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Mega Redux Announcement

Ok, so I posted this game for release something in 2009, and have seldom updated it's profile page since. This led to many of you assuming the game was dead, but I can assure you, that I am working on it diligently, just not in the eye of the public stratosphere. Hence a new blogpost, an attempt to share some of the progress I've been making, and what I've learned in doing so. (I have some game design articles in mind that I want to post up).

That brings me to the title. You may be thinking, what is a mega redux? Well, after spending some time away from Monstrous Wars, I came back to it with fresh eyes and more experience. I played through it, and realized just how disjointed the game was, which is also reflected in Nemo's well done review. I knew something at the core was broken, and thus became obsessed with rectifying and tweaking the game's main elements such as story and dialogue because I knew the outer layers were well polished and satisfactory.

I knew what was wrong with the game, and after brainstorming a bit, I came up with what I felt were strong solutions. I made the story make sense, rewrote dialogue so everything was communicated more clearly. Additionally, I played with some graphics for the sake of consistency. More importantly, I went through the map tree and slashed a lot of superfluous content, so the game's pacing flows more, and its design facilitates a model that rewards exploration but doesn't suffocate the player.

This is the art of redux that I am a proficient advocate of, and I think that its effects will be readily apparent for the better. I plan to release a 2nd demo by the end of the summer, that will, in addition to previous remodeling, add 2 major dungeons of gameplay. (One of which I would consider my magnum opus of dungeons, after studying games like Zelda:LttP, Wild Arms and Lufia II). I have also synthesized the constructive criticism I received on this site, and have taken it all into consideration when constructing the mega redux.

Anyways, here are some new screens to take the edge off until then, and take a look at what's to come ahead.





Thanks for the support, I will update this blog from time to time for anybody following this project!

Posts

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This is very refreshing news. Glad to see you have more insight on the project, and more ideas.
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