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Featured game!

  • calunio
  • 03/08/2023 12:16 AM
  • 1104 views
The Lonely League got featured as RMN's game of March 2023!

This makes me very happy. I've put a lot of love into this project, and things like that make me feel loved back. <3

I can't help but be intrigued by the recent lack of user interaction on RMN, though. Apart from TheRpgmakerAddict's review, there hasn't been a single comment on the gamepage since the game's release. Is there really nothing to say? Any "yay, congrats!" is welcome!

Posts

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OzzyTheOne
Future Ruler of Gam Mak
4698
yay, congrats!

Jokes aside, really happy for you that you managed to finally finish this! Once I get the time to play this I might give you some more feedback on it.
Yay congrats! This for making my favourite game you made together with that classic Alvorada do Mal. To be honest I probably was the first to review because I playtested the game and I finished it exactly one day after the official release, BUT because I went through it at high speed.
No grinding, no collecting every item.
And that's great since it's a game that lets you choose your pace isn't it?
An ambitious project, and one of the few that luckily was completed!
Marrend
Guardian of the Description Thread
21806
I dunno if silence on a gamepage is just something I've come to expect, or the attention just goes... elsewhere. I'll quote two paragraphs of interest from a certain article that might be relevant to this point even if said article is around 6 years old, and the stats have surely changed since then.

RMN isn't as big as you might think
As of this month, RMN has around 400 people posting about 3000 comments a month. There are 1774 games currently in production. Even if all of the comments were on gameprofiles (they aren't) and evenly distributed, that works out to less than 2 comments per game. (But then, not all games are actively being developed. The Top 25 games generating discussion ranged between 12 and 70 comments last month. This is a better metric to measure against). Furthermore, the actively posting memberbase is largely made up of developers, with projects of their own. They are supportive, willing to help where they can, provide critique and advice, and cheer you on, but that isn't their sole focus. The makeup of the active community here is that of hobbyist developers (or former developers past their prime, like me). Take that into account as you assess your game's buzz (or lack thereof).

RMN is bigger than you might think, but in ways you don't realize
RMN still gets about 7,000 to 9,000 unique visitors a day. A fly-by audience is here, but it is going to be a largely silent one. You will see this reflected in some of the other statistics, such as pageviews, downloads and "buzz score". Some games, for example, despite not getting any comments or reviews with any real frequency, constantly find themselves "buzzing" on the frontpage due to this large audience. You veteran members of RMN will have immediately thought of the viral hit game Pom Gets Wi-Fi. (That game made huge waves at RMN in the summer of 2013 after it was played by Pewdiepie on his Youtube channel.)

The point being is that there is a large transient population visiting RMN. You game may be getting attention, but it is silent. Make note of your pageviews and subscriber counts in addition to comments when assessing whether or not you are doing well in building an audience. If you are here reading this article with concerns about your game, then it is likely that this silent transient population is in fact looking for what you are making (an indie RPG, presumably). Or maybe not...


Congrats! You deserve it.

RMN interaction has drastically decreased in past years for guys like us. A Ghostly Rose was totally ignored as a whole, while Three Ghostly Roses got a lot of attention half a decade ago.

This is something I would like to change and best way to do that is to try and interact here more than twitter.

PS that was a fantastic article Marrend posted. Kentona was spot on, but even then it was DRASTICALLY more active for actual users than it is now.

If you released this 10 years ago this would have been RMN rockstar status. It's just a grim reality. But if we want to change all of us have to simply like, post more. We don't HAVE to play a game before posting on their thread.
Those stats Marrend posted are really good to know!

I understand the site is getting less interaction because it has been scattered to other places, mostly Discord. I've talked A LOT about this game during development, and the RMN crowd was super helpful and supportive. But as someone who's been on this site for centuries, I miss when gamepages were more active mostly because it creates a sense of record, of history. You could learn about a game's development history through the interactions on the gamepage. Today, not so much. I know things will not go back to the way they were, but they can be a bit better than they are now if we just post more. So thank you guys for posting :D
Congrats!! You really deserve it! Like others said, RMN is kinda quiet nowadays which is sad but just the passage of time I'm afraid!
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