New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Miscellaneous

Game.exe crash bug, advice needed

Update on the problem:

It seems that the game just crashes randomly (as in, I can never actually reproduce this myself, it just happens) when transfering to another map, getting an item, and in one instance when opening an item shop. Sometimes the crash does not happen for entire play-throughs of several hours. Sometimes it will happen several times in a row on one map. Completely random. When it crashes, it is not a script error that pops up, but the general windows error message saying something like game.exe encountered a problem and must close. However, I think it is related to the scripts, as I remember my older project of the same name never had this problem, nor do I have this problem with any other RPG VX games.

I have been struggling with this problem for some time now. It is particularly difficult to pinpoint because just removing one script at a time to find the problem script wont work due to the simple fact that the problem is so inconsistent that it would take hours and hours to thoroughly try one script to make sure it was not the one that causes the crash.


After spending even more time trying to fix this, it really seems like the problem lies somewhere in the data files.
To reproduce this error fairly reliably, I set up a test area filled with lots of events (treasure chests) and one auto-event that adds a party member and then disappears. Then I talk to an NPC which sends me into battle, and fairly reliably the game will crash upon exiting the battle and going back to the map (game.exe has encountered a problem and has shut down, or whatever). I tried doing pretty much the same thing in one of the game's actual maps, but the error did not seem to be as reliably replicated there.

I have started a brand new project, and brought the scripts over manually, all works fine. I bring the other data files over, game crashes.
I have started a new project, brought all of the map data, mapinfo data, and script data, and it works fine.
The problems start when I add in pretty much any of the other data files from the old project, though no 1 in particular seems to cause the problem. Any single one of them may cause the game to crash.

I have also done this in reverse, trying to replace existing data files one by one with ones from a new project, and same conclusion pretty much. The error stops when most of the data files are replaced, save for the ones mentioned above.

I have tested the scripts thoroughly as well, the best I could. There is another oddity here. I can remove the side view scripts and use just the default battle system, and the game doesn't crash any more, even with all of the datafiles the way they are. However, if I also made a new project and moved just the side view system files over and the game runs just fine without crashes until I bring the data files over.

I dug up an older version of the game back when it didnt have this problem and tested out that battle system (still side view, but older version) it worked fine on its own. I brought that battle system and replaced the newer one I was using in my project. Game crashes. I made a new project with the older tankentai sbs and threw in the old data files (sans the script datafile). Game crashes.

So it looks like the problem has something to do with my data files, but I have no idea what the problem could be still. As a last resort, and only if I absolutely have to, I will try a brand new project, only bringing over the maps and scripts, and rebuild the database from scratch (last resort because there are sooooooo many skills, items, pieces of gear, animations, and such that I made already) but I want to see what other people thought about this problem first, seeing as it is no guaranty that it will work anyways.

Any thoughts? What would you do in this situation?

Miscellaneous

Anybody advise?

There seems to be on persistent problem that I have been unable to work out on my own.

The game randomly crashes once in awhile. That is to say, I can not reproduce this in any way, shape, or form, and when it occurs, it is just plain random and it does not yeild a script error message, just a general windows "an error with game.exe has occurred and had to shut down" or some such. Sometimes I can play through the entire demo without encountering it. Sometimes I encounter it twice in one map. When it does occur, it is when transfering to another map, or getting an item, or opening an item shop. What on earth could cause this kind of error?

This does not happen with any other RPG VX games. Nor does it happen with a much older version of my project, so I figure it must be one of the scripts doing something it's not supposed to.

Does anybody have any thoughts on this? Any advice? Where to start looking? It would be nice to squish this bug once and for all!

Thanks!

Miscellaneous

Fixed error

I made a mistake with the non-RTP version of the demo and forgot to include a song, so the demo will crash at a particular scene relatively close to the beginning. I uploaded a new version of the non-RTP demo with the piece of music included.

I am sorry for the inconvenience.

Miscellaneous

Tears of Reality

This is a project I have been working on for a long time now. It is actually a remake of an older project by the same name which I lost due to computer troubles. However, this version is bigger, better, and outright awesome compared to the older, lost version. I am often my own harshest critic, but even I am proud of the work I have put into this project. I hope that everyone interested gives the demo a try, and hopefully maybe send in some feedback, love it or hate it.

The demo is complete, meaning it has everything that will be in the full game, except the story ends after the conclusion of the 2nd chapter. The full game will contain 18 chapters. The demo should take somewhere between 2 and 5 hours. It took me a bit over 2 hours to do a full run-through, but I already know where everything is, the strategies to take down the baddies, and I skipped all the dialogue, so it may take longer for other people. Plus, the demo is a nice small size (24mb for non-rtp and 58mb for the rtp, which is pretty good as far as game sizes go) so it should be a quick download.

I have created a lot of the resources myself. I use the RTP tiles, but have edited all of them at least slightly, and I have created a number of original tiles as well, like most of the trees, flower beds, etc. I created a number of battlers as well and there is a small sampling preview in the images section of some of them. Custom faces are being created for the full version, and right now there are placeholders. Custom music has been made for this project, and I coupled that with some royalty free music and XP RTP music (infinitely better than the VX RTP music) for a good selection. I worked hard with the scripts, trying to make a bunch of incompatible scripts compatible with one another, and I have had a lot of help from a decent scripter to do just that, so the game has a good array of customization on all fronts, graphically, musically, and technically.

As far as the entirety of the game goes, the whole story is complete and written down. As a person who has graduated college with an English degree, I made it my first priority to make a storyline that was engaging, yet accessible to a wide audience. There are some typical RPG tropes to give the game an old RPG feel, but gave the characters and overall plot a good dose of my own creativity to ensure that it is not the same hackneyed RPG cliche plot that we have all seen too many times. The vast majority of the resources are completed. The tilesets are complete, most of the sprites are complete, I may make a few more battlers, and I also may tweak the scripts a bit more, but pretty much everything is all set and all that remains is eventing and mapping the rest of the game.
Pages: 1