Noel and the Tower of Doom v1.3 Changelog
Bugfixes
-Fixed game-breaking softlock on Floor 53.
Noel and the Tower of Doom v1.2.2 Changelog
Bugfixes
-Fixed game-breaking softlock after the Worldleech fight.
Noel and the Tower of Doom v1.2.1 Changelog
New Features
-Finished the final secret ending.
Changes
-Completely removed punchy from the game. This also includes removing the Punchy and Angelica EX fight from the game as well.
-The fight with Punchy on Floor 10 has been replaced with a fight with a new boss/character, the "Worldleech".
-The Punchy + Angelica EX fight in Hubbaoth in the secret depths has been replaced with a fight against Mangan-Jagad, the Worldleech's true form.
-New enemy arts have been added for the new bosses.
-A lot of database items have been rearranged.
-Enemy stat values have been drastically rebalanced.
-Enemy and boss levels have been drastically rebalanced to be more consistent across the entire game. (no more huge level jumps)
-Enemy EXP, JP, and $ rates have been drastically rebalanced.
-Enemies now have new movesets.
-Talent Arts have been renamed to "S-Talents."
-Divine Arts have been renamed to "Talent Arts" and now have a "" indicator next to their name to mark them as a talent art.
-S-Talents also have a mark, an "" symbol next to their name. These changes make the game consistent with the upcoming Chronicles Meteorfall.
-Bubbles will not act while Blake is active and is buffed, making her fight significantly easier and more manageable.
-The first and second forms of the regular final boss are counted as separate fights, so if you lose to one you don't have to retry from the beginning.
-The standard bad ending is now obtained from refusing to retry a battle rather than losing to the final boss.
-The bad endings for losing to the secret bosses now only trigger if you refuse to retry their fights. The exception is Motormouth who will give you the standard bad ending for not retrying after losing to him, but if you are killed by his "Tick Tick Boom" attack than you don't get a chance to retry and you automatically get a bad ending.
-The game over sequence has been massively overhauled to instead be event-based rather than done automatically with the plugin.
-A lot of dialogue has been rewritten to accommodate for the removal of Punchy and the addition of the Worldleech.
-Added a new boss theme for Mangan-Jagad.
-Blue Magick has been changed to Enemy Arts.
-Magistrate has less phantasmal summons due to Punchy being deleted. Therefore both the order, amount, and timing of his summons has been changed.
-Unnecessary/filler assets have been removed. (dummied gorgon enemy, dummied orbs for the true final boss, etc)
-Bubbles no longer acts twice.
Bugfixes
-More spelling errors fixed.
-Fixed bug where the fires on top of the pillars in the NEVI Storehouse and THE DOOR would be under the pillars and not over.
-Fixed some instances of the streamer mode songs not playing, mainly in the endings and the Babiberg and Brutalist Helberg fights.
-Fixed bug where fighting Babiberg would change the normal battle theme to the first theme rather than the second theme.
-The bad endings now play properly and transition correctly into the final scene.
-Wild's Outrage move now functions as originally intended.
Noel and the Tower of Doom 1.2 Changelog
Changes
-The EX bosses now drop a second copy of their boss equipment. Mangan-Jagad drops both the Ki Fists (his own weapon) and the Adrestia. (Angelica's Weapon)
-Removed the last mentions of punchy from the game. (Ki Fists description and the secret reports.)
Bugfixes
-Fixed boss stats.
-Fixed boss EXP/JP/Bx Rates.
-Fixed boss movesets.
-Made bosses immune to instant kill and gravity like before.
-Lowered level of EX bosses dramatically to match the level curve.
-Gave Mangan-Jagad an actual moveset and stats.
-Lowered Brutalist Hellberg's level to Lv100.
-Fixed bug where the Worldleech would not drop the Ki Fists, making it impossible to progress to the true ending.
Noel and the Tower of Doom v1.1.2 Changelog
New Features
-Added in "Streamer Mode" which removes all copyrighted songs from the game and replaces them with covers.
-Added a content warning at the beginning of the game.
Changes
-Changed the designs of all of the delusionary beasts to better match their "canon" counterparts. This includes Punchy, Bubbles, Blake, Angelica, Wild, The Child, Magistrate, and their EX Forms.
-The sprite for Magus-Eos has been updated.
-Dialogue has been updated throughout the game, adding in new jokes, lengthening certain scenes, and adding additional context.
Bugfixes
-Many spelling errors have been fixed.
-Seeing the secret Nyako event no longer crashes the game.
-The true ending now actually teleports you to the true ending screen instead of repeating the true final boss infinitely.
-You can now visit THE GATE when entering the hidden door instead of the hidden door just teleporting you to the next floor.
-Fixed bug where a removed song from the OST would attempt to play during the good ending and crash the game.
Noel and the Tower of Doom v1.1 Changelog
Changes
-Buffed the "Elheal" light magick art.
-Nerfed the "Dark Bane", "Dark Nova", and "Dark Blade" enemy arts.
-Gave Nosferatu AP lifesteal as well as HP lifesteal.
-Changed art, state, and element icons.
-Lowered boss HP by around 25%.
Bugfixes
-Fixed game breaking bug where the cutscene at the beginning of the wind ascent would repeat forever.
-Fixed game breaking bug where going to floor 19 would leave you stuck in a wall.
-Fixed game breaking bug where the bridges in the wind ascent didn't allow you to cross them.
-Fixed game breaking bug where the sparkles appearing with the defeat of Bubbles marking where the Secret Report II is would remain there and be impassible.
-Fixed game breaking bug where attempting to go to F24 would cause you to become stuck in the sky.
-Fixed text spacing errors
-Fixed bug where going to F3 of the school would softlock the game.
-Fixed bug where the doors for anna's shop and the item shop would move down after interacting with them past the first time.
-Fixed some spelling errors.
-Fixed scripting errors in the Black Market.
-Fixed bug where drip.ogg would continue to play even after leaving the NEVI Warehouse.
-Fixed bug where enboost and endshield were considered anima magick and not light magick.
-Fixed the "tidal wave" enemy art to no longer crash the game.
-Fixed bug where Steal AP didn't steal AP.
-Fixed bug where the screen would remain dark after the second Zed flashback.
-Fixed bug where the camera in the second Zed flashback would be positioned incorrectly.
-Fixed bug where the secret report text would not appear om the journal. You can now read secret reports by selecting the item in the menu rather than through the journal.
-Fixed lore inconsistencies in the secret reports.
-Fixed bug where Divine Arts were not learnable.
-Fixed the trickster thief art to actually do damage.
Noel and the Tower of Doom v1.0.1 Changelog
Bugfixes
-Fixed incorrect image size for certain images.
-Fixed collision in Centerfield Port.
-Drastically lowered file size.
-Deleted bloated unused assets.
Your download should begin shortly, if it doesn't, click the button below.
| Game | Rating |
|---|---|
|
Completed
by Craze There's a long way to go yet. |
2 reviews
162 downloads
|
|
Completed
by CrazyBabi A short story about kids in a nearby Forest. |
1 reviews
84 downloads
|
|
Production
by orochii The sequel it deserves |
2 reviews
44 downloads
|
|
Production
by Craze Hey Alex, where'd you get that kid? |
0 reviews
|
|
Completed
by Fflo Plumbers don't wear ties... but accountants do! Or politicians. |
2 reviews
36 downloads
|















