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Breaktime's over. (Also Boss lists y/n)
- LouisCyphre
- 01/13/2010 07:10 AM
- 3518 views
Me and Rei- took a couple of days off after Game Chill ended to get sleep and release the pressure of time constraints. We've worked on it since then, but haven't really gotten anything done. That changes now.
I am going to be working on a Boss List as a game page for the profile. In it you'll find a quick-reference guide to beating each boss with each character, recommended skills to bring, and affinities.
For example:
===================================================================================
Darkspawn Spawn (+ three Darkspawns)
Level 09 - 500 HP / 845 SP
Weak: Elec
Strong: Phys, Ailment
Null: Fire
Skills
Shout, Bloodbath, Life Thief, Imbue
Special Rules
At the start of the battle, DSS casts Imbue on its minions, causing them to start attacking with spells instead of Phys skills, meaning your weaknesses are open for ravaging. In addition, they have a limitless supply of SP and are revived if you manage to kill them all. They are still Darkspawn otherwise, with the same affinities and stats.
Recommended Skills
Elec spells, Elemental shields
Character Ratings/Strategies
Francesca (Weak) - Her spells are even less good here than usual, since the boss nulls Fire. A phys resistance isn't helpful either. She can eat a hit or three, and she has a Fire-element shield, but there's better options for that and she won't be much help clearing out the minions, either. If you do bring her, have her guard to soak hits or relegate her to healing.
Josephine (Moderate) - Her water spells aren't resisted by anything in this battle, a definite advantage over the other lady. She's the right choice for assisting in damage over Ethan, but she isn't nearly as sturdy and one or two weakness-hits will put her right out.
Ethan (Moderate) - A good choice to eat hits and grin. He brings his massive EN to bear, meaning even weaknesses will take two or more hits to kill him. Have him guardwall and he'll reduce more than enough hits to zero damage to give you some breathing space to attack and heal.
Aaron (Strong) - He can tear this battle shreds, hands-down. His spells hit for double damage and he has the TC to back them up; he starts with Poison, which works on the boss; and Attarto can put your Bloodbath and Shout worries to rest handily. If your MC can cast Elec spells, however, he's not worth the risk - he has the worst EN and HP and one good hit from Shout or Terra will drop him like so much tissue paper.
===================================================================================
So, yay or nay? Things you want to see in the descriptions? I need to know what you'll need for this to help you guys most.
I am going to be working on a Boss List as a game page for the profile. In it you'll find a quick-reference guide to beating each boss with each character, recommended skills to bring, and affinities.
For example:
===================================================================================
Darkspawn Spawn (+ three Darkspawns)
Level 09 - 500 HP / 845 SP
Weak: Elec
Strong: Phys, Ailment
Null: Fire
Skills
Shout, Bloodbath, Life Thief, Imbue
Special Rules
At the start of the battle, DSS casts Imbue on its minions, causing them to start attacking with spells instead of Phys skills, meaning your weaknesses are open for ravaging. In addition, they have a limitless supply of SP and are revived if you manage to kill them all. They are still Darkspawn otherwise, with the same affinities and stats.
Recommended Skills
Elec spells, Elemental shields
Character Ratings/Strategies
Francesca (Weak) - Her spells are even less good here than usual, since the boss nulls Fire. A phys resistance isn't helpful either. She can eat a hit or three, and she has a Fire-element shield, but there's better options for that and she won't be much help clearing out the minions, either. If you do bring her, have her guard to soak hits or relegate her to healing.
Josephine (Moderate) - Her water spells aren't resisted by anything in this battle, a definite advantage over the other lady. She's the right choice for assisting in damage over Ethan, but she isn't nearly as sturdy and one or two weakness-hits will put her right out.
Ethan (Moderate) - A good choice to eat hits and grin. He brings his massive EN to bear, meaning even weaknesses will take two or more hits to kill him. Have him guardwall and he'll reduce more than enough hits to zero damage to give you some breathing space to attack and heal.
Aaron (Strong) - He can tear this battle shreds, hands-down. His spells hit for double damage and he has the TC to back them up; he starts with Poison, which works on the boss; and Attarto can put your Bloodbath and Shout worries to rest handily. If your MC can cast Elec spells, however, he's not worth the risk - he has the worst EN and HP and one good hit from Shout or Terra will drop him like so much tissue paper.
===================================================================================
So, yay or nay? Things you want to see in the descriptions? I need to know what you'll need for this to help you guys most.
Posts
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Hmm, well I try my damnedest to not look at strategy guides for help whenever I can...I mean it's rare that I ever go through a game without using one once, but unlike a lot of my friends it's something I don't tend to rely on. But from the sounds of things, it would be really comforting having this info for the bosses, at least to look to just in case.
I would just like to know about level recommendations perhaps? Or would the enemy's level just be the recommended level?
I would just like to know about level recommendations perhaps? Or would the enemy's level just be the recommended level?
It would definitely be a cool idea to have a boss list, so people can check stuff out from the page, if they're stuck or having difficulties. Let's finish the in-game bugs and stuff first, tho!
What comes to myself, I've been completing the maps of the game, but I guess I could also cut up the pace!
I have roughly 14 maps left anymore, plus those used for cutscenes.
Once all that is done, I'll direct the rest of the game, then put out some updates, such as images and videos.
And of course as soon as our testers are done testing, and we're done fixing - the full game!
What comes to myself, I've been completing the maps of the game, but I guess I could also cut up the pace!
I have roughly 14 maps left anymore, plus those used for cutscenes.
Once all that is done, I'll direct the rest of the game, then put out some updates, such as images and videos.
And of course as soon as our testers are done testing, and we're done fixing - the full game!
I honestly can't tell if we're being mocked or not. :(
It really comes down to testing at this point. Maybe in a couple of weeks? I can't be too sure.
I see you change his battle style. He was kinda boring to fight in the Demo since all he does is Heal
Lighting Damage him for weakness 40pts he heals for 50pts.
Lighting Damage him for weakness 40pts he heals for 50pts.
Yeah, I did. That was kind of horrible!
(also Rei- ajsjdhkasjldhlkasdkljfhadlfjkasdkfhasjkdhnfjkasfa why did you have to post that demo as public you could have added the judges as testers arrrrggggh)
(also Rei- ajsjdhkasjldhlkasdkljfhadlfjkasdkfhasjkdhnfjkasfa why did you have to post that demo as public you could have added the judges as testers arrrrggggh)
I didn't really come to think of that sort of option. I dunno if it would've been allowed or not, either.
Anyway, can't really help it now anymore, though I guess we could shoot down the current download link?
Anyway, can't really help it now anymore, though I guess we could shoot down the current download link?
I already made it testers-only.
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