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WeaponBirth: Ferrum Anima
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You know something attacks when the screen spins and swirls like this.
Specular component added.
Took me forever to get a kitty inside a temple to say hello.
Doors take you to inside the giant wall.
I fixed little problems with my normal map shader.
This one makes it easier to see the idea behind normal mapping.
Sun component of normal and texture shading.
Set your skills to the action slots.
Displays how your stats are effected by your equipment.
Equipping yourself.
Status screen.
Item menu.
Save menu.
Next, we handle harder terrain for the movement system...
Over 900!!! frames a second, I moved the project to my desktop.
Hello, world!
Engine mark 2.
Dialog box.
Working on the skill assignment screen.
Completed the full status screen.
Completed the mini-status boxes.
This is only a map system test for movement/collision.
A spare terrain block version of Gray Rock.
Menu system under construction.