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In Today I Went on a Quest, you play as Ryno and his two coworkers, Cas and Lestir. The fast food restaurant they work at, MagiBurger, has been set under a curse by one of the managers, and all of their coworkers have become drones! So, Ryno, Cas, and Lestir head into the restaurant on their day off, protected by the power of their street clothes, to save their coworkers from this evil curse. Once they enter the store, they're shocked when one of their coworkers comes charging and sends them into a battle! And after emerging victorious, they become worried remembering how many people usually work a single shift...

This is the first game I've ever made, and thus, is not very long. It's about a 10-20 minute experience based on how much time you choose to spend with it. If the game seems like it's a bit too difficult, I suggest slowing down and really interacting with the environments for items or clues on where to find items. Although this game is not very long, I did try to put a lot of heart and character into it. Spritework is all handled by me, and the music is AI generated.

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  • Completed
  • ViktorTheGreat
  • RPG Maker 2003
  • RPG
  • 01/19/2022 03:01 AM
  • 02/28/2024 10:34 PM
  • 01/13/2022
  • 7959
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A. I. generated music????????????????????? Hisssssssss....
author=LebuDrain
A. I. generated music????????????????????? Hisssssssss....


Yes, this was a decision I made a long time ago and no longer stand by it. I made this game before the AI boom of 2023 and didn't think to question the ethics of it, and it seemed like the perfect choice at the time since I didn't (and still don't) have the funds to hire a composer. But I'm not trying to excuse this decision.

I've been trying to do research into the company/website I used (Melobytes) to generate the music to determine if it's true data-scraping AI (like midjourney) or if it's just procedural generation masked/branded as AI in order to cash in on the hype or seem more cool. The music itself sounds very archaic, rough, and simple, which leads me to believe it really is just procedural generation that makes use of a sound font or two, but I truly can't be sure.

For what it's worth, I don't stand by or support the use of true data-scraping generative AI (like midjourney) and I'm in the process of learning composing and have sworn off that website and any other. And I also understand and respect your (or anyone else's) decision to stay away from this game (and any others) because of it.
These days, a lot of companies slap the term AI on anything computer generated, just to cash in on the hype.
author=Irog
These days, a lot of companies slap the term AI on anything computer generated, just to cash in on the hype.


Yes, that's what I think happened here with Melobytes, especially since they seem to have been around as a procedural/computer generated sound/music website for a while now. Their current website does seem to have more potentially "true" AI tools on it, but of course, I haven't actually used any of their generators in a very long time. And obviously, since I don't know for sure, I can't say for sure.
I don't use AI tools. I code AI myself for pathfinding and enemy behavior.
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