New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

08-31-2009: I'll need your guys' help while I hibernate.

And hibernate I shall. I surrendered too many nights to that project.

But while I'm gone, I want you guys to post every bug, balance issue, and spelling error you find in the game here. When I get back, I'll comb the list, fix the game up, and call the project finished for good; probably exporting it to other kingdoms in the process.

It should be noted that bugs are entirely dependent on how cranky the game is and how much it likes you. Often, they only occur under a certain set of conditions, meaning a second or third attempt should succeed.

That's the gist of it, and I've been up for thirty hours, so before I lumber off for my coma.:

"Thanks for the support; Enjoy the Game!"

Posts

Pages: 1
Started playing a few hours ago and I've been taking a lot of notes. Some are about spelling/consistency, some are bugs and weird things, and the rest are just passing thoughts, trivial observations and weary ramblings. Enjoy.

- Too bad that page o' text before the title screen can't stay up long enough to be read.
- Title screen music is lovely. The screen itself is also pleasant!
- Light goes on, light goes off. Light goes on, light goes off. n _n
- The TV and lamp are emitting a sickly green glow. Maybe the computer should as well?
- UN-SUCCESS made me smile.
- No icon for Row?
- Red numbers mean... healing? Oh, so those yellow mousey things absorb physical damage.
- Alex has some skills listed in battle, but when his turn comes around, the only options are Attack, Escape and Row. However, whenever I use choose AutoAttack instead of Manual, Alex will cast Lux or Atra.
- The STANDARD GAME and COMPLETED GAME "faces" in the save menu were an awesome idea.
- "Alex has received his offensive and defensive skills." Aha, that explains it. Why list them in the Skills menu, though, if they're not usable yet?
- The theme that's been playing ever since the sky turned red is awesome and totally fitting and I enjoy it greatly as a battle theme.
- Description for Aging -: "Grants resistance to aging" <-- Missing a period.
- Description for Ice ++: "Adds ice and grants crit +10%.. Consumes 2 SP." <-- Contains an extra period.
- Description for Attack +: "Increase Attack by 10" <-- Should say "Increases" to be consistent with other skills
- Other skills with inconsistent tense: Status -, Regen 1/2/3, Focus 1/2/3, Evade Physical, Lifeguard,
- Description for Fire ++: "ATK +10 and adds fire to attacks." <-- Phrasing inconsistent with other Element ++ skills. Oughta be something like "Adds fire and 10 Attack."
- Description for Lightning ++: "Consumes" is misspelt ("Comsumes")
- Description for Half SP Cost: "expenditures" is misspelt ("expendatures")
- Half SP Cost is listed twice in the Perks shop
- Water + costs more than the other Element + skills (450 vs 400)
- Defarto stinks! *bitchwhinemoan*
- Un-success is making me smile less every time I see it.
- Oh, so those red dudes on the bridge are weak against Lightning. Figuring out weaknesses through trial and error can be quite a hassle. Sure hope there's a Scan skill or somethin' later. (edit: previous statement retracted, just remembered what you said about reusing enemies. whew!)
- I went to save after the aforementioned battle, and it still said I had 5 more battles before I could be healed. Shouldn't it be four, or do fixed battles not count?
- Opened the box in the police department: "The party received 3 experiance!" <-- experience misspelt
- Police Department F1, northwest corner: coffee table has the wrong passability setting, or something
- You might consider having the mage things in the PD cause a tad less damage. The fact that they could OHKO some characters before they could act made determining their weakness very difficult. For this reason, it took me four or five tries just to figure it out, nevermind the 2 or 3 subsequent attempts to actually kill them without Victor dying. Or maybe I'm underleveled.
- A treasure chest in what appears to be the meeting room of the PD's first floor caused my game to freeze. You sure weren't kidding when you warned about treasure chests. Or it's a bug. I don't know?
- Tried the chest again. I must be naked, 'cause I'm FREEZIN' in here.
- Tried the chest again. Maybe it'll work if I defeat the monster standing beside it?
- Defeated the monster and tried the chest again, and no luck. Evidently I have yet to dress myself. Let's try the other chest.
- Oh, well whaddaya know? It freezes me, too. Moving on!
- Revival after battle means that allies who fell in combat still receive EXP. Intentional?
- I like that the bulk of my AP comes from selling spare perks rather than straight-up rewards from encounters. It's just kinda cool. :V
- You can circumvent most of the PD's second floor by passing through a wall near both of the staircases, as shown here:
http://img4.imageshack.us/img4/8821/imwalkinonsunshinewhoao.png
- In one of her lines shortly after arriving at the hotel, Nicole says 'to' instead of 'do' in the phrase "How do you figure?"
- aaaaaaaaa those mage things just get scarier and scarier.
- The Purplecats (?) in MS Hotel F1 were pretty scary until I realized how much time they wasted attempted to afflict statuses I already had and drain SP that was already gone.
- Speaking of which, just what does Tired do?
- Speaking of which, I'm tired. Going to bed at the next save point. Maybe.
- AAAAAA SHOCKWAVE WHAT THE HELL i did not see that coming at all! Great, now I'm terrified. D:
- It seems the Purplecats are harmless once they've run out of MP.
- Force Blade costs 1 SP? Weird, I could have sworn it was free last time I checked.
- I'm glad there are so many save points. Otherwise this game would just be cruel. :V

Expect more in the days to come, possibly a review once I finish.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Wow, that's pretty awesome.

I can certainly use this.
Pages: 1