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One day, a BlueFire showed up at the local shop. Everyone starts using the power of BlueFire and battles each other. They battle until only one man is left standing, they call him, The Emperor of BlueFire. Every day, many people challenge the Emperor to take over the title, but no one succeeds.

A week has passed, and a new kid has arrived in town. Will this new kid embrace the power of BlueFire and become the new Emperor? Or will they break under the pressure of the said power?

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The Emperor of BlueFire is a game about a bunch of kids playing a (fictional) trading card game, BlueFire. They battle each other to achieve the title of The Emperor, the strongest BlueFire player in the town.



Every Fighter, Equipment, and Item Card can be acquired randomly from a Card Pack sold in local stores. Yeah, it is a gacha. Don't worry, it only uses in-game money. The money can be acquired from doing chores, rewards from perfect score on homework, and the simplest one, daily pocket money.



Buy a card pack, summon your fighters, and fight your way to become The Emperor of BlueFire.

This game is created for The Simple Times event.

Latest Blog

Late Post for Bugfix.

Almost three months ago, I uploaded version 1.1 to and I forgot to make the announcement for it. Well, the update is nothing major and doesn't actually effect the gameplay.

Anyway, the tutorial have a scripted fighter card so buying more than one pack would technically break the game. So now Cody will prevent the player from reentering the shop after opening the first pack, preventing player to buy another pack in the tutorial. Besides that, there no other changes in the game.

I'm aware there is an infinity money glitch, but that is intentional. I don't want to stall the player from progressing the game by making the money hard to get.

That is all. Have a nice day.
  • Completed
  • CrazyBabi
  • RPG Maker MV
  • RPG
  • 11/30/2023 11:39 AM
  • 04/18/2024 01:10 PM
  • 12/13/2023
  • 4006
  • 2
  • 91

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Pages: 1
Gacha game to feed my addiction :)
You might want to update this game since you can actually farm infinite money from the booster packs. This is because each pack contains 10 cards. This means at bare minimum each pack is going to be worth at least the buying price of $1,000 since each item card sells for $100. Of course each pack also contains 1 character card and will likely contain 1 or more equipment cards. The character card sell for $400 assuming you already have a copy of that card while the equipment cards sell for $200.

This can be especially abused before the tutorial since every pack you open will contain the same character card. So your guaranteed to be able to sell the contents of the pack for at least $1,300. Of course doing this during the tutorial bit will cause the screen to go entirely black after you've opened up a second pack, but you can restore the screen back to normal by simply walking into the store.

Regardless this trick makes the mini-games kind of pointless since you can just endlessly recycle packs until your opening 40+ packs in a row. Of course once you've gotten that far into the gacha hole your going to start wishing this game let you open up multiple packs at the same time.

So you either need to lower the resell value of cards, increase the cost of a pack, or ensure there isn't enough cards in a pack to reliably sell off the cards for money then you paid to get them.
I already updated the game long time ago but kinda forgot to post an update. Well, anything besides the bug in the tutorial is intentional. I want the player easily acquired money while still make challenging minigames.
Pages: 1