Normally, videos like these would go under the "Developing Systems" media page, but since this is a fairly critical part of the game and (at least to my knowledge) has never been done with parallax maps before, I figured I'd create a media page specifically for this system. Thrall uses (or will, with a new demo) a procedural dungeon generation system using parallax mapping techniques. This system has been in development since shortly before the RMN blackout, and is finally finished with a fully completed dungeon to showcase it. These videos go into depth in how the system works at various stages of development. Enjoy.