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From the author:
Many of today's horrors refer to the reality that we know well and make it disturbed in some way - the world we know suddenly turns upside down and becomes different. For example "Resident Evil" or other games about zombies, which force us to confront that what we know; or "Silent Hill", in which a quiet town gets transformed into a psychological carnage. Furthermore, a lot of horrors makes us face the very unknown future; the fact that other life forms may be hiding somewhere far away - like "Alien", or treats about the mystery of still unexplored lands such as Antarctica - like "The Thing". Horrors can also lead us into the darkness of the oceans, which happens in "Cthulhu Mythology".
Is it possible, however, to create a horror that would remain in the atmosphere of the Middle Ages, Antiquity or fantasy? Well ... the fantasy genre itself allows many things and has accustomed us to demons, vampires, or other beings that are not intended to scare us, but to be a part of the presented world. How many demons have we killed in "Diablo", or how long have we explored the entire vampire universe in "Legacy of Kain" or "Vampire the Masquerade - Redemption". Were we scared while playing, though? Well... not necessarily. So is it possible to create a horror in that sort of vibes, knowing that the player has already become accustomed to certain norms? It seems to me that this is a rather difficult task; specifically, to create a horror in medieval/ancient/fantasy atmosphere, as opposed to present day/sci-fi. And it's especially hard to do so in RPG maker! However, I decided to take on this task and try to create a horror game which takes place in medieval times, which themselves are abstract to many of us... and so in RPG maker. How will I do? I don't know, probably not well, but I'll try!
I do not expect any major succes of the game. I focus mainly on the atmosphere and story, but I don't see this project as something that will make a "WOW" effect. Just... another game of mine.

Story:
The world has entered the final era of Siddhartha. Cataclysms, famines, diseases and wars began to devastate the earth. But life went on. As a samurai, we had one duty - to protect our master - Hiroshi Abe. We lost. As a result of the ambush, our comrades in arms and Hiroshi himself died. Miraculously avoiding death, we decide to find those responsible for the massacre that occurred, becoming the titular Ronin - a samurai without a master...

Latest Blog

The game has been completed

I officially announce that the English version is ready and has been tested. Thank you all once again for your interest in the project, and I invite you to download and comment. <3

The game is not long. It takes about an hour to complete.

The game is also available on:
https://zombiczek.itch.io/ronin
  • Production
  • Zombik
  • RPG Maker 2003
  • Puzzle Adventure
  • 09/08/2023 10:40 AM
  • 12/28/2023 04:36 PM
  • 11/20/2023
  • 7762
  • 9
  • 164

Posts

Pages: 1
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I really like the concept! I'm always happy to see people trying something different with horror, and I'm definitely going to give this one a go once the download's up. Were you by any chance inspired by movies like Kuroneko, Onibaba, Kwaidan etc?
I've never actually heard of these films, but I've also never had much interest in Japanese cinematography. In fact, the only film in this vein I watched was Seven Samurai. Looks like I have a lot of catching up to do. Originally, I thought about something taking place in the Middle Ages, but ultimately I chose feudal Japan as the setting for the game. I'm glad you're interested in the game.
Cool! From the aestetic, protagonist and setting this game reminds o me of "The Blade".



PLUS the horror aspect and I'm really curious about that!
I love this kind of aestetic. I love this kind of games..they remember me the phantasy star games of the sega master system and meg-drive....really magic times...
For as simplistic the plot and the combat is, this game had me hooked and I really enjoyed playing it on my livestream! It does a great job of creating and maintaining an atmosphere, and other than the confusing forest maze, I have no complaints. Thanks for this game, and translating it to English!

Thank you to everyone who played the game, and also to those who played it live during the broadcast. I watched it! It was nice. It means a lot to the creator, and I'm glad you enjoyed it. I also have many new ideas, so it's possible that more games will appear in the future.
Pages: 1