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Version 1.1
-complete overhaul of all enemies and bosses
-tweaked random encounters
-added many new pieces of equipment with unique properties
-added the "Roll" skill allowing to dodge all enemy attacks for a turn
-replaced "Parry Stance" with an active parry skill that has 100% chance to work
-nerfed Divine Strike. It should still provide an easy option for players who reach level 9, while not being an "I Win" button anymore
-added a lot more consumables including firebombs, throwing knives and more
-removed the option to dual wield. Sadly the way RPG Maker MZ works, this also allowed the player to dual wield two-handed weapons
-Updated the Prism: Removed green and blue prism shards; removed the "no effect" message from the prism and allowed it to be used on allies
-All spells now require a catalyst to be equipped and cost TP instead of mana
-several bug fixes

Version 1.0.1
-Fixed a bug on the Witch Village map that prevented access to the last two bosses of the game
-Treant boss now does not attack in the same turn it summons help
-Weather now correctly resets when leaving a map
-Albert now correctly leaves the party when you lose against the Treant
-Albert also is not recruitable anymore after you defeat the Treant
-Fixed some signs and tablets not showing their events (because I set them to below player)
-Fixed the missing sound effect for the wolves howl