• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

Tags

Posts

No Balthier OR Bartz?

I'm sad now...
This sounds so epic.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
You know, you're probably being sarcastic, but thanks for saying so anyway. Sarcasm is encouraged :D.
Uhh.. The title screen I have for this game is different.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
@Dezz123: Yes, the demo version doesn't have the updated titlescreen because I hadn't finished it at that point in time. The demo was released back in July- a lot has changed since then.
@Vanisher: If this game didn't have Squall, it wouldn't exist. If I make an FF fangame Squall's going to be in it.
No questions asked :D.
Oh, okay then. And Squall is great :D. This game is funny
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Thankyou ^^
I found a Glitch, when you go to the place after the bus stop i defeated sepherophs robot and walked into the Gypsy's tend and became squal, i left that place and walked back in and the same cutscene happend over and over again with 2 squalls hahaha.
Also when i'm in the arcade and Squall and Tifa ditches Cloud, i walk out to that city and it says it can't find a certin song and i get an error, i chose FF8 as my music btw.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Both of those issues were mentioned in 'Demo Info' I'm pretty sure. The reason it can't find a music file is because that scene wasn't completed. And that cutscene...I forgot to turn on a certain switch. I was in a hurry to release the demo and I'm sorry for that. Those scenes are pretty much redone now, heh :/
Oh so i can download it now and it's fixed? :D
I just read the whole demo inforation and can't find it either. :(
I just read the whole demo inforation and can't find it either. :(
Puddor
if squallbutts was a misao category i'd win every damn year
5702
No, the demo hasn't been updated. I will be posting a new one very soon, just need to polish up some graphics.

'After you start playing as Levi, don't go up the stairs in the Wonder Circle. Just don't. You'll crash your game. '
That's for the music file.
As for the scene repeating...
'you could enter the fortunteller again when in control of levi, the whole scene will repeat again. '

I'm sorry, I would've fixed the demo but I restarted work as soon as it was released and the demo seen here basically doesn't exist anymore. Everything up to getting to the Subway has been redone. I couldn't find a decrypter so I could fix the bugs in this demo, so I'm just going to release a new one.
I aim to have it done by next week. Stay tuned.
Ty very much for this information, and the descriptive information, sorry for the double post too i accedently clicked the post button twice haha.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Wow, thankyou very much ^^. You're right, I'm Australian.

Don't worry about the double post I did that the other day too D:.
your game looks like it has a lot of heart, i like that :)
keep up the good work!
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Thankyou booble ^_^. Even when doing (meant to be) non-serious fan games, I can't bring myself to do them half-assed. I'm just not like that.
(My motto: go hard or don't bother :d)
(My motto: go hard or don't bother :d)

That's what she said. XD