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Day 9 - 14: Late Night Shifts

The past few days have been quite a challenge to make. Sometimes I would be sitting in the shower and thinking up a game, other times I would be at work and something would come up - but, a couple of times, I am just there, you know, in front of the PC, thinking: なに が つくったい? (I actually don't think in japanese, yet, but I can't wait for when I do!)

What should I make? A question with which I have been faced so many times over the years. The solution I have always gone to was stare at an element and let my mind play around with it.

If it's a tree tile I am starring at, my mind will ask all sorts of questions:

Is the NPC a tree?
Can I summon it with a word?
I can burn trees. Maybe make a game where your a wildfire?
What rhymes with tree? Free! Game where I free trees from humans?
Climb a tree?
Cut a tree?
Tree in Japanese? In Romanian? Can I connect there 2 with English?
What can I make from a tree if I sacrifice it?
Text adventure?
World made from trees?
Tree porn?
Something offensive? Tree swears? Tree riot? Tree manga?
Should I eat? Am I thirsty? Can a tree be?

If after all these questions that run through my head over the span of 10-20 seconds I do not arrive at an answer, then I move on to another element.

NOTE: Starring at a blank page ain't go do shit for me. Seen this in movies and I just find it borderline artist-retarded. Worst thing you can do when you don't have an immediate idea is do nothing. Even taking elements and putting them chaotically around the screen will give you something.

This is still a lot of fun.

Fuck. Making games is enriching, puts me in a spot where I have to use many bits of information and connect them.

My favorite games are the magic-trick ones. I have made the 3, but I don't have any idea for a following one. Even batter, as it will surprise me when the idea knocks on my eyelids.

Love to you all.

Eli.