The Last Stretch
- zDS
- 03/30/2022 06:53 PM
- 452 views
A Ghostly Rose comes out in like, 6 days. Let me tell you, I am exhausted. Morbidly exhausted. I love making games. I do not love releasing games.
For about two years, I worked on this project. It was something only my eyes all. I barely even showed my wife it. Yet, I was having fun. I loved daydreaming about dungeons and characters and story moments. I loved making it. Every moment of the game is something I would be personally hyped about when playing a game. It was kind of like my own secret place.
I dreaded marketing it.
I believe in my project. I genuinely believe that if you enjoyed any of my earlier stuff, you will enjoy this. Hopefully more. I believe in its quality. I know that it is a good game. I know that I gave it my all.
Marketing is exhausting. It is like participating in online dating in the sense of you have to put yourself out there and brace yourself for a wave of rejection. Some people like stuff like tinder and whatnot. I am married for a reason. I hate hate hate all that.
But it is reality. I game make from the heart, so I have to build a wall in order to not take these things personally. The wall is there. I understand that my game is niche. I am fine with that. I know that RPG Maker has stigma. I understood that long before I even pressed New Project.
As the last stretch has officially begun, I see the light at the end of this tunnel. Hopefully, this wall I built won't have to up for much longer and I can let go and move onto my next thing. Freedom from this burden is what I yearn for right now. To make my new secret hideout for me to escape to.
Marketing is a burden, though I owe it to A Ghostly Rose. I owe it to try my best and hope it reaches people. The gamble will soon pay off or dwindle. Either way, I know I gave it my best go.