• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Meanwhile...

  • Puddor
  • 09/06/2011 10:38 AM
  • 322 views
-all savepoints now heal each character individually rather than using recover all: entire party due to it only healing active members
-Graphical Glitches in Forest of Despair fixed including strange turns
-Might have mentioned this, but there is now a 'to airport' and 'airline terminal' scene, and a entire overhall of the Airline terminal is underway.
-Ochu adjusted slightly
-Propagators adjusted slightly
-It is now possible to save in the town of Miehlebin and the fields of Glaciera (new save points added to both areas)
-Levi can now throw rocks if he happens to end up without his gun and you happen to forget to give him some materia to compensate (no graphic- I'm not touching any of the battlers in this game)
-Passability issues related to the Stations now fixed
-Plans have been made for introductory sequences before the Reactor mission, however the first section of the game is about half an hour on average without a single battle so I don't like the idea of extending it further (although it is possible to fight Levi in the Alley next to Kumo's house)
-also might have mentioned this, but it is now possible to use the elevator at anytime to reach the ground floor.
-Screentone changes in the Forest of Despair are fixed
-better transition from the Reactor to the Town Square and more insight into characters
-Text boxes fixed for the first Shadz/Levi/Kumo dialogue sequence and Shadz graphic suddenly turning naked again also fixed
-Point in the dialogue where Shadz is refered to directly as Shadz rather than \n fixed.
-Other escape codes added and fixed up
-Also might've mentioned this before, but meeting Quistrell on the plane is now necessary to guarantee obtaining Fire materia. Seat and passability issues now forcefully fixed. I'm thinking about adding more detail in the air plane and making it possible to fight a harder version of Biggs and Wedge by finding Kumo Motion Sickness tablets and getting him into the party. But that has been on the cards since 2+ years ago~ Motion Sickness tablets are still in the coding for a number of battles.
-Ochus are now encountered in less areas less often.
-Mapping glitch on the world map fixed and minor adjustments. As always. Constantly improving dat world map.
-Movement and animations added to a Kumo/Miri/Levi cutscene. Kumo now actively reacts to the dialogue he's given. Mainly because I had all of his reactions commnented into this scene for some reason when it was written and I suddenly realized I had graphics for most of his moods. Oddly enough I don't have a normal dress single-hand-on-hip graphic for him, but I do have one of him spouting unrelated nonsense and posing as a teapot. Go figure.

Probably will do more work before the day is done :3