Add Review
Subscribe
Nominate
Submit Media
RSS
Update: Peek at the New Features. Suggestions Welcome!
MakoInfused- 09/23/2010 12:30 AM
- 5047 views
Demo Game
Well, aside from working on the full game-- I've also went back and updated several parts of the demo. I noticed some minor (and major) glitches and decided to fix those. I don't have a list of any changes since at this point in development I don't think it's of any use. The game is constantly evolving and everything is changing, so a lot of the smaller problems will likely go unfixed.
The latest version is "V3.00f", at least for the time being :). Since I will continue to support the demo for another 2 months, or somewhere in that realm.
Full Game
So if there is anything you would like to see, please let me know. Without further adieu; here is a list of the features that you can expect to see in full game:
01. Mouse compatibility will be increased (100%) - You will be able to use the mouse for walking.
02. Redone battle system (70%) - There will be a CBS that will mimic the default, but with a lot of extra features. It will still try to be as simple as possible.
03. Most Items will be redone (50%) - This includes items in and out of battle. (Suggestions are particularly welcome)
04. Hero stats redone (100%) - the "Powerlevel" system that was in the game has been recreated, and I've basically abandoned the way RPG Maker makes use of stats. The Powerlevel stat is representative of your overall power and it can change dynamically in battle through the use of commands, making you weaker or stronger. This means that your characters strength will change DURING battle.
05. Rebalancing of scenes (20%) - The pace of the game needs to be heavily improved, as it is a bit slow in the beginning. Therefore more battles will be added.
06. New enemies (0%) - This includes random enemies, optional bosses, and mandatory bosses.
07. New minigames (0%) - I'm looking at 3-4 more at this point.
08. New story (40%) - The game will be completed with this next major release, therefore, it will continue the story to the end of the Saiyan Saga.
09. Graphics overhaul (15%) - Battle animations, Battle backgrounds, and Maps will be improved graphically.
10. Custom menu system (54%) - The menu will now be a custom one that I created for this game.
11. More custom systems (25%) - You can expect more custom systems, which I won't discuss as of right now.
Overall Completion: 65%
More information will come with the next blog, while these are all of the changes; I have yet to release the details in full. So you can expect more thorough explanations, and screenshots of what's to come once I develop everything more. The next update will most likely be in about a month, as I still have a lot of work ahead of me ( frowny face)-- so don't hold your breath.
I'll now be taking suggestions in this blog.
Well, aside from working on the full game-- I've also went back and updated several parts of the demo. I noticed some minor (and major) glitches and decided to fix those. I don't have a list of any changes since at this point in development I don't think it's of any use. The game is constantly evolving and everything is changing, so a lot of the smaller problems will likely go unfixed.
The latest version is "V3.00f", at least for the time being :). Since I will continue to support the demo for another 2 months, or somewhere in that realm.
Full Game
So if there is anything you would like to see, please let me know. Without further adieu; here is a list of the features that you can expect to see in full game:
01. Mouse compatibility will be increased (100%) - You will be able to use the mouse for walking.
02. Redone battle system (70%) - There will be a CBS that will mimic the default, but with a lot of extra features. It will still try to be as simple as possible.
03. Most Items will be redone (50%) - This includes items in and out of battle. (Suggestions are particularly welcome)
04. Hero stats redone (100%) - the "Powerlevel" system that was in the game has been recreated, and I've basically abandoned the way RPG Maker makes use of stats. The Powerlevel stat is representative of your overall power and it can change dynamically in battle through the use of commands, making you weaker or stronger. This means that your characters strength will change DURING battle.
05. Rebalancing of scenes (20%) - The pace of the game needs to be heavily improved, as it is a bit slow in the beginning. Therefore more battles will be added.
06. New enemies (0%) - This includes random enemies, optional bosses, and mandatory bosses.
07. New minigames (0%) - I'm looking at 3-4 more at this point.
08. New story (40%) - The game will be completed with this next major release, therefore, it will continue the story to the end of the Saiyan Saga.
09. Graphics overhaul (15%) - Battle animations, Battle backgrounds, and Maps will be improved graphically.
10. Custom menu system (54%) - The menu will now be a custom one that I created for this game.
11. More custom systems (25%) - You can expect more custom systems, which I won't discuss as of right now.
Overall Completion: 65%
More information will come with the next blog, while these are all of the changes; I have yet to release the details in full. So you can expect more thorough explanations, and screenshots of what's to come once I develop everything more. The next update will most likely be in about a month, as I still have a lot of work ahead of me ( frowny face)-- so don't hold your breath.
I'll now be taking suggestions in this blog.
Posts 

Pages:
1
I also got an error with the new version '' a violation in 6720696D occured at 6720696D in Read '' help, any soultion
Thanks for the question; come to think of it-- I'll post that on the blog itself! Each item will have a percentage next to it, and I'll post the overall completion amount at the bottom. I hope that helps ;).
and then when you click okay on that error box you get another error '' 6F6E2061 occured at 6F6E2061 '' then the game just crahes , sorry for the triple post
Hmm...when does the problem occur? I'll take a look at it tomorrow; sometimes I have to try it on different computers because it works on mine, but doesn't on other computers. I'm sorry to hear that though...
right when you begin playing you click on the game icon and then the game crashes i'll re-download it and try again
EDIT - i tried downloading again it wont still work then i updated my computer updates and still wont work then i even finally tried on my other laptop but same problem hope you get around into looking at the problem, your update blog made the game seem a lot better
EDIT - i tried downloading again it wont still work then i updated my computer updates and still wont work then i even finally tried on my other laptop but same problem hope you get around into looking at the problem, your update blog made the game seem a lot better
No...unfortunately I can't figure out why you're getting that problem at all. I've tested the game on my other 3 computers and had no problem. In addition, I've asked 2 beta testers to try it out and they also had no problems with it. The one tester just told me about some bugs, so I'll be fixing all of that soon (again). I'm going to hope that one of those fixes your problem too...but I have no idea what's going on to be honest with you.
Just give me until tomorrow, I'm going to be uploading the new version with the bug fix-- and hopefully might fix your problem along the way.
Don't get the wrong idea though, the list of new features ISN'T for the demo, it's for the full release which will be available in about 2 months... I'm sorry if you misunderstood-- I've revised the blog to make that clearer.
Thanks for the interest in the game-- and your patience. Clearly I'm going to need to do more much extensive bug tests with the full release.
Just give me until tomorrow, I'm going to be uploading the new version with the bug fix-- and hopefully might fix your problem along the way.
Don't get the wrong idea though, the list of new features ISN'T for the demo, it's for the full release which will be available in about 2 months... I'm sorry if you misunderstood-- I've revised the blog to make that clearer.
Thanks for the interest in the game-- and your patience. Clearly I'm going to need to do more much extensive bug tests with the full release.
how come worked perfectly and all of a suddon doesnt oh well guess i'll wait it out
EDIT - i got it working
EDIT - i got it working
i fixed my problem , my internet explorer verison was 7 and i just recently upgraded to Internet Explorer 9 Beta version and now your game works on my laptop how is your game related to working based off my internet version though ?
The easiest answer I could give you is: "I have no clue". However, that's not enough for me, so let's examine the problem.
Well, the "Internet Explorer" is tied to the "Windows Explorer" (try typing in a website in your windows explorer and you'll see), and that is usually associated with looking for files. Since we know that RPG Maker doesn't function on the Mac, it's safe to assume that it uses built-in windows utilities for some things. So it IS possible that windows explorer is used in some way when the game searches for save files. I'm not really 100% sure, but an educated guess would leave me to believe that this might be the cause of your problem!
I'm glad to know your problem is solved, that's cool that you took the initiative instead of just waiting for me to find a solution! Anyway, I'll still be releasing version "g" later today, with some minor bug fixes.
Well, the "Internet Explorer" is tied to the "Windows Explorer" (try typing in a website in your windows explorer and you'll see), and that is usually associated with looking for files. Since we know that RPG Maker doesn't function on the Mac, it's safe to assume that it uses built-in windows utilities for some things. So it IS possible that windows explorer is used in some way when the game searches for save files. I'm not really 100% sure, but an educated guess would leave me to believe that this might be the cause of your problem!
I'm glad to know your problem is solved, that's cool that you took the initiative instead of just waiting for me to find a solution! Anyway, I'll still be releasing version "g" later today, with some minor bug fixes.
post=203739okay i'll make sure to download g as well
The easiest answer I could give you is: "I have no clue". However, that's not enough for me, so let's examine the problem.
Well, the "Internet Explorer" is tied to the "Windows Explorer" (try typing in a website in your windows explorer and you'll see), and that is usually associated with looking for files. Since we know that RPG Maker doesn't function on the Mac, it's safe to assume that it uses built-in windows utilities for some things. So it IS possible that windows explorer is used in some way when the game searches for save files. I'm not really 100% sure, but an educated guess would leave me to believe that this might be the cause of your problem!
I'm glad to know your problem is solved, that's cool that you took the initiative instead of just waiting for me to find a solution! Anyway, I'll still be releasing version "g" later today, with some minor bug fixes.
are you going to be releasing that versio G today yesterday you didnt but i take it you needed to catch up on things .
Well, unfortunately-- there is a pretty major bug in the game. This has forced me to take the download down temporarily while I fix the problem.
UGH! At this point, I hate that demo-- I wish the full version was done already, then I wouldn't have to fiddle around with the demo anymore. Well needless to say this definitely delays things for me. I will release "g" once I fix the problem, I won't recommend playing the game past the World Tournament, because it could permanently screw your save file. All I know at this point is that I will work on the solution to this problem and at the latest it will be rereleased sometime next week.
Sorry :(.
UGH! At this point, I hate that demo-- I wish the full version was done already, then I wouldn't have to fiddle around with the demo anymore. Well needless to say this definitely delays things for me. I will release "g" once I fix the problem, I won't recommend playing the game past the World Tournament, because it could permanently screw your save file. All I know at this point is that I will work on the solution to this problem and at the latest it will be rereleased sometime next week.
Sorry :(.
Well, I've finally gotten around to playing the latest version, and so far I'm happy to say that I haven't found any bugs. I'm having quite a bit of fun with the game and I'm looking foward to the full version, keep up the good work :D
Edit- Alright, I found a glitch. When fighting Piccolo all your physical attacks do a huge amount of damage. I'm not sure if it was because of the equipment I was wearing or what, but even the normal punch attack did over 700 damage.
Edit 2- Same thing seems to be happening with Junior Saibamen, but not Pterodactyls. Not sure if any of these are in the full game or not, but I figured I should report them anyways :P
Edit- Alright, I found a glitch. When fighting Piccolo all your physical attacks do a huge amount of damage. I'm not sure if it was because of the equipment I was wearing or what, but even the normal punch attack did over 700 damage.
Edit 2- Same thing seems to be happening with Junior Saibamen, but not Pterodactyls. Not sure if any of these are in the full game or not, but I figured I should report them anyways :P
@Oloeopia
Thanks, yeah they won't be a problem in the full game-- because the full game uses a completely different battle system makeup. But thanks for the reports. I know about the bugs, but being that I work alone-- I thought it would be pointless to go back and fix the battle system; the full game is now my priority. Thank you though!, I also responded to your post on the main page, let me know if you're interested.
Thanks, yeah they won't be a problem in the full game-- because the full game uses a completely different battle system makeup. But thanks for the reports. I know about the bugs, but being that I work alone-- I thought it would be pointless to go back and fix the battle system; the full game is now my priority. Thank you though!, I also responded to your post on the main page, let me know if you're interested.
Pages:
1










