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Friday Blog: Chasing around

So, I've finally come around to improving the chase system as promised. I also worked on some atmosphere and map ambience, but let's talk about that later.

The spectre not only chases the player from room to room, but also wanders around the castle persistently. In other words, it technically never despawns and keeps moving from room to room until you are unfortunate enough to cross paths with it again. Good luck outrunning it! :)

Regarding ambience, I worked on adding some more atmosphere to the storm that rages above Castle Whitebastion, what exactly this means I'll let you find out in the finished game. ;)

Also, due to last week being a little lackluster in progress I've decided to change the deadline from the 30th November to the 15th December, I had really hoped to finish the game by this month, but one week of slow progress can thoroughly mess up ones' schedule. I apologize for the 15 day delay and promise to progress on this game as much as possible.

As for next week; next week's aim will be to finish up on some puzzle design and then event all the cutscenes, looking forward to that as making cutscenes is something I really enjoy in RPG Maker!

See you nexy Friday and have a nice weekend! :D