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Before recorded history, a powerful species known as the Nephilim was the ruling race of the world. After being killed or sealed away in a human uprising ten thousand years ago, they are still remembered today as the deities in myths and legends of various pantheons.

"They are a race that values the truth of Reality."
-Some Extradimensional Immortal in a Library

Set five years after the events of Flip Dimensions, Flip Saga follows the adventures of Lily in the dimension of Limbo, a place souls reside when their body in Reality is in a state between life and death. Also accompanying her is \̷n̸̷, and his imaginary friend Ayama.

-Gameplay-
Flip Saga builds on the battle mechanics presented in Flip Dimensions and IVEKNEC, which involves a heavily modified TP mechanic designed to be more easily understood in the heat of combat.

Flip Saga also introduces a new mechanic, Nephilims. By collecting Nephilim Cores that can be found as enemy drops, treasure in dungeons, or as rewards in sidequests, you can summon Nephilims in the Library of Epsilon. Nephilims can be equipped on the player character, giving him their own stats and array of skills and allows him to take on a wide variety of roles in combat.

Dungeons will also play a bigger role in this game. Most dungeons will have interactable elements that will be built on over the course of a chapter. For example, in the first dungeon there are Dinosaurs that will charge at you when you enter their line of sight.

Latest Blog

Demo VP2

Mechanical update. It doesn't feature new content, but expands on the game's groundwork before I move forward.
Here's what's new:
-New encounter system that's makes it a little harder to walk around enemies.
-Added a Victory Result Screen.
-Turn Indicators on Buffs and States.
-A couple of bug fixes. Namely fixed facing forward on a ladder and removed the ability to summon infinite Nephilims.
-Lily got a minor buff to her Overdrive skill. Next spell after using it costs 0 MP.
-Level is capped at 4 until the first boss is defeated, where it's then raised to 10.

Unfortunately, this update isn't very save-compatible with the prior version of the game. Once the game is updated with the full first chapter, it is recommended for people who played before this update to start from the beginning.
  • Production
  • seacliff217
  • RPG Maker MZ
  • Adventure RPG
  • 03/12/2021 03:57 PM
  • 09/22/2021 08:47 PM
  • N/A
  • 5548
  • 4
  • 76

Posts

Pages: 1
So, wow...

It's been a really long time since I played with any RPG Maker Games, but seeing as I'm getting back to playing these, I'm surprised this came out. Flip Dimensions was one of the greatest ones here and I'm happy that a sequel is coming out.

It's really nice to see that most of the system and lore from Flip Dimensions have carried over. Lily's development is something I want to see because there wasn't really much to characterize her back in Flip Dimensions.

I was really happy to see Kazuki and Rin again. Even though we don't see him fight, it's clear Kazuki's still got it. Yeah, managing MP and TP back in Flip Dimensions was a chore, so I'm happy that it's more manageable here.

I'm looking forward to the development of this game. It's best not to rush it, though so I'm hoping we get to see more of this game soon!

BTW, playing Tea Garden on Lily again was a nice touch. I really like the theme!
author=Balmung
So, wow...

It's been a really long time since I played with any RPG Maker Games, but seeing as I'm getting back to playing these, I'm surprised this came out. Flip Dimensions was one of the greatest ones here and I'm happy that a sequel is coming out.

It's really nice to see that most of the system and lore from Flip Dimensions have carried over. Lily's development is something I want to see because there wasn't really much to characterize her back in Flip Dimensions.

I was really happy to see Kazuki and Rin again. Even though we don't see him fight, it's clear Kazuki's still got it. Yeah, managing MP and TP back in Flip Dimensions was a chore, so I'm happy that it's more manageable here.

I'm looking forward to the development of this game. It's best not to rush it, though so I'm hoping we get to see more of this game soon!

BTW, playing Tea Garden on Lily again was a nice touch. I really like the theme!
I don't know why I missed this comment when it was originally posted. I swear I was checking for updates every week.

Regardless, thanks for the kind words! It does mean a lot. I'm taking my time with this one (and IVEKNEC, my other 'active' project) because I want them to be the best games they can be. I learned a lot about RPG design when making Flip Dimensions, so I'm glad people like that game and are looking forward to see how it continues. Lily was a character I really wanted to focus on in this game.
=lato and rockwell fonts are same
=lily looks like a guy
=wtf is going on am l supposed to play the first game to understand
=how am l supposed to read formulas if l cant see my main stats in combat, not like players are going to math it up anyways, there are plugins to see the exact damage/healing you will do but even then its useless if you cant see the enemies hp
=left clicking(action) on battle end doesnt end it have to right click(cancel)
=while actor skills are fine, enemies skills are boring just a random attack 2 actors and if the same get hit twice its almost a 1 shot
=healing is a must have so fire spirit is useless, attack all enemies is bad since they must be focused 1 per 1
=probably should say buff is stackable didnt know until the end
=if you start tp at full on fights players are just going to do the same thing over and over at first and it gets repetitive

https://youtu.be/en8mrEmoEko
author=lolshtar
=lato and rockwell fonts are same
=lily looks like a guy
=wtf is going on am l supposed to play the first game to understand
=how am l supposed to read formulas if l cant see my main stats in combat, not like players are going to math it up anyways, there are plugins to see the exact damage/healing you will do but even then its useless if you cant see the enemies hp
=left clicking(action) on battle end doesnt end it have to right click(cancel)
=while actor skills are fine, enemies skills are boring just a random attack 2 actors and if the same get hit twice its almost a 1 shot
=healing is a must have so fire spirit is useless, attack all enemies is bad since they must be focused 1 per 1
=probably should say buff is stackable didnt know until the end
=if you start tp at full on fights players are just going to do the same thing over and over at first and it gets repetitive

https://youtu.be/en8mrEmoEko
I'll consider these in the next update. Thanks for playing!
Pages: 1