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The Oracle of Tao Let's Try Episode 1 - Let's Give It A Try

  • Xenomic
  • 08/12/2013 02:11 AM
  • 1277 views



Not going to promise to get through the entire game, or even back to where I originally was, but this is a start for now...

Posts

Pages: 1
Yeah, I wouldn't blame you if you didn't get through. Either through frustration from something, or just the sheer length of the game. And I don't don't your "expect some harsh criticism." But at least you're doing a good job showing where you're coming from and not a totally out of left field, comment where I don't see what you're seeing. I prefer this to your review.

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Yea, it would be different. I think Pepsi was the one who gave me a better title screen, and from there I tinkered with the menu.

Yea, it would be nice to have voice and text. I had text that paused mid-line though, so I had to splice two sound clips together using Wait. In the rare event it covers the entire box, I could remove the wait, I suppose (though, it will look inconsistent, since the stuff before has the pause).

Okay... so, the version you're playing isn't the most recent. I've gone through about ten font updates since then, and the main font is an ugly (but easier to read) golden-brown color.

Ambrosia (pronounced Am-brose-ia) means "the food of gods", which is theme naming since her mom is named Manna (that crappy bread they ate when Moses was wandering in the desert). But of course, the purpose of the name is moot, since you can rename her.

Yea, that's right. 255 speed is the standard (except for Aqorm and Lilith, which are fast hitters, you also have Michael too, but I'm gonna dummy that out). You can boost stats with stat seeds though, but I think stats revert with each level up (but Michael doesn't level normally (he levels HP when at low HP, MP when he's out, and STR, MAG, DEF when he uses alot of Fight, Magic, Defend respectively) so that's why I'm dummying the 255 so you can use Agility seeds on him). You can however find rare equips that give you faster than normal speed. The purpose of this was to give a standard rate of ATB charge rather than having you too slow for enemies then suddenly too fast.

I will see if I can make the menu faster, maybe I'll do teleport instead? I just wanted a smooth sense of moving from one to another, but yea, I can make it faster. Lol, so much for making it through the game without saving. Due to the gameover system (it starts once you get the Tent item), it is technically possible I think, but the game has to be massively cut in grind time taking shortcuts, because it's difficult to do so in one sitting.

Yea, it does look huge even with adding more people/buildings. Well, I want to keep the people intact, but... maybe I'll see what I can do about it. Kushiyama will likely stay the same size because it at least is broken up into walls. But I might chop Kushiyama into smaller sections visually. Okay, I've managed to cut out 15 from the width and 10 from the height of Opening (empty space). It's still massively huge but you don't get the sense of wandering half the screen without interacting with anything. And I fixed the thing where the houses up top aren't interactable (I'd assumed you couldn't get to them).

Are you telling me you don't like pink on pink? I'm shocked. Wait, what "wasn't supposed to happen" for the system settings? I don't notice. Ohhh, yea, it should revert to the last text type, instead of starting from the top.

I'm gonna tweak some of the basic settings, and release an update soon. Like maybe today or tomorrow.
Pages: 1