hey, thanks for the review! "perversely fascinating" was what i was going for, although i sorta wish i had spent a little longer on interactions and things: part of the idea was that i liked running around rpg towns and things and didn't like battling endless green slimes to do do, but in retrospect some more varied puzzles/sidequests could have helped remove the feeling of endlessly pressing z to talk. also i approve of dada-based rating systems