• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
SYNOPSIS:

A mysterious second moon emerges in the sky, causing a strange eclipse. The entire kingdom of Astheria is engulfed in darkness for long days.

Faced with such an unusual phenomenon, the Great Oracle believes it to be the harbinger of an ancient and ominous prophecy, one that will bring about the end of all humanity.

In light of this, Ariela, a young and skilled swordswoman, is summoned by the king to unravel this mystery, which appears to originate from the ancient ruins of the Yardrath temple.


CONTROLS:

  • Arrows: move;
  • Shift: run;
  • Space, Enter, or Z: interact;
  • Esc, X, or 0 (zero): open menu or cancel.



FEATURES:

  • Challenging turn-based combats;
  • Custom battle animations;
  • Environmental puzzles;
  • Easter eggs;






NOTES:

  • This game was initially designed for a game jam ("Farmando XP"), so it is quite short, with only about 1 hour and 30 minutes of gameplay. My intention was to create a simple JRPG project using RPG Maker 2000, but still challenging.
  • To play the game, simply start the executable file in the folder named "RPG_RT".
  • Well, that's it. I hope you all have fun!



Latest Blog

No blog entries have been posted yet.

  • Completed
  • moge
  • RPG Maker 2000
  • RPG
  • 06/08/2023 01:41 AM
  • 07/07/2023 11:48 PM
  • 06/01/2023
  • 12752
  • 7
  • 344

Tags

Posts

Pages: 1
Really cool! :D I wanna play it!
Im really thankfull when devs just tell how long your game (or demo) is expected to be. This way one can make time to play it, and give feedback.

I'll give it a try!
I love this! But I gotta be honest I'm stuck like chuck.....
Halppp!
author=cesber
Really cool! :D I wanna play it!

Hello! Thank you for your comment! Feel free to leave your feedback after playing!


author=ricifidi
Im really thankfull when devs just tell how long your game (or demo) is expected to be. This way one can make time to play it, and give feedback.

I'll give it a try!

Hi! Thank you so much for playing! I'll be eagerly waiting for your feedback!


author=Grimlock
I love this! But I gotta be honest I'm stuck like chuck.....
Halppp!

Hello! I'm thrilled to hear that you're enjoying the game! If you need any tips or hints at any part of the game, feel free to send private messages on the profile! Thank you very much for playing!
i sent you a vid with my playtrough. Haven't finished it yet, for my comedic tendency to step on tiles with insta-death (right after beating a boss)
author=ricifidi
i sent you a vid with my playtrough. Haven't finished it yet, for my comedic tendency to step on tiles with insta-death (right after beating a boss)


Hello, I loved watching your gameplay!!! Thank you so much for recording it.

Also, I noticed that you got stuck on the Dark Knight part. If you need help with this combat, feel free to send me a private message!
I grinded until level 10 but still can't beat the Dark Knight.
Even tried with speed focused equipment.

But the Dark Knight acts first and mostly hits twice and static doesn't seem to work.

Either you have hidden better equipment in the temple somewhere, but I have the A. Gear.

Edit: Finally found the right tactic.

Edit 2: Full Walkthrough: https://www.dropbox.com/s/maw4hp73v3stesx/Arelia%20Guide.pdf?dl=0
author=Firefly84
I grinded until level 10 but still can't beat the Dark Knight.
Even tried with speed focused equipment.

But the Dark Knight acts first and mostly hits twice and static doesn't seem to work.

Either you have hidden better equipment in the temple somewhere, but I have the A. Gear.

Edit: Finally found the right tactic.

Edit 2: Full Walkthrough: https://www.dropbox.com/s/maw4hp73v3stesx/Arelia%20Guide.pdf?dl=0


Hello! Thank you very much for playing and also for providing your walkthrough for us! ^^

I really liked how you managed to explore the zombie horde part so well. Without a doubt, this is a very important detail when it comes to gathering a lot of money and experience in the game.

By the way, it's possible to defeat the final boss without reaching level 10, but that will be something a bit more difficult and challenging to accomplish.
I had a lot of fun with this one! I really liked the puzzle-y approach to all of the fights, and how that mattered more than raw stats — I actually beat the final boss at level 7 on my first playthrough with some well-timed healing (it took forever).

Some spoiler-y thoughts:

1. I still don't know what the switches behind the Efreeti are supposed to do. Did they open the door behind the Knight?

2. Because of how puzzle-y the fights are, a bunch of the bosses ended up feeling like they had too much HP, the big culprits being the two Efreeti (who can't hurt you if you have the right accessory on, meaning you can just spam the Attack command at them until they die) and Nox (I legitimately got bored halfway through fighting them because it took so dang long to chew through their health... though that might be a result of me facing them 3 levels early...)

3. In general, I wasn't a big fan of the Nox fight. Most of the fun in the fights in this game comes from experimenting, finding the one trick that absolutely dumpsters that enemy, and then destroying them (it's cathartic!). And then you get to the Nox fight, and it's literally just "Defend at the start, spam the Attack command, and drink a potion whenever your health drops below 30hp". It just kinda felt anticlimactic. I wish it had been more like the Necromancer fight, where there was a little puzzle involving whether or not you wanted to clear out the zombies.

4. The Defend command was hilariously overpowered and carried me through the entire game. OK, I'm exaggerating a little bit, but it felt like I started every fight where I couldn't just one-shot the enemy by Defending.

5. I really liked how Zombies were so exploitable (Mana Drain -> Celestial Strike takes them out with minimal fuss for most of the game, and nets you +8 MP, money, and XP every time you do it). It felt really appropriate that Ariela would just beat up a bunch of Zombies every time she needed a pick-me-up instead of taking a nap or whatever.


Anyway, I really enjoyed it, and wish I had thought to record my first playthrough. I might still throw up a recording of me fighting the boss at low levels, if only to show off how much health that dang guy has. :p
author=LadyMapi

1. I still don't know what the switches behind the Efreeti are supposed to do. Did they open the door behind the Knight?

2. Because of how puzzle-y the fights are, a bunch of the bosses ended up feeling like they had too much HP, the big culprits being the two Efreeti (who can't hurt you if you have the right accessory on, meaning you can just spam the Attack command at them until they die) and Nox (I legitimately got bored halfway through fighting them because it took so dang long to chew through their health... though that might be a result of me facing them 3 levels early...)

3. In general, I wasn't a big fan of the Nox fight. Most of the fun in the fights in this game comes from experimenting, finding the one trick that absolutely dumpsters that enemy, and then destroying them (it's cathartic!). And then you get to the Nox fight, and it's literally just "Defend at the start, spam the Attack command, and drink a potion whenever your health drops below 30hp". It just kinda felt anticlimactic. I wish it had been more like the Necromancer fight, where there was a little puzzle involving whether or not you wanted to clear out the zombies.

4. The Defend command was hilariously overpowered and carried me through the entire game. OK, I'm exaggerating a little bit, but it felt like I started every fight where I couldn't just one-shot the enemy by Defending.

5. I really liked how Zombies were so exploitable (Mana Drain -> Celestial Strike takes them out with minimal fuss for most of the game, and nets you +8 MP, money, and XP every time you do it). It felt really appropriate that Ariela would just beat up a bunch of Zombies every time she needed a pick-me-up instead of taking a nap or whatever.


My observations to your thoughts:
1. Yeah, those have opened the gate behind the Dark Knight.
2. Why haven't you spammed your Ice/Fire Blade? But I really did hate Nox, because even the Combo-Skills were blocked and I know why I have bought those Antidotes. Both phases I just did attack, defend when he prepared a big one, and heal in between.
3. Well, already answered with 2. And I liked the special reward with the Zombies, too.
4. I only used the Defend command against the Dark Knight (or it would have been impossible to beat him) and against Nox. One mistake when counting the turns against the Dark Knight and you have to restart the battle...
5. When you want to get more MP with Mana Drain, try the Animated Armor. Mana Drain earns you 25 MP and the Thunder Blade only costs 4 MP (at level 6 or 7 one-hit-kill). That is also the only repeatable battle with the highest EXP output of 16 EXP per battle. Just don't step on a trap.

My response to your observations to my thoughts:
2. I did actually spam Fire/Ice Blade... but it didn't really feel like the fight was going quickly because I'd solved the puzzle, if that makes sense. My point was more-or-less that you can't lose if you have the right accessory on, so what attacks you use is pretty pointless.

4. I found Defend to be really useful in general (probably because I was hilariously underleveled for most of the game). Taking off a single turn to only take a quarter of the damage you'd normally take for the rest of the fight meant I could go longer without healing, which meant that I had enough money to go into the Nox fight with 12 Max Potions without really needing to grind. :p

5. That's a good point. I still think that the Zombies are a better mana-grinding enemy despite the lower returns, though, because they rarely could hit me and generally failed to deal much damage if they did hit. And hey, it meant I didn't have to worry about the traps.
@LadyMapi

Hello! Thank you so much for playing 'Ariela' and sharing your impressions about the game!

You managed to finish the game with just level 7? Wow, that's impressive! To be honest, I didn't expect anyone to be able to complete the game with such a significant limitation, as it's quite challenging to do so.

Reading your comment, I realized that you took a more technical approach to the gameplay, which made me very happy. When I designed the game, I had players like you in mind—experienced ones who enjoy challenges and carefully analyze the game's potential actions.

Lastly, both your strategy and @Firefly84's are excellent! I'm truly amazed to hear that you both were able to extract so many strategies during your experiences!

Soon, the game will have a new update... Nox will undergo slight modifications during combat... Well, I hope you can test this upcoming version and provide your feedback on the game once again!
author=moge
You managed to finish the game with just level 7? Wow, that's impressive! To be honest, I didn't expect anyone to be able to complete the game with such a significant limitation, as it's quite challenging to do so.


When I died to the first boss a few times (since you NEED a particular move to take it out), I figured that the game was best approached less like a normal JRPG and more like a puzzle. After that, most of the boss fights involved one or two quick experimental runs where I'd figure out what I'm supposed to do, and then I'd blow through the boss in my next one.

If I have one design complaint about Ariela, it's that most of the bosses deal WAY too much damage when they hit you unless you figure out the right strategy for dealing with them — the one exception was the Necromancer, which was probably the best boss in the game in terms of strategy/gameplay, since you were allowed to mess up and make suboptimal moves without dying.

I look forwards to the new update — if I can suggest one small change, could you possibly have the game prompt you to save after the intro cutscene? I didn't save before fighting the first boss the first time I played, and it was a little frustrating to have to sit through the intro again (it's a fun intro! It's just that I don't really want to see it multiple times in a row :p).
Pages: 1