlocked, then you go to C... and so on. The game now has 44 death respawn paths but this could increase at game testing, if respawns are found to be frustrating (ie. player has to walk AAAALLLLL the way back when they die.)

The Death Handler event was programmed now as a necessity of adding alcohol items. Alcohol gives intoxication, which wears off over time. If the player exceeds their intoxication limit, they black out. Blacking out works similar to "dying" as it has the player wake up in the nearest med center. So, Blackouts have also been programmed in. However, they involve random crimes being committed. SO, I've started a tracker for experience and respect gain, as I'm at the point of no return where these gains need to be added into the actions. Otherwise I'll have difficulty figuring out where I might have missed them later, or end up giving random, non-conformed gains for the same actions.

Other updates today:
- Witch & Warlock sprites created.
- Candy liqueur graphic added.
- Charlie Sheen merit added.
- Obsolete code clean up (alcohol)
- Started Doctors Comments tracker.
- Added substantial notes in the programming to track what else is needed to complete it.

Still in the process of working on this integrated system, including:

- Alcohol blackouts
- Tequila item use.
- Blackout merits.
- Experience & Respect gains (conformity list matching level up requirements)
- Doctors comments for implemented outcomes.
- Death Handler event.
- Med center scripting (actions which complete the "death" sequence and check for merits - ie. achievements.)
- Med center customization -> changing the graphics to match the doctor personalities and locals.


Want a taste of the game's personality? Some of the "doctors" you can expect to encounter include a witch, spirit, veterinarian, cannibal and a Rek'lau'a named Wishes.