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Progress Report

The Mass Seacliff Canceling of 2022

Just a moment before writing this, I've decided to official label "Flip Saga" and "IVEKNEC" as "Canceled".

To say they were only canceled just now is ingenuine, the fact is they haven't really been touched for nearly two years now.

William Faulkner stated "you must kill all your darlings", and in these case, I think that means everything.

Flip Saga was an idea that started about as early as Flip Dimensions. Wanting to make that game absolutely had influence over how Flip Dimensions ended... and I think that game is worse for it. Flip Saga felt like a game that I thought would be cool to make, rather than something I actually wanted to make. The plans I had for the gameplay, which included mechanics that were not present in the demo, were too ambitious for me to implement.

So for now, the world of Flip is going to remain as it is five minutes before the end of Flip Dimensions. Pretend Kazuki never got a phone call.

IVENKEC, on the other hand, is a game that could be in theory be completed, but in practice isn't really anything beyond the basic idea I showed in the demo. The project really only exists as a mean to display my distaste towards modern JRPGs, only to later find out after making the demo that games like Persona 5 and DQ11 can still carry what I liked about the genre. And to be quite frank, the plans I had for the game almost became self-parodying, as it accidentally paralleled the mechanics of modern JRPGs I didn't like.

Basically, over time, I got kind of tired of being cynical and the game itself wasn't the experiment I hoped it would be.

Does this mean I'm leaving the RPG Maker community? Absolutely not. I still have plenty of ideas for projects, but I decided not to share a game until it's at least halfway done. I'm still going to have playtests to make sure these games are critiqued and polished, but it's going to be done privately.

I want to apologies for hastily showing off both these projects when they were clearly too early in development to be proven concepts. I also apologies, and thank, those wanting a sequel to Flip Dimensions. I have been unfair to them as that was a tease I baked into the first game, and that tease really shouldn't have been there. I've been unfair to those people and I feel like I took advantage of their trust.

But I do hope that if you liked Flip Dimensions, you would still check out any future stuff I put up. I believed I learned my lesson here, and I hope not to repeat these mistakes again.

Announcement

Demo VP2

Mechanical update. It doesn't feature new content, but expands on the game's groundwork before I move forward.
Here's what's new:
-New encounter system that's makes it a little harder to walk around enemies.
-Added a Victory Result Screen.
-Turn Indicators on Buffs and States.
-A couple of bug fixes. Namely fixed facing forward on a ladder and removed the ability to summon infinite Nephilims.
-Lily got a minor buff to her Overdrive skill. Next spell after using it costs 0 MP.
-Level is capped at 4 until the first boss is defeated, where it's then raised to 10.

Unfortunately, this update isn't very save-compatible with the prior version of the game. Once the game is updated with the full first chapter, it is recommended for people who played before this update to start from the beginning.

Announcement

Demo is Live

The demo is live. Let me know if you encounter any bugs.

Naturally, being a game from me, there are grammar and spelling errors. But worry not, I plan to update the demo soon addressing that.
It's been fixed. Download the game without worry!
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