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Some Fixes for Version 1.1 Release

Between suggestions made by playtesters and my own better judgment, I'm releasing one more version of TS with several important improvements.

1.) Thanks to a report by edchuy, all save points will recalibrate walking speed back to normal in the event a cutscene messes it up (which it shouldn't but I'm working on that too).

2.) The stealth missions, which have reportedly slowed computers to a crawl with their variable crunching, will be skippable.

3.) Some third-tier skills will be rebalanced as they completely outclass their counterparts.

4.) Also, some bonus artwork will be integrated for those who have enjoyed the hand drawn stuff.

That's about it. Make sure you let me know about any other bugs you've found so they make it into the fix.

Posts

Pages: 1
Well, here it is:
1)why do you even need "Evo amulet" at such a late point(arena) - even without grinding system is comfortable enough to be at final form at that point? If there was more forms/larger EP gap it would be sensible(like 100 for second, 250 for third tier) but now it's just pretty much useless.
2)If you return to the point where you were found(after Xandra's rescue) you can find a dead/unconsious dragon by the river(actually it was your sprite, which appeared somehow)

... It seems that you aren't really the last one...
A good suggestion and a really good find on the sprite. That'll be fixed as well.
edchuy
You the practice of self-promotion
1624
I forgot to mention, in the Sildric core, when jumping between the rocks, if you happen to be facing the wrong way and accidentally try to jump, the game gets stuck.

EDIT: I think this happens mostly in the area with the levers.
Also a good catch. Found and fixed.
edchuy
You the practice of self-promotion
1624
OK. I just managed to beat the dodging game. It turned out to be harder than it should have been (took me more than 30 minutes!). When you are supposed to catch the shot, it appears if you press Shift too early (just after the target appeared), you'll get shot down (conversely, if you press late you'll almost definitely catch it). Also, sometimes the target will appear and you'll get shot down even if you aren't in the line of sight (you don't even get a chance to move towards the target!) and the ray of the shot doesn't even appear on the screen at all. If you aren't unable to fix it, this would be one of those things that ought to be skippable.

EDIT: A minor one: Found hustler kid. If you ask him the details about the game, he'll give you the old value for the initial bet.
Added a skip for that too, wouldn't want anyone to get frustrated with it. Bug checking the actual minigame itself now for the errors described.
edchuy
You the practice of self-promotion
1624
Found in the post-game, that if you return to the area where a certain somebody was, you get to fight him all over again.
Pages: 1