Every time a piece of loot is generated with a prefix, that prefix determines the components of that item. For more information about components and weapon generation, see the "Equipment" section of the "Useful Tips" page.
For a brief recap, Weapons and Armors can only ever generate with one "Element" (which affects damage type and resistances), and one "Accessory" (which affects various passive functionality of the loot). Armors can only generate with one "Material" (which affects stats after base stat generation), whereas Weapons can generate with multiple "Materials", and can have multiple of the same "Material," stacking the effect.
This page is dedicated to detailing what the components are for each prefix for all weapons and armors of varying rarities. If you find a weapon and want to know what the prefix means, open the section based on item type and rarity and use Ctrl+F to find the prefix you're looking for!
Weapon Prefixes
Uncommon Prefixes
Fierce - DMG +15%
Swift - DEX +15%
Long - ACC +10%
Keen - CRIT +5%
Fiery - Fire element and Burn on hit
Icy - Ice element and Freeze on hit
Static - Shock element and Seize on hit
Weakening - Weak status on hit
Heavy - Reduce ATB gauge on hit (KNOCKBACK)
Light - Start battle with attack ready (FAST)
Serrated - Critical Hit Damage +100% (CRITDMG)
Double - Attack twice per round, DMG -40% (MULTI)
Rare Prefixes
Epic and Legendary Prefixes
Armor Prefixes
Uncommon Prefixes
Tough - DEF +20%
Resistant - RES +20%
Agile - EVA +5%
Fireproof - Reduces Fire damage and Burn chance by 20% (FIRE)
Insulated - Reduces Ice damage and Freeze chance by 20% (ICE)
Grounded - Reduces Shock damage and Seize chance by 20% (SHOCK)
Stable - Reduces Weak chance by 20% (WEAK)
Healing - Restores 1% of max HP every turn (REGEN)
Cooling - Reduces Action Skill cooldown by 3 turns (COOLDOWN)
Learned - Grants 15% extra experience after battle (BONUS EXP)
Lucky - Halves chance of taking critical damage (HALFCRIT)
Healthy - Grants 15% extra max HP (BONUS HP)
Spiked - Reflects 10% of physical damage back to attacker (THORNS)
Rare Prefixes
Epic and Legendary Prefixes
For a brief recap, Weapons and Armors can only ever generate with one "Element" (which affects damage type and resistances), and one "Accessory" (which affects various passive functionality of the loot). Armors can only generate with one "Material" (which affects stats after base stat generation), whereas Weapons can generate with multiple "Materials", and can have multiple of the same "Material," stacking the effect.
This page is dedicated to detailing what the components are for each prefix for all weapons and armors of varying rarities. If you find a weapon and want to know what the prefix means, open the section based on item type and rarity and use Ctrl+F to find the prefix you're looking for!
Weapon Prefixes
Uncommon Prefixes
Fierce - DMG +15%
Swift - DEX +15%
Long - ACC +10%
Keen - CRIT +5%
Fiery - Fire element and Burn on hit
Icy - Ice element and Freeze on hit
Static - Shock element and Seize on hit
Weakening - Weak status on hit
Heavy - Reduce ATB gauge on hit (KNOCKBACK)
Light - Start battle with attack ready (FAST)
Serrated - Critical Hit Damage +100% (CRITDMG)
Double - Attack twice per round, DMG -40% (MULTI)
Rare Prefixes
Violent - DMG +30%
Vicious - DMG +15%, DEX +15%
Vital - DMG +15%, ACC +10%
Sharp - DMG +15%, CRIT +5%
Hot - DMG +15%, FIRE
Cold - DMG +15%, ICE
Amped - DMG +15%, SHOCK
Crippling - DMG +15%, WEAK
Weighted - DMG +15%, KNOCKBACK
Aggressive - DMG +15%, FAST
Fanged - DMG +15%, CRITDMG
Dual - DMG +15%, MULTI
Finessed - DEX +30%
Efficient - DEX +15%, ACC +15%
Lethal - DEX +15%, CRIT +5%
Flammable - DEX +15%, FIRE
Arctic - DEX +15%, ICE
Lightning - DEX +15%, SHOCK
Infectious - DEX +15%, WEAK
Parrying - DEX +15%, KNOCKBACK
Flashing - DEX +15%, FAST
Rippled - DEX +15%, CRITDMG
Rapid - DEX +15%, MULTI
Extended - ACC +20%
Precise - ACC +10%, CRIT +5%
Heatwave - ACC +10%, FIRE
Coldfront - ACC +10%, ICE
Conductive - ACC +10%, SHOCK
Disabling - ACC +10%, WEAK
Targeting - ACC +10%, KNOCKBACK
Reaching - ACC +10%, FAST
Stalking - ACC +10%, CRITDMG
Twin - ACC +10%, MULTI
Razor - CRIT +10%
Cauterizing - CRIT +5%, FIRE
Frostbite - CRIT +5%, ICE
Jolt - CRIT +5%, SHOCK
Bleeding - CRIT +5%, WEAK
Shattering - CRIT +5%, KNOCKBACK
Stealthy - CRIT +5%, FAST
Cruel - CRIT +5%, CRITDMG
Viper - CRIT +5%, MULTI
Volcanic - FIRE, KNOCKBACK
Combustion - FIRE, FAST
Wildfire - FIRE, CRITDMG
Fever - FIRE, MULTI
Glacial - ICE, KNOCKBACK
Coldsnap - ICE, FAST
Icicle - ICE, CRITDMG
Brisk - ICE, MULTI
Charged - SHOCK, KNOCKBACK
Bolt - SHOCK, FAST
Buzzing - SHOCK, CRITDMG
Dynamic - SHOCK, MULTI
Sundering - WEAK, KNOCKBACK
Concussive - WEAK, FAST
Severing - WEAK, CRITDMG
Noxious - WEAK, MULTI
Vicious - DMG +15%, DEX +15%
Vital - DMG +15%, ACC +10%
Sharp - DMG +15%, CRIT +5%
Hot - DMG +15%, FIRE
Cold - DMG +15%, ICE
Amped - DMG +15%, SHOCK
Crippling - DMG +15%, WEAK
Weighted - DMG +15%, KNOCKBACK
Aggressive - DMG +15%, FAST
Fanged - DMG +15%, CRITDMG
Dual - DMG +15%, MULTI
Finessed - DEX +30%
Efficient - DEX +15%, ACC +15%
Lethal - DEX +15%, CRIT +5%
Flammable - DEX +15%, FIRE
Arctic - DEX +15%, ICE
Lightning - DEX +15%, SHOCK
Infectious - DEX +15%, WEAK
Parrying - DEX +15%, KNOCKBACK
Flashing - DEX +15%, FAST
Rippled - DEX +15%, CRITDMG
Rapid - DEX +15%, MULTI
Extended - ACC +20%
Precise - ACC +10%, CRIT +5%
Heatwave - ACC +10%, FIRE
Coldfront - ACC +10%, ICE
Conductive - ACC +10%, SHOCK
Disabling - ACC +10%, WEAK
Targeting - ACC +10%, KNOCKBACK
Reaching - ACC +10%, FAST
Stalking - ACC +10%, CRITDMG
Twin - ACC +10%, MULTI
Razor - CRIT +10%
Cauterizing - CRIT +5%, FIRE
Frostbite - CRIT +5%, ICE
Jolt - CRIT +5%, SHOCK
Bleeding - CRIT +5%, WEAK
Shattering - CRIT +5%, KNOCKBACK
Stealthy - CRIT +5%, FAST
Cruel - CRIT +5%, CRITDMG
Viper - CRIT +5%, MULTI
Volcanic - FIRE, KNOCKBACK
Combustion - FIRE, FAST
Wildfire - FIRE, CRITDMG
Fever - FIRE, MULTI
Glacial - ICE, KNOCKBACK
Coldsnap - ICE, FAST
Icicle - ICE, CRITDMG
Brisk - ICE, MULTI
Charged - SHOCK, KNOCKBACK
Bolt - SHOCK, FAST
Buzzing - SHOCK, CRITDMG
Dynamic - SHOCK, MULTI
Sundering - WEAK, KNOCKBACK
Concussive - WEAK, FAST
Severing - WEAK, CRITDMG
Noxious - WEAK, MULTI
Epic and Legendary Prefixes
T.H.E. - DMG +15%, DEX +15%, ACC +10%, CRIT +5%
Destroying - DMG +45%
Blinding - DEX +45%
Absolute - ACC +30%
Dire - CRIT +15%
Pure - DMG +30%, DEX +15%
Superb - DMG +30%, ACC +10%
Prime - DMG +30%, CRIT +5%
Alacritous - DMG +15%, DEX +30%
Exquisite - DEX +30%, ACC +10%
Flawless - DEX +30%, CRIT +5%
Immaculate - DMG +15%, ACC +20%
Meticulous - DEX +15%, ACC +20%
Pearl - ACC +20%, CRIT +5%
Shredding - DMG +15%, CRIT +10%
Perilous - DEX +15%, CRIT +10%
Crucial - ACC +10%, CRIT +10%
Excellent - DMG +15%, DEX +15%, ACC +10%
Ultimate - DMG +15%, DEX +15%, CRIT +5%
Perfect - DMG +15%, ACC +10%, CRIT +5%
Impeccable - DEX +15%, ACC +10%, CRIT +5%
Infernal - DMG +30%, FIRE
Blazing - DEX +30%, FIRE
Flaming - ACC +20%, FIRE
Searing - CRIT +10%, FIRE
Burning - DMG +15%, DEX +15%, FIRE
Scorching - DMG +15%, ACC +10%, FIRE
Pyro - DMG +15%, CRIT +5%, FIRE
Heated - DEX +15%, ACC +10%, FIRE
Nova - DEX +15%, CRIT +5%, FIRE
Solar - ACC +10%, CRIT +5%, FIRE
Blizzard - DMG +30%, ICE
Flurry - DEX +30%, ICE
Crystal - ACC +20%, ICE
Sleet - CRIT +10%, ICE
Hail - DMG +15%, DEX +15%, ICE
Chilled - DMG +15%, ACC +10%, ICE
Frigid - DMG +15%, CRIT +5%, ICE
Winter - DEX +15%, ACC +10%, ICE
Cryogenic - DEX +15%, CRIT +5%, ICE
Numbing - ACC +10%, CRIT +5%, ICE
Powered - DMG +30%, SHOCK
Electric - DEX +30%, SHOCK
Voltaic - ACC +20%, SHOCK
Shocking - CRIT +10%, SHOCK
Energized - DMG +15%, DEX +15%, SHOCK
Active - DMG +15%, ACC +10%, SHOCK
Livewire - DMG +15%, CRIT +5%, SHOCK
Fulgurating - DEX +15%, ACC +10%, SHOCK
Zapping - DEX +15%, CRIT +5%, SHOCK
Galvanized - ACC +10%, CRIT +5%, SHOCK
Injuring - DMG +30%, WEAK
Disorienting - DEX +30%, WEAK
Toxic - ACC +20%, WEAK
Venomous - CRIT +10%, WEAK
Disarming - DMG +15%, DEX +15%, WEAK
Exposing - DMG +15%, ACC +10%, WEAK
Infecting - DMG +15%, CRIT +5%, WEAK
Sickening - DEX +15%, ACC +10%, WEAK
Choking - DEX +15%, CRIT +5%, WEAK
Suffocating - ACC +10%, CRIT +5%, WEAK
Colossal - DMG +30%, KNOCKBACK
Hollow - DEX +30%, KNOCKBACK
Hefty - ACC +20%, KNOCKBACK
Massive - CRIT +10%, KNOCKBACK
Ravaging - DMG +15%, DEX +15%, KNOCKBACK
Immense - DMG +15%, ACC +10%, KNOCKBACK
Giant - DMG +15%, CRIT +5%, KNOCKBACK
Lithe - DEX +15%, ACC +10%, KNOCKBACK
Fine - DEX +15%, CRIT +5%, KNOCKBACK
Monstrous - ACC +10%, CRIT +5%, KNOCKBACK
Assaulting - DMG +30%, FAST
Threatening - DEX +30%, FAST
Invading - ACC +20%, FAST
Combative - CRIT +10%, FAST
Assailing - DMG +15%, DEX +15%, FAST
Attacking - DMG +15%, ACC +10%, FAST
Offensive - DMG +15%, CRIT +5%, FAST
Hostile - DEX +15%, ACC +10%, FAST
Nasty - DEX +15%, CRIT +5%, FAST
Mean - ACC +10%, CRIT +5%, FAST
Spiked - DMG +30%, CRITDMG
Furious - DEX +30%, CRITDMG
Barbed - ACC +20%, CRITDMG
Grim - CRIT +10%, CRITDMG
Chiseled - DMG +15%, DEX +15%, CRITDMG
Wavy - DMG +15%, ACC +10%, CRITDMG
Honed - DMG +15%, CRIT +5%, CRITDMG
Jagged - DEX +15%, ACC +10%, CRITDMG
Ripping - DEX +15%, CRIT +5%, CRITDMG
Tearing - ACC +10%, CRIT +5%, CRITDMG
Split - DMG +30%, MULTI
Sonic - DEX +30%, MULTI
Echo - ACC +20%, MULTI
Gemini - CRIT +10%, MULTI
Hasty - DMG +15%, DEX +15%, MULTI
Rolling - DMG +15%, ACC +10%, MULTI
Divided - DMG +15%, CRIT +5%, MULTI
Fleet - DEX +15%, ACC +10%, MULTI
Dashing - DEX +15%, CRIT +5%, MULTI
Darting - ACC +10%, CRIT +5%, MULTI
Explosive - DMG +15%, FIRE, KNOCKBACK
Igniting - DMG +15%, FIRE, FAST
Thermal - DMG +15%, FIRE, CRITDMG
Meteor - DMG +15%, FIRE, MULTI
Ashen - DEX +15%, FIRE, KNOCKBACK
Incendiary - DEX +15%, FIRE, FAST
Napalm - DEX +15%, FIRE, CRITDMG
Flickering - DEX +15%, FIRE, MULTI
Boiling - ACC +10%, FIRE, KNOCKBACK
Charred - ACC +10%, FIRE, FAST
Furnace - ACC +10%, FIRE, CRITDMG
Flaring - ACC +10%, FIRE, MULTI
Magma - CRIT +5%, FIRE, KNOCKBACK
Hellish - CRIT +5%, FIRE, FAST
Melting - CRIT +5%, FIRE, CRITDMG
Molten - CRIT +5%, FIRE, MULTI
Avalanche - DMG +15%, ICE, KNOCKBACK
Northern - DMG +15%, ICE, FAST
Frost - DMG +15%, ICE, CRITDMG
Squall - DMG +15%, ICE, MULTI
Snowy - DEX +15%, ICE, KNOCKBACK
Boreal - DEX +15%, ICE, FAST
Aurora - DEX +15%, ICE, CRITDMG
Shivering - DEX +15%, ICE, MULTI
Polar - ACC +10%, ICE, KNOCKBACK
Niveous - ACC +10%, ICE, FAST
Pale - ACC +10%, ICE, CRITDMG
Algific - ACC +10%, ICE, MULTI
Summit - CRIT +5%, ICE, KNOCKBACK
Snowdrift - CRIT +5%, ICE, FAST
Hoarfrost - CRIT +5%, ICE, CRITDMG
Gelid - CRIT +5%, ICE, MULTI
Storm - DMG +15%, SHOCK, KNOCKBACK
Thunder - DMG +15%, SHOCK, FAST
Current - DMG +15%, SHOCK, CRITDMG
Tornado - DMG +15%, SHOCK, MULTI
Sparked - DEX +15%, SHOCK, KNOCKBACK
Seizing - DEX +15%, SHOCK, FAST
Convulsing - DEX +15%, SHOCK, CRITDMG
Cyclone - DEX +15%, SHOCK, MULTI
Capacitor - ACC +10%, SHOCK, KNOCKBACK
Wired - ACC +10%, SHOCK, FAST
Energy - ACC +10%, SHOCK, CRITDMG
Hurricane - ACC +10%, SHOCK, MULTI
Tempest - CRIT +5%, SHOCK, KNOCKBACK
Overcharge - CRIT +5%, SHOCK, FAST
Circuit - CRIT +5%, SHOCK, CRITDMG
Gale - CRIT +5%, SHOCK, MULTI
Breaking - DMG +15%, WEAK, KNOCKBACK
Hurting - DMG +15%, WEAK, FAST
Petrifying - DMG +15%, WEAK, CRITDMG
Pestilent - DMG +15%, WEAK, MULTI
Maiming - DEX +15%, WEAK, KNOCKBACK
Blight - DEX +15%, WEAK, FAST
Mutilating - DEX +15%, WEAK, CRITDMG
Vile - DEX +15%, WEAK, MULTI
Deforming - ACC +10%, WEAK, KNOCKBACK
Disfiguring - ACC +10%, WEAK, FAST
Ruining - ACC +10%, WEAK, CRITDMG
Corrupt - ACC +10%, WEAK, MULTI
Mangling - CRIT +5%, WEAK, KNOCKBACK
Diminishing - CRIT +5%, WEAK, FAST
Exhausting - CRIT +5%, WEAK, CRITDMG
Septic - CRIT +5%, WEAK, MULTI
Destroying - DMG +45%
Blinding - DEX +45%
Absolute - ACC +30%
Dire - CRIT +15%
Pure - DMG +30%, DEX +15%
Superb - DMG +30%, ACC +10%
Prime - DMG +30%, CRIT +5%
Alacritous - DMG +15%, DEX +30%
Exquisite - DEX +30%, ACC +10%
Flawless - DEX +30%, CRIT +5%
Immaculate - DMG +15%, ACC +20%
Meticulous - DEX +15%, ACC +20%
Pearl - ACC +20%, CRIT +5%
Shredding - DMG +15%, CRIT +10%
Perilous - DEX +15%, CRIT +10%
Crucial - ACC +10%, CRIT +10%
Excellent - DMG +15%, DEX +15%, ACC +10%
Ultimate - DMG +15%, DEX +15%, CRIT +5%
Perfect - DMG +15%, ACC +10%, CRIT +5%
Impeccable - DEX +15%, ACC +10%, CRIT +5%
Infernal - DMG +30%, FIRE
Blazing - DEX +30%, FIRE
Flaming - ACC +20%, FIRE
Searing - CRIT +10%, FIRE
Burning - DMG +15%, DEX +15%, FIRE
Scorching - DMG +15%, ACC +10%, FIRE
Pyro - DMG +15%, CRIT +5%, FIRE
Heated - DEX +15%, ACC +10%, FIRE
Nova - DEX +15%, CRIT +5%, FIRE
Solar - ACC +10%, CRIT +5%, FIRE
Blizzard - DMG +30%, ICE
Flurry - DEX +30%, ICE
Crystal - ACC +20%, ICE
Sleet - CRIT +10%, ICE
Hail - DMG +15%, DEX +15%, ICE
Chilled - DMG +15%, ACC +10%, ICE
Frigid - DMG +15%, CRIT +5%, ICE
Winter - DEX +15%, ACC +10%, ICE
Cryogenic - DEX +15%, CRIT +5%, ICE
Numbing - ACC +10%, CRIT +5%, ICE
Powered - DMG +30%, SHOCK
Electric - DEX +30%, SHOCK
Voltaic - ACC +20%, SHOCK
Shocking - CRIT +10%, SHOCK
Energized - DMG +15%, DEX +15%, SHOCK
Active - DMG +15%, ACC +10%, SHOCK
Livewire - DMG +15%, CRIT +5%, SHOCK
Fulgurating - DEX +15%, ACC +10%, SHOCK
Zapping - DEX +15%, CRIT +5%, SHOCK
Galvanized - ACC +10%, CRIT +5%, SHOCK
Injuring - DMG +30%, WEAK
Disorienting - DEX +30%, WEAK
Toxic - ACC +20%, WEAK
Venomous - CRIT +10%, WEAK
Disarming - DMG +15%, DEX +15%, WEAK
Exposing - DMG +15%, ACC +10%, WEAK
Infecting - DMG +15%, CRIT +5%, WEAK
Sickening - DEX +15%, ACC +10%, WEAK
Choking - DEX +15%, CRIT +5%, WEAK
Suffocating - ACC +10%, CRIT +5%, WEAK
Colossal - DMG +30%, KNOCKBACK
Hollow - DEX +30%, KNOCKBACK
Hefty - ACC +20%, KNOCKBACK
Massive - CRIT +10%, KNOCKBACK
Ravaging - DMG +15%, DEX +15%, KNOCKBACK
Immense - DMG +15%, ACC +10%, KNOCKBACK
Giant - DMG +15%, CRIT +5%, KNOCKBACK
Lithe - DEX +15%, ACC +10%, KNOCKBACK
Fine - DEX +15%, CRIT +5%, KNOCKBACK
Monstrous - ACC +10%, CRIT +5%, KNOCKBACK
Assaulting - DMG +30%, FAST
Threatening - DEX +30%, FAST
Invading - ACC +20%, FAST
Combative - CRIT +10%, FAST
Assailing - DMG +15%, DEX +15%, FAST
Attacking - DMG +15%, ACC +10%, FAST
Offensive - DMG +15%, CRIT +5%, FAST
Hostile - DEX +15%, ACC +10%, FAST
Nasty - DEX +15%, CRIT +5%, FAST
Mean - ACC +10%, CRIT +5%, FAST
Spiked - DMG +30%, CRITDMG
Furious - DEX +30%, CRITDMG
Barbed - ACC +20%, CRITDMG
Grim - CRIT +10%, CRITDMG
Chiseled - DMG +15%, DEX +15%, CRITDMG
Wavy - DMG +15%, ACC +10%, CRITDMG
Honed - DMG +15%, CRIT +5%, CRITDMG
Jagged - DEX +15%, ACC +10%, CRITDMG
Ripping - DEX +15%, CRIT +5%, CRITDMG
Tearing - ACC +10%, CRIT +5%, CRITDMG
Split - DMG +30%, MULTI
Sonic - DEX +30%, MULTI
Echo - ACC +20%, MULTI
Gemini - CRIT +10%, MULTI
Hasty - DMG +15%, DEX +15%, MULTI
Rolling - DMG +15%, ACC +10%, MULTI
Divided - DMG +15%, CRIT +5%, MULTI
Fleet - DEX +15%, ACC +10%, MULTI
Dashing - DEX +15%, CRIT +5%, MULTI
Darting - ACC +10%, CRIT +5%, MULTI
Explosive - DMG +15%, FIRE, KNOCKBACK
Igniting - DMG +15%, FIRE, FAST
Thermal - DMG +15%, FIRE, CRITDMG
Meteor - DMG +15%, FIRE, MULTI
Ashen - DEX +15%, FIRE, KNOCKBACK
Incendiary - DEX +15%, FIRE, FAST
Napalm - DEX +15%, FIRE, CRITDMG
Flickering - DEX +15%, FIRE, MULTI
Boiling - ACC +10%, FIRE, KNOCKBACK
Charred - ACC +10%, FIRE, FAST
Furnace - ACC +10%, FIRE, CRITDMG
Flaring - ACC +10%, FIRE, MULTI
Magma - CRIT +5%, FIRE, KNOCKBACK
Hellish - CRIT +5%, FIRE, FAST
Melting - CRIT +5%, FIRE, CRITDMG
Molten - CRIT +5%, FIRE, MULTI
Avalanche - DMG +15%, ICE, KNOCKBACK
Northern - DMG +15%, ICE, FAST
Frost - DMG +15%, ICE, CRITDMG
Squall - DMG +15%, ICE, MULTI
Snowy - DEX +15%, ICE, KNOCKBACK
Boreal - DEX +15%, ICE, FAST
Aurora - DEX +15%, ICE, CRITDMG
Shivering - DEX +15%, ICE, MULTI
Polar - ACC +10%, ICE, KNOCKBACK
Niveous - ACC +10%, ICE, FAST
Pale - ACC +10%, ICE, CRITDMG
Algific - ACC +10%, ICE, MULTI
Summit - CRIT +5%, ICE, KNOCKBACK
Snowdrift - CRIT +5%, ICE, FAST
Hoarfrost - CRIT +5%, ICE, CRITDMG
Gelid - CRIT +5%, ICE, MULTI
Storm - DMG +15%, SHOCK, KNOCKBACK
Thunder - DMG +15%, SHOCK, FAST
Current - DMG +15%, SHOCK, CRITDMG
Tornado - DMG +15%, SHOCK, MULTI
Sparked - DEX +15%, SHOCK, KNOCKBACK
Seizing - DEX +15%, SHOCK, FAST
Convulsing - DEX +15%, SHOCK, CRITDMG
Cyclone - DEX +15%, SHOCK, MULTI
Capacitor - ACC +10%, SHOCK, KNOCKBACK
Wired - ACC +10%, SHOCK, FAST
Energy - ACC +10%, SHOCK, CRITDMG
Hurricane - ACC +10%, SHOCK, MULTI
Tempest - CRIT +5%, SHOCK, KNOCKBACK
Overcharge - CRIT +5%, SHOCK, FAST
Circuit - CRIT +5%, SHOCK, CRITDMG
Gale - CRIT +5%, SHOCK, MULTI
Breaking - DMG +15%, WEAK, KNOCKBACK
Hurting - DMG +15%, WEAK, FAST
Petrifying - DMG +15%, WEAK, CRITDMG
Pestilent - DMG +15%, WEAK, MULTI
Maiming - DEX +15%, WEAK, KNOCKBACK
Blight - DEX +15%, WEAK, FAST
Mutilating - DEX +15%, WEAK, CRITDMG
Vile - DEX +15%, WEAK, MULTI
Deforming - ACC +10%, WEAK, KNOCKBACK
Disfiguring - ACC +10%, WEAK, FAST
Ruining - ACC +10%, WEAK, CRITDMG
Corrupt - ACC +10%, WEAK, MULTI
Mangling - CRIT +5%, WEAK, KNOCKBACK
Diminishing - CRIT +5%, WEAK, FAST
Exhausting - CRIT +5%, WEAK, CRITDMG
Septic - CRIT +5%, WEAK, MULTI
Armor Prefixes
Uncommon Prefixes
Tough - DEF +20%
Resistant - RES +20%
Agile - EVA +5%
Fireproof - Reduces Fire damage and Burn chance by 20% (FIRE)
Insulated - Reduces Ice damage and Freeze chance by 20% (ICE)
Grounded - Reduces Shock damage and Seize chance by 20% (SHOCK)
Stable - Reduces Weak chance by 20% (WEAK)
Healing - Restores 1% of max HP every turn (REGEN)
Cooling - Reduces Action Skill cooldown by 3 turns (COOLDOWN)
Learned - Grants 15% extra experience after battle (BONUS EXP)
Lucky - Halves chance of taking critical damage (HALFCRIT)
Healthy - Grants 15% extra max HP (BONUS HP)
Spiked - Reflects 10% of physical damage back to attacker (THORNS)
Rare Prefixes
Endothermic - DEF +20%, FIRE
Thick - DEF +20%, ICE
Cationic - DEF +20%, SHOCK
Sturdy - DEF +20%, WEAK
Invigorating - DEF +20%, REGEN
Awakening - DEF +20%, COOLDOWN
Academic - DEF +20%, BONUS EXP
Fortunate - DEF +20%, HALFCRIT
Hearty - DEF +20%, BONUS HP
Edged - DEF +20%, THORNS
Noncandescent - RES +20%, FIRE
Padded - RES +20%, ICE
Anionic - RES +20%, SHOCK
Unwavering - RES +20%, WEAK
Rejuvenating - RES +20%, REGEN
Activating - RES +20%, COOLDOWN
Scholarly - RES +20%, BONUS EXP
Blessed - RES +20%, HALFCRIT
Robust - RES +20%, BONUS HP
Needle - RES +20%, THORNS
Incombustible - EVA +5%, FIRE
Weatherproof - EVA +5%, ICE
Neutral - EVA +5%, SHOCK
Balanced - EVA +5%, WEAK
Renewing - EVA +5%, REGEN
Refreshing - EVA +5%, COOLDOWN
Studious - EVA +5%, BONUS EXP
Evasive - EVA +5%, HALFCRIT
Hardy - EVA +5%, BONUS HP
Spiny - EVA +5%, THORNS
Reviving - FIRE, REGEN
Stimulating - FIRE, COOLDOWN
Erudite - FIRE, BONUS EXP
Favored - FIRE, HALFCRIT
Vibrant - FIRE, BONUS HP
Burning - FIRE, THORNS
Restoring - ICE, REGEN
Bracing - ICE, COOLDOWN
Literate - ICE, BONUS EXP
Sheltered - ICE, HALFCRIT
Potent - ICE, BONUS HP
Freezing - ICE, THORNS
Revitalizing - SHOCK, REGEN
Energizing - SHOCK, COOLDOWN
Educated - SHOCK, BONUS EXP
Inviolable - SHOCK, HALFCRIT
Spirited - SHOCK, BONUS HP
Shocking - SHOCK, THORNS
Repairing - WEAK, REGEN
Rousing - WEAK, COOLDOWN
Versed - WEAK, BONUS EXP
Secured - WEAK, HALFCRIT
Vital - WEAK, BONUS HP
Thorned - WEAK, THORNS
Thick - DEF +20%, ICE
Cationic - DEF +20%, SHOCK
Sturdy - DEF +20%, WEAK
Invigorating - DEF +20%, REGEN
Awakening - DEF +20%, COOLDOWN
Academic - DEF +20%, BONUS EXP
Fortunate - DEF +20%, HALFCRIT
Hearty - DEF +20%, BONUS HP
Edged - DEF +20%, THORNS
Noncandescent - RES +20%, FIRE
Padded - RES +20%, ICE
Anionic - RES +20%, SHOCK
Unwavering - RES +20%, WEAK
Rejuvenating - RES +20%, REGEN
Activating - RES +20%, COOLDOWN
Scholarly - RES +20%, BONUS EXP
Blessed - RES +20%, HALFCRIT
Robust - RES +20%, BONUS HP
Needle - RES +20%, THORNS
Incombustible - EVA +5%, FIRE
Weatherproof - EVA +5%, ICE
Neutral - EVA +5%, SHOCK
Balanced - EVA +5%, WEAK
Renewing - EVA +5%, REGEN
Refreshing - EVA +5%, COOLDOWN
Studious - EVA +5%, BONUS EXP
Evasive - EVA +5%, HALFCRIT
Hardy - EVA +5%, BONUS HP
Spiny - EVA +5%, THORNS
Reviving - FIRE, REGEN
Stimulating - FIRE, COOLDOWN
Erudite - FIRE, BONUS EXP
Favored - FIRE, HALFCRIT
Vibrant - FIRE, BONUS HP
Burning - FIRE, THORNS
Restoring - ICE, REGEN
Bracing - ICE, COOLDOWN
Literate - ICE, BONUS EXP
Sheltered - ICE, HALFCRIT
Potent - ICE, BONUS HP
Freezing - ICE, THORNS
Revitalizing - SHOCK, REGEN
Energizing - SHOCK, COOLDOWN
Educated - SHOCK, BONUS EXP
Inviolable - SHOCK, HALFCRIT
Spirited - SHOCK, BONUS HP
Shocking - SHOCK, THORNS
Repairing - WEAK, REGEN
Rousing - WEAK, COOLDOWN
Versed - WEAK, BONUS EXP
Secured - WEAK, HALFCRIT
Vital - WEAK, BONUS HP
Thorned - WEAK, THORNS
Epic and Legendary Prefixes
Panacea - DEF +20%, FIRE, REGEN
Prepared - DEF +20%, FIRE, COOLDOWN
Diligent - DEF +20%, FIRE, BONUS EXP
Guarded - DEF +20%, FIRE, HALFCRIT
Bulwark - DEF +20%, FIRE, BONUS HP
Scalding - DEF +20%, FIRE, THORNS
Regenerating - DEF +20%, ICE, REGEN
Recharging - DEF +20%, ICE, COOLDOWN
Sensible - DEF +20%, ICE, BONUS EXP
Defensive - DEF +20%, ICE, HALFCRIT
Reinforced - DEF +20%, ICE, BONUS HP
Stinging - DEF +20%, ICE, THORNS
Curing - DEF +20%, SHOCK, REGEN
Charged - DEF +20%, SHOCK, COOLDOWN
Astute - DEF +20%, SHOCK, BONUS EXP
Rampart - DEF +20%, SHOCK, HALFCRIT
Fortified - DEF +20%, SHOCK, BONUS HP
Thunderous - DEF +20%, SHOCK, THORNS
Mending - DEF +20%, WEAK, REGEN
Abating - DEF +20%, WEAK, COOLDOWN
Discerning - DEF +20%, WEAK, BONUS EXP
Banded - DEF +20%, WEAK, HALFCRIT
Ironclad - DEF +20%, WEAK, BONUS HP
Venomous - DEF +20%, WEAK, THORNS
Medical - RES +20%, FIRE, REGEN
Primed - RES +20%, FIRE, COOLDOWN
Expert - RES +20%, FIRE, BONUS EXP
Barrier - RES +20%, FIRE, HALFCRIT
Safeguard - RES +20%, FIRE, BONUS HP
Torrid - RES +20%, FIRE, THORNS
Remedial - RES +20%, ICE, REGEN
Queued - RES +20%, ICE, COOLDOWN
Cerebral - RES +20%, ICE, BONUS EXP
Impervious - RES +20%, ICE, HALFCRIT
Augmented - RES +20%, ICE, BONUS HP
Biting - RES +20%, ICE, THORNS
Tonic - RES +20%, SHOCK, REGEN
Reactive - RES +20%, SHOCK, COOLDOWN
Rational - RES +20%, SHOCK, BONUS EXP
Invulnerable - RES +20%, SHOCK, HALFCRIT
Stalwart - RES +20%, SHOCK, BONUS HP
Energized - RES +20%, SHOCK, THORNS
Reanimating - RES +20%, WEAK, REGEN
Antidotal - RES +20%, WEAK, COOLDOWN
Sagacious - RES +20%, WEAK, BONUS EXP
Immunity - RES +20%, WEAK, HALFCRIT
Durable - RES +20%, WEAK, BONUS HP
Blighted - RES +20%, WEAK, THORNS
Purifying - EVA +5%, FIRE, REGEN
Nimble - EVA +5%, FIRE, COOLDOWN
Analytical - EVA +5%, FIRE, BONUS EXP
Mercurial - EVA +5%, FIRE, HALFCRIT
Vigorous - EVA +5%, FIRE, BONUS HP
Scathing - EVA +5%, FIRE, THORNS
Soothing - EVA +5%, ICE, REGEN
Rapid - EVA +5%, ICE, COOLDOWN
Observant - EVA +5%, ICE, BONUS EXP
Elusive - EVA +5%, ICE, HALFCRIT
Untouchable - EVA +5%, ICE, BONUS HP
Numbing - EVA +5%, ICE, THORNS
Vulnerary - EVA +5%, SHOCK, REGEN
Efficient - EVA +5%, SHOCK, COOLDOWN
Perceptive - EVA +5%, SHOCK, BONUS EXP
Flexible - EVA +5%, SHOCK, HALFCRIT
Zealous - EVA +5%, SHOCK, BONUS HP
Dynamic - EVA +5%, SHOCK, THORNS
Elixir - EVA +5%, WEAK, REGEN
Vigilant - EVA +5%, WEAK, COOLDOWN
Intuitive - EVA +5%, WEAK, BONUS EXP
Shadowed - EVA +5%, WEAK, HALFCRIT
Verdant - EVA +5%, WEAK, BONUS HP
Caustic - EVA +5%, WEAK, THORNS
Prepared - DEF +20%, FIRE, COOLDOWN
Diligent - DEF +20%, FIRE, BONUS EXP
Guarded - DEF +20%, FIRE, HALFCRIT
Bulwark - DEF +20%, FIRE, BONUS HP
Scalding - DEF +20%, FIRE, THORNS
Regenerating - DEF +20%, ICE, REGEN
Recharging - DEF +20%, ICE, COOLDOWN
Sensible - DEF +20%, ICE, BONUS EXP
Defensive - DEF +20%, ICE, HALFCRIT
Reinforced - DEF +20%, ICE, BONUS HP
Stinging - DEF +20%, ICE, THORNS
Curing - DEF +20%, SHOCK, REGEN
Charged - DEF +20%, SHOCK, COOLDOWN
Astute - DEF +20%, SHOCK, BONUS EXP
Rampart - DEF +20%, SHOCK, HALFCRIT
Fortified - DEF +20%, SHOCK, BONUS HP
Thunderous - DEF +20%, SHOCK, THORNS
Mending - DEF +20%, WEAK, REGEN
Abating - DEF +20%, WEAK, COOLDOWN
Discerning - DEF +20%, WEAK, BONUS EXP
Banded - DEF +20%, WEAK, HALFCRIT
Ironclad - DEF +20%, WEAK, BONUS HP
Venomous - DEF +20%, WEAK, THORNS
Medical - RES +20%, FIRE, REGEN
Primed - RES +20%, FIRE, COOLDOWN
Expert - RES +20%, FIRE, BONUS EXP
Barrier - RES +20%, FIRE, HALFCRIT
Safeguard - RES +20%, FIRE, BONUS HP
Torrid - RES +20%, FIRE, THORNS
Remedial - RES +20%, ICE, REGEN
Queued - RES +20%, ICE, COOLDOWN
Cerebral - RES +20%, ICE, BONUS EXP
Impervious - RES +20%, ICE, HALFCRIT
Augmented - RES +20%, ICE, BONUS HP
Biting - RES +20%, ICE, THORNS
Tonic - RES +20%, SHOCK, REGEN
Reactive - RES +20%, SHOCK, COOLDOWN
Rational - RES +20%, SHOCK, BONUS EXP
Invulnerable - RES +20%, SHOCK, HALFCRIT
Stalwart - RES +20%, SHOCK, BONUS HP
Energized - RES +20%, SHOCK, THORNS
Reanimating - RES +20%, WEAK, REGEN
Antidotal - RES +20%, WEAK, COOLDOWN
Sagacious - RES +20%, WEAK, BONUS EXP
Immunity - RES +20%, WEAK, HALFCRIT
Durable - RES +20%, WEAK, BONUS HP
Blighted - RES +20%, WEAK, THORNS
Purifying - EVA +5%, FIRE, REGEN
Nimble - EVA +5%, FIRE, COOLDOWN
Analytical - EVA +5%, FIRE, BONUS EXP
Mercurial - EVA +5%, FIRE, HALFCRIT
Vigorous - EVA +5%, FIRE, BONUS HP
Scathing - EVA +5%, FIRE, THORNS
Soothing - EVA +5%, ICE, REGEN
Rapid - EVA +5%, ICE, COOLDOWN
Observant - EVA +5%, ICE, BONUS EXP
Elusive - EVA +5%, ICE, HALFCRIT
Untouchable - EVA +5%, ICE, BONUS HP
Numbing - EVA +5%, ICE, THORNS
Vulnerary - EVA +5%, SHOCK, REGEN
Efficient - EVA +5%, SHOCK, COOLDOWN
Perceptive - EVA +5%, SHOCK, BONUS EXP
Flexible - EVA +5%, SHOCK, HALFCRIT
Zealous - EVA +5%, SHOCK, BONUS HP
Dynamic - EVA +5%, SHOCK, THORNS
Elixir - EVA +5%, WEAK, REGEN
Vigilant - EVA +5%, WEAK, COOLDOWN
Intuitive - EVA +5%, WEAK, BONUS EXP
Shadowed - EVA +5%, WEAK, HALFCRIT
Verdant - EVA +5%, WEAK, BONUS HP
Caustic - EVA +5%, WEAK, THORNS