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Procedural Dungeon Generation

  • Strak
  • 06/20/2024 03:05 PM
  • 29 views
Normally, videos like these would go under the "Developing Systems" media page, but since this is a fairly critical part of the game and (at least to my knowledge) has never been done with parallax maps before, I figured I'd create a media page specifically for this system. Thrall uses (or will, with a new demo) a procedural dungeon generation system using parallax mapping techniques. This system has been in development since shortly before the RMN blackout, and is finally finished with a fully completed dungeon to showcase it. These videos go into depth in how the system works at various stages of development. Enjoy.

Part one: Foundations


Part 2: Room Creation


Part 3: Using Color for Collision


Part 4: Variants


Part 5: The Finished Product