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giant dick rocket.
TFT- 09/15/2012 08:16 AM
- 1552 views
yeah, so the character page here on RMN has been updated sort of. Just a little cleaner in my opinion. I had made these for my tumblr, so hopefully I can get that updated character page as well, but who knows, seriously tumblr is a d---- and does nothing i want 99% of the time.
this place is very casual for me in a writing sense. i try to keep my own tumblr updated with stuff i find interesting, it's a weird balance, and i find it difficult to blog in multi places and not just "cut and paste" job. someone asked how the game is coming along and i will answer kind of lazy/seriously.
time is really short for me, it keeps getting taken away from me left and right. i mean, it is difficult to explain this to people sometimes, because they think i am a teen hume with 0 things on my plate. i think the rainbow nightmare game for what it is right now, is very good. um, i think a crucial reason for this is because i am not pushing anything. i've been around and the hype phase isn't really a problem, sometimes people want to push a product because people want it bad enough, and you rush, and ultimately the quality suffers.
it literally inches along. um, sometimes you have to sit down and realize what people and designers are really doing. um, the main goal is to provide someone with an entertaining experience. to create something for other people to enjoy. uhh, dick stroking isn't really anything, a circle jerk isn't anything. if you think about it we don't get nothin'. i mean for me personally it's half and half. i get to be a creative human, i get to touch on all these mediums, as an artist it's just the fucking eden of creation.
you get to produce storyboards
you get to produce pixel art
you can produce music
you get to produce character writing
location design
story
gameplay mechanics
it's just, a treasure trove of creativity. i don't need people telling me it looks good, or you know pats on the back because it's not about that. it's a means for me to create and at the same time touch another human(sexually lolno) through an interactive medium. um, that's fucking cool dude.
i know there are people out there who make things for circle jerking, or round of applause, i mean, i've seen it. it kind of makes me laugh when i hear people bitching about how stressed they are over game design, how their script isn't working, how their mapper bailed from their 10 team core design team(lol) and it's just, dude some people miss the big picture and i just laugh, and i know for a fact that there are some people out there laughing too. please don't tell me you're stressed by trying to mix stolen chipsets or upset your mining script from yanfly isn't working. nothing is more annoying than that. please, you're doing like 2% of work(accurate statistics check www.dadstats.com).
it's totally cool you use these methods. idc, but please don't say it's stressing you out. like, it's insulting. sometimes you just need to accept that you're doing half of the work, and that's totally fine. it's like, i tell people i love FF7, but i don't blindly tell them i love EVERYTHING about ff7. because i think the midgar part is cool, and everything else sucks. don't say you're stressed or overwhelmed, it's ridiculous.
as an artistic person you expand yourself through different mediums trying to figure out what's right for you. as a kid i wanted to do film, i wanted to write comics, um, i wanted to publish books, and all sorts of things and it would take me to one side of earth to the next seeing where it could fit in and i was never really content.
video game design, as i said, a shower of mediums all over you, it's like mateui in the GW mod forum, and there are 1000 babes waiting to be modded -boing-
it's that good, and i want every one of you who happen to stumble on this blog, to take a step back, relax, think about what you're doing and pat yourself on the back. you've arrived to the best medium on earth.
also....subscribe lolfg.

this place is very casual for me in a writing sense. i try to keep my own tumblr updated with stuff i find interesting, it's a weird balance, and i find it difficult to blog in multi places and not just "cut and paste" job. someone asked how the game is coming along and i will answer kind of lazy/seriously.
time is really short for me, it keeps getting taken away from me left and right. i mean, it is difficult to explain this to people sometimes, because they think i am a teen hume with 0 things on my plate. i think the rainbow nightmare game for what it is right now, is very good. um, i think a crucial reason for this is because i am not pushing anything. i've been around and the hype phase isn't really a problem, sometimes people want to push a product because people want it bad enough, and you rush, and ultimately the quality suffers.
it literally inches along. um, sometimes you have to sit down and realize what people and designers are really doing. um, the main goal is to provide someone with an entertaining experience. to create something for other people to enjoy. uhh, dick stroking isn't really anything, a circle jerk isn't anything. if you think about it we don't get nothin'. i mean for me personally it's half and half. i get to be a creative human, i get to touch on all these mediums, as an artist it's just the fucking eden of creation.

you get to produce storyboards
you get to produce pixel art
you can produce music
you get to produce character writing
location design
story
gameplay mechanics
it's just, a treasure trove of creativity. i don't need people telling me it looks good, or you know pats on the back because it's not about that. it's a means for me to create and at the same time touch another human(sexually lolno) through an interactive medium. um, that's fucking cool dude.
i know there are people out there who make things for circle jerking, or round of applause, i mean, i've seen it. it kind of makes me laugh when i hear people bitching about how stressed they are over game design, how their script isn't working, how their mapper bailed from their 10 team core design team(lol) and it's just, dude some people miss the big picture and i just laugh, and i know for a fact that there are some people out there laughing too. please don't tell me you're stressed by trying to mix stolen chipsets or upset your mining script from yanfly isn't working. nothing is more annoying than that. please, you're doing like 2% of work(accurate statistics check www.dadstats.com).

it's totally cool you use these methods. idc, but please don't say it's stressing you out. like, it's insulting. sometimes you just need to accept that you're doing half of the work, and that's totally fine. it's like, i tell people i love FF7, but i don't blindly tell them i love EVERYTHING about ff7. because i think the midgar part is cool, and everything else sucks. don't say you're stressed or overwhelmed, it's ridiculous.

as an artistic person you expand yourself through different mediums trying to figure out what's right for you. as a kid i wanted to do film, i wanted to write comics, um, i wanted to publish books, and all sorts of things and it would take me to one side of earth to the next seeing where it could fit in and i was never really content.

video game design, as i said, a shower of mediums all over you, it's like mateui in the GW mod forum, and there are 1000 babes waiting to be modded -boing-
it's that good, and i want every one of you who happen to stumble on this blog, to take a step back, relax, think about what you're doing and pat yourself on the back. you've arrived to the best medium on earth.

also....subscribe lolfg.
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author=TFT
i've been around and the hype phase isn't really a problem, sometimes people want to push a product because people want it bad enough, and you rush, and ultimately the quality suffers.
I think the length of time something takes only determines the amount of polish. Professionals are good at what they do because they know how to meet deadlines and focus on what's important. The only completed RM games have serious flaws to them but some come out on top pretty well. Then again there is no risk for an amateur to complete a game later than expected. so idk heres to semper games...
how can a guy like me not comment on the fabulous name of this post
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