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Announcement

Version 2.0, with three new optional bosses, complete!

Well, this update went much faster than I thought it would!

I've gone and added 3 new optional bosses to the game, one for each of the game's "dungeons". To unlock them, simply complete the dungeon's little "scavenger hunt", and they'll show up.

Each one has a new mechanic or two that adds a new wrinkle to combat, or at least will make you reconsider your tactics. I think you'll find them quite fun to take down. :)

I think the game is finally at its absolute best. Or at least, I can't think of anything more I could want to add.

Unless someone discovers a major bug, I think this is the final update for Glories of the Hunt. :)

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Other changes in Version 2.0:

- Finally, 100% fixed the Final Boss's special reinforcements mechanic so that it follows a more understandable pattern.
- Changed an animation or two.
- Squashed a few bugs (some enemy skills that should have been sealed by Arty's "Sealing Arrow" were not being sealed properly, the party's turns now randomize properly again after using "Army Of Four" etc)
- Improved a few lines of dialogue that I felt were weak.

Announcement

New optional bosses incoming!

Hey y'all!

When I first made Glories of the Hunt, I had intended to have optional side-bosses, much like I did with Illusions of Loyalty. I mean, it just made sense, seeing as the game has my favourite combat system that I've ever made.

Sadly, I didn't have time to get those done in time for the event I made the game for, and afterwards I just didn't have the drive to add them post-release.

Well, I'm finally doing it. Three new optional bosses will be added to the game, to cap off each dungeon's little scavenger hunt.

One of them is already done and the second one is nearing completion. I've given them both fairly unique fight mechanics that haven't been seen in other bosses in the game!

I'm also doing a few small balance tweaks, minor bug-fixes and improving a handful of lines that I think could have been better delivered.

I can't guarantee when this update will hit, but given my rapid progress so far, it shouldn't be too far away.

Here's a look at your first new opponent, the Blue Maelstrom!

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