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This is the second game I ever created. It's a lot like the first, but only because it is balanced in the same way as the first. It has new areas to explore, new enemies, new skills, and new items, but the same methods of the prior game are in full use, meaning they play in exactly the same way.

Since they are so similar, here's what you can expect copied from the prior episode's page:

Although the game bears 'Pokémon' in the title, you should know that this is not a normal Pokémon game. You're not out to 'catch 'em all' and it doesn't emulate the commercial games in any way. Instead, it is designed more like a regular medieval RPG. You grab your swords and bows, explore dungeons, find treasures, and fend off Pokémon as enemies instead. If you took out the Pokémon and replaced them with the usual mythological monsters you see in other games, it'd pretty much be a regular RPG.

Equipment Drops: Equipment isn't obtained from random treasure chests lying around (a trope I never really cared for). Instead, you'll only find new equipment from two sources: shops and enemies. The game's shops update their inventory based on your dungeon progress, and the enemies in each area always drop weapons and armor you can use for upgrades. As such is the case, fighting is mostly the only way to get stronger, be it for experience or better equipment.

Enemy Skills: The heroes only learn a handful of skills on their own. Most of their special abilities come from finding skill books scattered around the dungeons (in retrospect, this is pretty much the same as random treasure chests). The skills you find in each area are those used by the monsters in that area. So, if you fight Pikachus using Spark in the storm field, then the book that teaches Spark will be somewhere around there. In the field, books resemble the Pokémon that uses the skill they teach. Some skills are certainly more useful than others, but you won't know which are which until you find them anyway. All of them are hidden somewhere in the dungeons, and some are quite hard to find. Boss books only appear after the boss that uses those skills is defeated.

Enemy Evolution: Pokémon you're fighting may evolve in battle at any time! This makes them marginally more difficult and gives you a shot at finding a rare item. Each evolution has its own unique item to drop, but the chances of finding it are only 1/50. The odds are relatively low because you could just stall in battle and wait for things to evolve (which improves your chances greatly). Even if you're not actively seeking them, you'll probably find three or four by the game's end. There are also a few rare items dropped by a recurring miniboss, but you would find these no matter what, so they aren't rare at all.

Outside of battle, there are plenty of things to do besides wander around stupid newbie RTP land.

Puzzles Galore: Every dungeon in the game is stuffed with puzzles. And by 'stuffed' I mean 'they have about two each'. Some are the usual rock-pushing and switch-flipping you'd expect, while others are a bit more innovative. There's always something to keep you on your toes.

Side Trips: Who doesn't love a good distraction from the main quest? More of these open up as you complete dungeons, but there are quite a bunch of side missions for you to explore. Each one has its own rewards, both strength and story-wise. They also beef up the play time.

At the end of the game, you'll get a completion percentage based on how many books you found and sidetrips you completed. Get 100%, and you'll unlock New Name + along with Classic Mode. JOY!


But wait! PH2 DOES do some new stuff, too! Here are some of the unique things you can look forward to.

Playable Pokémon: Sort of like the Mystery Dungeon series of commercial games, you can control and play as Pokémon for certain parts of this adventure. There are six you get for your party (Cubone, Mankey, Rhyhorn, Bellsprout, Oddish, and Nidoran (f)). You can train them in the battle dojo for practice, items, and experience, or summon them into battle when you find the appropriate skill books. You can also summon them at specific places in the field where they have their own mini dungeons to explore. What happens in these Pokémon-only areas has a bearing on the outcome of the game's plot, as well as some skill books and side trips. Playing as the Pokémon is a bit tougher because they aren't as strong as the human heroes, so their sections can be quite challenging!

New Rare Items: This game features a new type of rare item called an Attack Item. These special items allow the playable Pokémon to use a skill in battle limitlessly. They are dropped at a low rate by bosses and minibosses. If you didn't find it the first time you beat the boss, look again in locations where the boss Pokémon have common forms. In those places, there's a chance of encountering a miniboss in a random battle, and these may drop the Attack Items on occasion. They can be quite handy, as the skills used require no MP and may expand the number of elements the playable Pokémon are limited to.

Like the first before it, this game was improved numerous times after it was technically complete. It plays the same as the first, but the quality is higher, the challenge is greater, and I believe it to be a worthy sequel.

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  • Completed
  • halibabica
  • RPG Tsukuru 2000
  • Adventure RPG
  • 06/19/2009 10:34 AM
  • 03/11/2012 09:29 PM
  • 06/19/2009
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Nice! Your PH2 page is back!
Now I will be able to drown you under questions and hints...niark niark...
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