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Small Updates

I've been doing a few updates lately, namely making some code more simplified (I had quite few common events that were causing choppy movement, at least on my computer), changing the graphics to CRT, changing how UFOs are handled, changing the forage mechanics, simplifying Alchemy (it was always a powerful yet difficult mechanic) and making it run much more smoothly. And so on, I think I fixed more than a few glitches along the way, particularly movement glitches.

I had a Pathfinder .dll awhile back from when the old DynRpg system accepted such things, but ultimately I wound up scrapping because it didn't work with the new one. So whenever I find them, I'm having to delete Pathfinder comment code.

I also wanted to have the Void world operate on a timer rather than the time of day. Void world now should have no day or night (it's effectively a world where time has stopped), but should instead erase the party with negative energy if they stay out too long. It did this before, but there was basically no warning.

Currently, I'm working on connecting the tunnels in one map, and looking over random stuff.

There were other updates, and there probably will be others. I am writing an Oracle of Tao novel, so as things occur to me, changes might reflect in the game.