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Progress Report
Villain RPG Finale Update! Confront the Heroes
This may or may not be the last update, but this version adds a proper finale that leads to a credits sequence. As always, you can move your save file over no problem. Version 6 is now available for download!
New stuff:
- The heroes airship can now be invaded from the skyzone; bring the fight to team protag!
- 5 more floors of the tower of combats can finally be accessed
- Added 1 dancing mushroom(s) to the following location(s): Sky Waterfall (requires code 078091)
- Added 10 more options for hideout music (11 counting the secret one at spot 0) and colored Yohta Kitagami's tracks orange
- Added a Gerkon trade in the east side of the swamp (must have unlocked Ed)
- Added a move-find item on the world map at the top right (requires code 354774)
- Added a new area just north of Forum Gate with a very cursed world-spanning activity featuring a bunch of party dialog
- Added a skill point orb to the secret castle room full of mimics
- Added a skill point orb where a penguin warrior patrols
- Added another Chillysword minigame zone to kick off the easier
- Added code 100406 (start with some holy scrolls and ethers)
- Added Demonlords Sangellos & Moggin to the duelyst golem zone
- Added more apples, skulls, fins, and heroes feasts
- Added Slio3 as a secret combat encounter
- Added two chests to the skyzone that only open when you have a high secret point count
- Brahms now warns when it might be too early to attack V Castle
- If you get walled out of Avalon, Brahms mentions a solution
- Map count up to 254!
- The secret spring now has a slight visual tell where in the forest it is
- The RM2K font used is now included in the zip and can be installed if font issues happen
Balance changes:
- Aqua twice as likely to be in the tavern after buying from him
- David learns skills in a slightly different order
- Easy/Normal modes are slightly easier (one example: automatic full/small heals after boss battles)
- Guard vision is reduced by 1 on easy/normal
- Guards are slightly less effective at chasing
- Guards now only turn 90 degrees instead of sometimes doing a 180
- Holy Glasses can be bought from a few places now such as the secret shop
- IntoTheWoW's herbal mate tea rewards tripled
- It now only takes 4 secret points to sneak around sky zone early game
- Minor adjustments to several skills, items, and enemies
- Reduced the overwhelming amount of text on the opening splash screens
- Secret points can get you into NG+ quicker
- Shadowfang's wisps are less bs
- Slightly sped up text in most chapter 1 scenes
- Tag minigame no longer requires secret points and has an escape
- "Turban Guy" now always appears, requires fewer skulls, and will attempt to peddle you glasses
Bug fixes:
- Crawsus roofs now unpathable
- David now appears in the hideout when recruited
- Destroying the desert town no longer causes the coastal town to be on fire
- Exolix now appears on the boat if in the party
- Finally replaced some defence with defense
- Fixed an awful noise that was happening in the cave of elemental evil on some devices
- Fixed an issue causing the party to be teleported to the first town after changing the party
- Fixed an issue where the 3rd tier of mana drain could not be learned (visiting and exiting the skill select will grant you it if bought already)
- Fixed an issue where W's memento wouldn't appear or disappear
- Fixed an issue where you could not progress past the 16 floor of the sky tower
- Fixed Geth's dialog post-dragon going off about non-existent plot threads
- Fixed some text and typos
- Josh is no longer incorrect on where to destroy a phylactery
- Jump shoes now work in the steel dungeon
- Made it possible to get to the global potion in the coral river
- The gerkon fishfolk can now properly do a fetch quest instead of getting stuck with intro dialog
- You can no longer sneak around Zealotlee's road block (you can still fight him instead of doing his quest though)
New stuff:
- The heroes airship can now be invaded from the skyzone; bring the fight to team protag!
- 5 more floors of the tower of combats can finally be accessed
- Added 1 dancing mushroom(s) to the following location(s): Sky Waterfall (requires code 078091)
- Added 10 more options for hideout music (11 counting the secret one at spot 0) and colored Yohta Kitagami's tracks orange
- Added a Gerkon trade in the east side of the swamp (must have unlocked Ed)
- Added a move-find item on the world map at the top right (requires code 354774)
- Added a new area just north of Forum Gate with a very cursed world-spanning activity featuring a bunch of party dialog
- Added a skill point orb to the secret castle room full of mimics
- Added a skill point orb where a penguin warrior patrols
- Added another Chillysword minigame zone to kick off the easier
- Added code 100406 (start with some holy scrolls and ethers)
- Added Demonlords Sangellos & Moggin to the duelyst golem zone
- Added more apples, skulls, fins, and heroes feasts
- Added Slio3 as a secret combat encounter
- Added two chests to the skyzone that only open when you have a high secret point count
- Brahms now warns when it might be too early to attack V Castle
- If you get walled out of Avalon, Brahms mentions a solution
- Map count up to 254!
- The secret spring now has a slight visual tell where in the forest it is
- The RM2K font used is now included in the zip and can be installed if font issues happen
Balance changes:
- Aqua twice as likely to be in the tavern after buying from him
- David learns skills in a slightly different order
- Easy/Normal modes are slightly easier (one example: automatic full/small heals after boss battles)
- Guard vision is reduced by 1 on easy/normal
- Guards are slightly less effective at chasing
- Guards now only turn 90 degrees instead of sometimes doing a 180
- Holy Glasses can be bought from a few places now such as the secret shop
- IntoTheWoW's herbal mate tea rewards tripled
- It now only takes 4 secret points to sneak around sky zone early game
- Minor adjustments to several skills, items, and enemies
- Reduced the overwhelming amount of text on the opening splash screens
- Secret points can get you into NG+ quicker
- Shadowfang's wisps are less bs
- Slightly sped up text in most chapter 1 scenes
- Tag minigame no longer requires secret points and has an escape
- "Turban Guy" now always appears, requires fewer skulls, and will attempt to peddle you glasses
Bug fixes:
- Crawsus roofs now unpathable
- David now appears in the hideout when recruited
- Destroying the desert town no longer causes the coastal town to be on fire
- Exolix now appears on the boat if in the party
- Finally replaced some defence with defense
- Fixed an awful noise that was happening in the cave of elemental evil on some devices
- Fixed an issue causing the party to be teleported to the first town after changing the party
- Fixed an issue where the 3rd tier of mana drain could not be learned (visiting and exiting the skill select will grant you it if bought already)
- Fixed an issue where W's memento wouldn't appear or disappear
- Fixed an issue where you could not progress past the 16 floor of the sky tower
- Fixed Geth's dialog post-dragon going off about non-existent plot threads
- Fixed some text and typos
- Josh is no longer incorrect on where to destroy a phylactery
- Jump shoes now work in the steel dungeon
- Made it possible to get to the global potion in the coral river
- The gerkon fishfolk can now properly do a fetch quest instead of getting stuck with intro dialog
- You can no longer sneak around Zealotlee's road block (you can still fight him instead of doing his quest though)
Announcement
My Villain Castle - Sequel Prototype
I made a sequel for a game jam. Check it out!
Link: https://bbbtrozz.itch.io/my-villain-castle
Some time after the events in Villain RPG, Brahms finds himself the owner of a castle under attack by a group of rag-tag heroes: Slash, Jammno, Dalia, and Redrum.
Populate floors with traps maps and chaps to annihilate them before they even get to the top floor or at least whittle down their resources before the final battle. On each floor you can set:
- A Captain
- Monsters
- Traps
- Spells
Phase 1 of the game is mostly complete where you prepare your castle. Phase 2 of the castle is the invasion phase where you get text updates about how each encounter went down so you can learn what's good or what didn't work. Phase 3 is the jrpg final showdown. Phase 4 could be a phase where you unlock more options and prepare for another invasion, but that's only if the scope of the game gets really large.

Link: https://bbbtrozz.itch.io/my-villain-castle

Some time after the events in Villain RPG, Brahms finds himself the owner of a castle under attack by a group of rag-tag heroes: Slash, Jammno, Dalia, and Redrum.
Populate floors with traps maps and chaps to annihilate them before they even get to the top floor or at least whittle down their resources before the final battle. On each floor you can set:
- A Captain
- Monsters
- Traps
- Spells

Phase 1 of the game is mostly complete where you prepare your castle. Phase 2 of the castle is the invasion phase where you get text updates about how each encounter went down so you can learn what's good or what didn't work. Phase 3 is the jrpg final showdown. Phase 4 could be a phase where you unlock more options and prepare for another invasion, but that's only if the scope of the game gets really large.


Miscellaneous
One Year Anniversary Tier Lists!
One year ago today, this villainous rpg was let loose into the wild. To celebrate the anniversary, I've put together some tier lists of how each of the player characters compare to one another.








Miscellaneous
Weaknesses and resistances of party members
Some characters might brag about what they are immune to, but here's the full affinity list.
Brahms
Weak: Rust, Thunder
Resist: Death, Berserk, Flame, Cold
Venom
Very weak: Cold
Weak: Stun
Resist: Death, Rust, Dark
Immune: Flame
Gage
Very weak: Rust, Flame
Resist: Death
Immune: Cold
Other characters hidden below:
A***
Weak: Poison, Blind, Silence, Berserk, Confuse, Sleep, Paralyze, Stun, Curse
Immune: Rust, Water
A***
Very weak: Rust
Weak: Thunder, Water
Resist: Death, Poison, Curse, Drunk, Death's Door, Slashing, Crushing, Missile, Cold, Holy, Dark, MAG-Down
Immune: Sleep, Wound
C******
Very weak: Rust
Weak: Death, Berserk, Death's Door, Missile, Air, Holy
Resist: Cold, Dark
Immune: Poison, Confuse, Sleep
******sword
Very weak: Poison, Blind, Silence, Berserk, Confuse, Sleep, Paralyze, Stun, Curse
Resist: Piercing, Crushing, MAG-Down
Immune: Flame, Cold
D***
Weak: Slashing, Flame
Resist: Poison, Blind, Silence, Berserk, Holy
Immune: Rust
Ed*******
Immune: Silence, Sleep, Rust
E*****
Very weak: Air, Holy
Weak: Death, Berserk, Death's Door, Missile
Resist: Cold
Immune: Poison, Confuse, Sleep, Dark
****loki
Very weak: Air, Holy
Weak: Death, Berserk, Death's Door, Missile
Resist: Curse, Wound, Cold
Immune: Poison, Confuse, Sleep, Dark
****
Very weak: Rust, Flame, Holy
Resist: Wound, ATK-Down, DEF-Down, DEX-Down, Absorb
Immune: Death, Poison, Blind, Silence, Berserk, Confuse, Paralyze, Curse, Cold, Dark
Jammno
Resist: Holy
J***
Very weak: Earth
Weak: Silence, Berserk
Resist: Blind, Missile, Thunder
Immune: Air
J***
Very weak: Poison, Thunder, Earth
Weak: Death, Paralyze, Piercing
Immune: Silence, Berserk, Confuse, Stun, Water
M******M***1
Weak: DEXBreak, DEX-Down
Resist: Crushing
P******
Very weak: Berserk
Immune: Confuse
R********
Weak: Holy
Resist: Crushing
U***** C*****
Very weak: Crushing
Weak: Water
Resist: Poison, Blind, Silence, Berserk, Confuse, Sleep, Paralyze, Stun, Rust, Drunk, Wound, Earth, Dark, MAG-Down
Immune: ATK-Down, DEF-Down, AGI-Down
**xx
Weak: Holy
Resist: Flame, Cold, Thunder, Water, Earth, Air, Dark, Stats-Down, Absorb
Z********
Weak: Dark
Brahms

Weak: Rust, Thunder
Resist: Death, Berserk, Flame, Cold
Venom

Very weak: Cold
Weak: Stun
Resist: Death, Rust, Dark
Immune: Flame
Gage

Very weak: Rust, Flame
Resist: Death
Immune: Cold
Other characters hidden below:
A***

Weak: Poison, Blind, Silence, Berserk, Confuse, Sleep, Paralyze, Stun, Curse
Immune: Rust, Water
A***

Very weak: Rust
Weak: Thunder, Water
Resist: Death, Poison, Curse, Drunk, Death's Door, Slashing, Crushing, Missile, Cold, Holy, Dark, MAG-Down
Immune: Sleep, Wound
C******

Very weak: Rust
Weak: Death, Berserk, Death's Door, Missile, Air, Holy
Resist: Cold, Dark
Immune: Poison, Confuse, Sleep
******sword

Very weak: Poison, Blind, Silence, Berserk, Confuse, Sleep, Paralyze, Stun, Curse
Resist: Piercing, Crushing, MAG-Down
Immune: Flame, Cold
D***

Weak: Slashing, Flame
Resist: Poison, Blind, Silence, Berserk, Holy
Immune: Rust
Ed*******

Immune: Silence, Sleep, Rust
E*****

Very weak: Air, Holy
Weak: Death, Berserk, Death's Door, Missile
Resist: Cold
Immune: Poison, Confuse, Sleep, Dark
****loki

Very weak: Air, Holy
Weak: Death, Berserk, Death's Door, Missile
Resist: Curse, Wound, Cold
Immune: Poison, Confuse, Sleep, Dark
****

Very weak: Rust, Flame, Holy
Resist: Wound, ATK-Down, DEF-Down, DEX-Down, Absorb
Immune: Death, Poison, Blind, Silence, Berserk, Confuse, Paralyze, Curse, Cold, Dark
Jammno

Resist: Holy
J***

Very weak: Earth
Weak: Silence, Berserk
Resist: Blind, Missile, Thunder
Immune: Air
J***

Very weak: Poison, Thunder, Earth
Weak: Death, Paralyze, Piercing
Immune: Silence, Berserk, Confuse, Stun, Water
M******M***1

Weak: DEXBreak, DEX-Down
Resist: Crushing
P******

Very weak: Berserk
Immune: Confuse
R********

Weak: Holy
Resist: Crushing
U***** C*****

Very weak: Crushing
Weak: Water
Resist: Poison, Blind, Silence, Berserk, Confuse, Sleep, Paralyze, Stun, Rust, Drunk, Wound, Earth, Dark, MAG-Down
Immune: ATK-Down, DEF-Down, AGI-Down
**xx

Weak: Holy
Resist: Flame, Cold, Thunder, Water, Earth, Air, Dark, Stats-Down, Absorb
Z********

Weak: Dark
Progress Report
New Version, More Content!
Thanks to ArmchairNecromancer, a few nasty endgame bugs have been identified and slain. You can transfer your saves to the new version to avoid the nastiness that ensues in version4.
New content:
- Version number now appears on the title screen
- Added a new deadly fighting duo atop the tower of combats
- Added two more musics to the library of the O.
- "Jack Bufula" can be learned by slaying Jack Frost
- Zamza will give you an entangle scroll before a boss battle (on hard mode he gives you a dilute potion instead)
- Updated F.G. throne room dialog/battle for NG+
- Updated dialog for starting NG++
Bug fixes:
- Jumping from a waterfall with a snorkle no longer permanently paralyzes you
- MM1 can now be added to the party from the hideout
- Guards no longer casually stroll around after V. Castle is attacked
- Entering NG+ now properly resets items, switches, variables, and party members; names are no longer changed; artifacts are retained
- S. Oracle no longer has repeated dialog about missed secrets; he now has different dialog if you are on NG+
Balance changes:
- Scalding Water MP cost increased from 20 to 22
- Freezing Water MP cost increased from 18 to 20
- "Let a ripper go" damage increased from 18 to 20
- Riggy2k3's boon increased from 1235 to 2003
- Easy mode gets combat initiative when revisiting D. Castle
- "Omega" tech MP cost reduced by 25
- Ice Wave (enemy tech) damage increased from 10 to 12
- Escalaus' Attack reduced from 130 to 110
- Demi-Fiend no longer casts debilitate when at critical health
- Demi-Fiend will summon Jack Frost instead of Aquans
- Pixie casts debilitate more often, is now slightly weak to dark, and Defence increased from 80 to 90
- Mothman is now immune to thunder

New content:
- Version number now appears on the title screen
- Added a new deadly fighting duo atop the tower of combats
- Added two more musics to the library of the O.
- "Jack Bufula" can be learned by slaying Jack Frost
- Zamza will give you an entangle scroll before a boss battle (on hard mode he gives you a dilute potion instead)
- Updated F.G. throne room dialog/battle for NG+
- Updated dialog for starting NG++
Bug fixes:
- Jumping from a waterfall with a snorkle no longer permanently paralyzes you
- MM1 can now be added to the party from the hideout
- Guards no longer casually stroll around after V. Castle is attacked
- Entering NG+ now properly resets items, switches, variables, and party members; names are no longer changed; artifacts are retained
- S. Oracle no longer has repeated dialog about missed secrets; he now has different dialog if you are on NG+
Balance changes:
- Scalding Water MP cost increased from 20 to 22
- Freezing Water MP cost increased from 18 to 20
- "Let a ripper go" damage increased from 18 to 20
- Riggy2k3's boon increased from 1235 to 2003
- Easy mode gets combat initiative when revisiting D. Castle
- "Omega" tech MP cost reduced by 25
- Ice Wave (enemy tech) damage increased from 10 to 12
- Escalaus' Attack reduced from 130 to 110
- Demi-Fiend no longer casts debilitate when at critical health
- Demi-Fiend will summon Jack Frost instead of Aquans
- Pixie casts debilitate more often, is now slightly weak to dark, and Defence increased from 80 to 90
- Mothman is now immune to thunder

Miscellaneous
World map & where to recruit party members
To celebrate 100 downloads and a review (thanks TheRpgmakerAddict!), I've put together a world map with markers of where you might be able to recruit characters. Many characters can be recruited from a few different locations, but this just shows one spot per character.
World map
World map with character recruitment markers
Good hunting!
World map
World map with character recruitment markers
Good hunting!
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