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Announcement

Forevermore, Prequel Novella!

Hey!



Forevermore, the novella prequel ​to Life Eternal, begins posting today! Every Tuesday will bring a new chapter to read for the next two months! So if you wanted to know more about our Necromancer (including his name) and his relationship with the skeletons (specifically Yorick), please check it out! I had a lot of fun writing, so I hope you have fun reading!​

Click here for the first chapter!​ I won't be posting here every time there is a new chapter, so please come back to it every Tuesday if you think you'll like it!

Thank you again for all the support for this little game!

Announcement

2022 Misao Awards!

I noticed this was nominated for 2 misaos!! Wow! Thank you for the nominations! Eye Candy and Excellence in Narrative!

If you agree with the nominations, you should vote!! Definitely check out all the other games too.

Thanks again for the nominations and here's to a nice 2023! I'm working on a prequel novella for this because I had ideas for it, but it probably won't be ready to be read for a bit yet (I have the outline done!), so if you liked the story and wanted to know more, stay tuned!

Announcement

Updated to v1.1!

Hey! I've updated the game a bit and hopefully, this will be the last update barring anything huge breaking!

+ Added a Question Mark icon that appears near Skeletons and Cryptic Notes when you're close to them because that was the #1 Feedback. While a better fix would have been to make them unique and standout from the rest of the background (although that did not seem to work with the tree cryptic notes haha), this was the easiest fix to implement on short notice. I have another game to work on and would rather put more creative energy into it than this one which is currently finished!

+ Removed the White Fades while transferring between maps in the forest. It was annoying, I agree. Did not have the desired effect and I kept forgetting to take it out. I'm 99% sure I got them all, but if you see one, please let me know.

+ Fixed a few little things as well!

+ Updated the Instruction Manual with a new page on brief Gameplay Tips!

As for Jam news, the game is one of 18 finalists!! I'm immensely proud that it's gotten this far given I honestly didn't think it would! It was an incredibly good way to challenge myself to making something in 30 days and as a lot of people may now, I have a lot of unfinished projects in my wake, so knowing I had an end goal was a good kick in the butt.

And while I knew going into this that this game would not be everyone's cup of tea, I've learned a lot doing it and both from feedback from other devs and just regular players. People have been incredibly kind even when it wasn't their type of game so I thank them for that. I will definitely take those words to heart in future endeavors similar to this.

Thank you again for playing!

Announcement

IGMC:Rebirth People's Choice!

Pretty quiet here, but that's all right!

If anyone has enjoyed Life Eternal, the People's Choice Voting is open now for IGMC:Rebirth! You can vote for it here if you'd like!

Though it's been sleepy here, a lot of people seem to have liked it so far! So I appreciate it especially since I was trying something a little new with a super focus on the single character interacting with stuff to further tell the story kind of narrative. It was a good exercise and I definitely enjoyed working on my necromancer and his skele friends.

Announcement

Released!

Game is released today!! I hope you all enjoy it! Shouldn't take more than an hour to play and is focused on exploration.

Progress Report

A game in a month? Wow!

Since I'm entering the wonderful IGMC 2022 jam, I figured I should make a game page for the idea here while I'm working on it.

There's not much to say about it right now except that it'll be a short, complete game when it's finished. It focuses on exploration and story and has no battles (so if that bores you well, there are other games to play then!). I hope when I finish, you guys enjoy! I've had a blast making it so far, after all, and it's been a nice break from what I have been busy with.

Anyway, hoping to see more IGMC games from other devs in the coming weeks!
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