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Progress Report

Projects for the new year

Hello everyone!
First of all, happy new year! How is it going?
I'm really sorry for the lack of news here, but I can ensure you this game isn't dead, quite the countrary. Personally, 2023 was quite a wild ride for various reasons, and with me being a pretty anxious person... well, it was really tiring and difficult. For now things are a liiittle bit better, so I hope 2024 will be a great year for everyone.
So, what's going on exactly...
I worked on The ash black cat and the happy ogre continuously until the end of the third floor/level (3 of 5, and the 5° was more like an epilogue, so a lot of work done). And then... I realized I wasn't fully satisfied. I wanted to add a lot of things (like a custom menu, actual lights/shadows on the first two floors, more CGs), the characters and the story were evolving, becoming more deep and meaningful... and the game didn't really reflect my vision.
Also, a couple of characters (namely, Abele and Gioele) became pretty different from my first idea. Like, Abele was pretty annoying, almost antagonistic; ATM, is one of my favourite characters from this world, has a weird subplot about angels and crazy sorcerers, and he and Felix have a funny rivalship going on. So, we were in need of a serious rewrite.
This how my other game, Every Thought Flies, was born. It's a semi-short game, and it works as a prologue for this. I put in it a lot of extra things I wouldn't be able to insert in The ash black cat, so if you want to have a look... (it's complete).
In the end, I chose to love the game (and also myself) more, and take my time. So, forgive me if I wasn't able to publish for Halloween, but I really hope the final product will be worth the wait. I'll publish the game in chapters this time, so this won't take me a million years to update. My goal for this year it's to publish at least 3 chapters!
So, what I'm doing exactly?
Well, the story will be faster, better and richer. During the first chapter you'll move Felix and Noelia as usual, but there are also scenes with Abele and Gioele (they will become playable in the second chapter!) aaand also a couple of new characters.
Major updates for the gameplay too: I removed all the insta-deaths (I mean, there weren't a lot to begin with, still I removed them), opting for a nicer life meter. So you can take a couple of hits before the game over. The gameplay will be overall better, with way more puzzles (almost one for each room) and things to do (I tried to think school-related puzzles. It was pretty fun).
I implemented some QoL changes, like skipping cutscenes and the option to save during dialogues (useful for those pesky choice times). The custom menu is already evented and working, but I won't spoil for now, I need to color the background! (Let's say it's autumn-themed).
And now, time to show you something!
Like, the graphical improvements.



The school entrance...



The hallways.... (uh, is that a door for a new room? Maybe!)



I'm revamping the old art...

I'm still debating about little things (like, is it really necessary to use a custom font? Would you like it?).

One last thing: I removed the demo download because, as you can imagine from this post, it's pretty outdated right now. Between here and Itch.io we reached almost 200 dl! I'm really grateful. If you liked the demo, I really hope you'll enjoy the first chapter! (And if you didn't like the demo, well, maybe this time will be better-).
Still there? Well, thank you! This was a pretty long post!
And thanks to everyone who's following this project (or the others!).
Maybe 2024 will really be a good year, after all.
Bye!

Progress Report

Devlog 2 - The Ash Black Cat and the Happy Ogre

Hello, it's been a long time since my last devlog!
(To say my life is problematic lately would be an understatement, but never mind!)
The work on the game has been going on behind the scenes, so it's time to update you on everything <3

I'm still working on the third floor, but I'm starting to see the light at the end of the tunnel. Only two parts of eventing and I can finally move on to the fourth floor (considering I've been working on it for months, I'm about to cry).
But let's go in order...

New areas to explore!
One of the first ideas I had for this floor was a gothic library. It came out pretty atmospheric too, if I may say so myself.
Sneak peek:



You can't see it from the picture, but there are many animations. Books flying, chains swinging...
Don't worry, this map is... huge. It's not too spoilery. You will be able to explore it to your heart's content. Yes, there's some gameplay too, it's not just a cozy reading space. Maybe even some secrets to find!
(And flavor text for each book. If you enjoy reading flavor texts, you'll have plenty to do in here.)
Yes, it's a bit dark... here. I assure you that there are more enlightened parts.
Maybe in the library you will start to find some hints on why the game has this title.

THEN. One of the maps I've been looking forward to: the Alchemy Lab!
I was able to use a tileset that I loved and put all the neon lights on, and it came out LOVELY. Another sneak peek:



This is a little smaller than the library, but I think that's okay. This lab is at the heart of the entire third floor quest, so I wanted to give it the right pathos. I would also like to add some details of legends and folklore, such as the legend of an Italian alchemist... and his creatures. But first I have to figure out how the heck I'm supposed to make their sprites.

These are the most important areas I've worked on, but there are many others. Like the 3C classroom.



What will happen in this room? I'll leave it up to your interpretation!

Gameplay!
We can say that the third floor is divided into two big quests, which in turn are divided into minor tasks. One of these, the main one, is almost finished, only one part is missing (so 3/4). For the minor one, I evented 2 out of 3, but I have to work on some images, so let's say I did 1 and a half (?).
On this floor you could work with poisonous plants, play the game of silence, solve codes and relax with the fishing mini-game in toxic waters. (!) I didn't even say everything.

Story!
Aaaah, my favorite part! I wrote several new cutscenes. The third floor is also fun because new characters appear: an extremely annoying magic helper, and especially Gioele and Abele.
I wrote their scenes as well, and they're two pretty... intense characters. (especially Abele).
You will also be able to move them and see things from their point of view, although obviously they have a little less screentime than Noelia and Feli. Anyway, if you're wondering yes, Gioele and Abele are engaged.
I finally managed to draw their busts too, so as soon as they're colored I'll post their bios too.
Also, we'll start to talk about the story of the school, and some mysterious things from the past... not necessarily correlated to what is happening now, but you know, I love world building.

Sound effects!
Ah, I ADORE working on SEs. When I updated the demo a couple of months ago, I did a complete revamp of the existing sound effects, eliminating all the RPTs. Now I'm continuing to add things here and there, tweaking the BGS, and I've added the footstep sound. I just need to record a couple of slightly... peculiar noises.

QoL!
A few little things I've added (or plan to include) to improve the overall experience.
- New menu with longer descriptions, different categories and big icons for items. Although I actually left the small ones because the pixelated effect is cute.
- Text skip: now you can speed up the dialogue. (Required, given the dialogues with multiple choices).
- Quick save and load: save and load a save by pressing a single key. Since the story has a visual novel vibe, I wanted to put the quick save. But at the moment it doesn't work during the dialogues (which is the key thing), so I have to work on it...
* Dialogue log: since there are so many dialogues here, I wanted to give the player the opportunity to re-read the last things said.
* Hints: self explanatory, you will find them in the menu!

And this is all! .... I mean, I've done some other stuff too, but this devlog is long enough already.
Actually, the development is going pretty well. I think I'll be able to publish for the deadline, Halloween 2023. I'm keeping my fingers crossed.
Therefore! Thanks to those who have played the updated version of the demo and to those who are following the development! I'm also working on another project, a super short game, which I hope to release next month. It's pretty much finished, I just have to write some dialogues and prepare the images. But we'll talk about this soon!
As ever, a little reminder: you can find shorter, but more frequent updates on my Tumblr or Instagram. (And also that I have a Ko-fi cough).
Thanks for reading this far!
Until next time!

Announcement

Demo update! The Ash Black Cat and the Happy Ogre

Hello everyone!
I'm finally back - like the cat from a popular old song!
RL kept me pretty busy (problems with anxiety AND with a broken pipe in the bathroom) but I was able to update the demo. Well, I also made general progresses (half of the third floor is ready, and the third floor is huuuge) but we'll talk about them in the next devlog.

What I changed, added or revamped:
- Revamped all the sound effects. I tried to get rid of all the RTP sounds. (Some survived, but I pretty much changed everything). And I added a lot more.
- Added various BGS for water, background and ambiental noises.
- Now the inventory is split in two parts: one for objects, one for books/lore/memos.
- A couple of new cutscenes.
- A little tease for the future: you'll be able to find a new object and see the entrance of a new area (but this will depend on your, uhm, approach).
- A new mini puzzle.
- Various new flavour text on the first floor - and a couple on the second, but I plan to add more!
- New objects to find (and a new book).

If you still haven't tried the demo, now it's a good time to give it a chance!
Meanwhile we reached 100 dls (between here and Itch.io), and I'm super happy. Thank you so, so much <3

Also, a little shout-out to Tridium who kindly proofreaded the demo, and to Caramel who made some wonderful fanarts for the game on her IG!

Lastly, just a little final reminder: you can follow the game updates on Tumblr or Instagram.
(There is also Ko-fi, but I appreciate any form of support! Just a like, a comment or a rating make my day.).

Thanks for the attention, have a lovely day!

Progress Report

Devlog1 - The Ash Black Cat and the Happy Ogre

The time has come: finally, I'm writing an actual devlog.
What I worked on this last two months...



Hello, everyone!
First of all, let me thank you for trying out the demo! This is my first "big" project on RPG Maker, and I'm like... a little ball of anxiety, so, seeing some interest for this game made me really happy.
I made some significant progress, so I think it's time to update you all!

The general idea of ​​the game is to have five different areas - one for each floor. You can therefore think of floors as "levels". Finishing a floor doesn't mean never going back to it: for some later puzzles and events, you'll need to back-track. However, once an area is unlocked, the whole school will always be accessible at any time. (In the final version there will be no locked doors, unless it's for story sake).

Yesterday I finally finished working on the eventing for the second floor, so the second area is complete. In this part you will understand why I called it "visual novel like". There are choices, branching dialogues, and extra cutscenes (some are optional though)... but there will be also other things to do. I prefer to mix cutscenes and gameplay. I originally planned a different conclusion for this area - something about being locked in a room while someone tries to enter - but... it just didn't convince me. It didn't tell the story how I wanted to, and it was a little too "standard horror RPG". (Nothing wrong in doing something like that, but this wasn’t what I needed.) So, I completely rewrote it: no locked rooms, more trauma for the protagonists, and a scene that I hope will unsettle you at least a little bit. I think this is the creepiest part of the game right now.


(I wanted to use a good screenshot, but everything else would be a little too spoilerish…)

I had already started working on the third floor maps last month, so now I can immediately move on to the eventing. I had already thought of the puzzles for this area, but then I started adding details and it's becoming a monumental thing... small spoiler 1: there will be an alchemical laboratory. Finally I can get back to making the fancy maps that I love. Yeah, so far I've been trying to keep it simple or something like that. It's an ugly school, after all.
From the third floor you will enter in the realm of the supernatural, so the school will begin to change. There will be new characters - some helpful, some annoying - and the whole story will take a turn... a little stranger. But have my word, I'll explain everything by the end.

Also, have you ever wondered if Gioele will appear as an active character? Small spoiler 2: yes. Yes, he will appear. Very soon too. Also taking someone else with him. Although Feli probably would have preferred only Gioele.
As soon as I've drawn the busts, I'll also introduce you to Gioele - and Abele.
Anyway, if you're wondering, yes, I have the whole story in mind. The different areas, the main events, the endings: it's all there, I just have to create it inside the RPG Maker. Of course, I still have to better define some minor puzzles, but aside from that…

- What will change in the final version compared to the demo?
Well, various things. I replayed the demo a lot of times to make sure everything worked, and listened to the feedback.
- First of all, I will add footstep sounds. At first I didn't add them because there was already the sound of the dialogue (The beep beep when they talk) and I hate horror videogames with too much noise. However, replaying the demo, I think footsteps would help the atmosphere a lot in certain parts.
- The layout of the hallways. I always thought the shape of the hallways was… slightly confusing? But I wasn't sure how to change it. Now I've thought about it and found a design that works better. Obviously I will modify the first two floors.
- More flavor texts, more objects to interact with - and to collect too. When I was creating the demo, I set myself a deadline, so I didn't have time to put everything I wanted. In the full version I will make up for it.
- The sound effects: I will change them all. No RTP, just specific sounds. I really love to work on sound design and music. (Yes, at the moment I'm running around the house trying different sounds for doors, chairs, books...).
- School maps! (I've already drawn the first floor one, now I have to redraw it digitally...)
- In the first segment, when Noelia is going to school and there is a fade-out, you actually get to explore Felix's house and the streets up to the school.

Well, I think I've said it all. I didn't bore you too much, I hope. If you have any questions, I will be happy to answer them. On my Tumblr I update more often, with shorter posts, so if you want to stay updated you can follow me there too.
To the next time!

(TL; DR I finished to work on the eventing for the second floor, I made a pretty creepy cutscene or at least I hope so, and now the eventing for the third floor is waiting. The third floor will be a big one: snow, Will -o’-Wisps and a really annoying helper.)

Miscellaneous

Minor update (Eng and ita demo)

Hello!

Today I uploaded an updated version for the demos, both english and italian!

This is what I changed or corrected:

ENGLISH
- Added a little dialogue branch.
- Added a silly game over! (I had some extra time, so...)
- Closed an empty room. I will use it to add more books about the lore and the story of the game in the future!

ITALIAN
- Added the two new CGs.
- Corrected a couple of typos.
- Corrected a problem with an image (A certain window...)
- And all the previous ones!
So please, remember to download the 1.1 for the italian version! I will take down the older one soon.

Thank you for all the downloads/subs/views, this means a lot for me!

To the next time, hopefully with a devlog. Bye!

Announcement

The english demo is out!

Hello everyone! I'm really happy (like our titular ogre) to announce that the english demo is finally here!

This took me a little longer than anticipated, but I also added some CGs!
I translated it myself, so please, if you notice anything weird, report it here and I will fix everything ASAP.

I really hope you will enjoy this little demo.

To the next time!



(As a side notice, I will also post an updated version of the italian demo soon, to correct a couple of typos and adding the new CGs.)

Announcement

The italian demo is out!

Hello! The italian demo is ready! The english one will come soon, I swear! I need a little break, and then I can work on the translation. I hope to publish the demo by November. To the next time!

(E per i giocatori italiani o che parlano italiano, mi auguro davvero la demo vi piaccia!)
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