Version 2.0, with three new optional bosses, complete!
Well, this update went much faster than I thought it would!
I've gone and added 3 new optional bosses to the game, one for each of the game's "dungeons". To unlock them, simply complete the dungeon's little "scavenger hunt", and they'll show up.
Each one has a new mechanic or two that adds a new wrinkle to combat, or at least will make you reconsider your tactics. I think you'll find them quite fun to take down. :)
I think the game is finally at its absolute best. Or at least, I can't think of anything more I could want to add.
Unless someone discovers a major bug, I think this is the final update for Glories of the Hunt. :)
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Other changes in Version 2.0:
- Finally, 100% fixed the Final Boss's special reinforcements mechanic so that it follows a more understandable pattern.
- Changed an animation or two.
- Squashed a few bugs (some enemy skills that should have been sealed by Arty's "Sealing Arrow" were not being sealed properly, the party's turns now randomize properly again after using "Army Of Four" etc)
- Improved a few lines of dialogue that I felt were weak.