The idea behind the game is setting up a single quest to be a bite sized episode with beginning, middle, and ending. It'll turn out like this: accepting of a job, dungeon crawl, climax, and then resolution.
The narrative is split into story arcs that are self contained. Each chapter has its own beginning, middle, and end.
The game is light-hearted with some pop culture references here and there. I like to throw in a lot of jokes. But while comedy is present at most times, drama is put in during appropriate moments.
The gameplay is like any other RPG. You fight battles, solve puzzles, dungeon crawl, and kill bosses. To spice things up, there will be additions to these elements.
Presently, the game is in RPG Maker VX, but the project is slowly being transferred to VX Ace.
The narrative is split into story arcs that are self contained. Each chapter has its own beginning, middle, and end.
The game is light-hearted with some pop culture references here and there. I like to throw in a lot of jokes. But while comedy is present at most times, drama is put in during appropriate moments.
The gameplay is like any other RPG. You fight battles, solve puzzles, dungeon crawl, and kill bosses. To spice things up, there will be additions to these elements.
Presently, the game is in RPG Maker VX, but the project is slowly being transferred to VX Ace.
Latest Blog
- Production
- Pladough
- RPG Maker VX
- RPG
- 03/12/2010 02:00 AM
- 07/14/2012 06:27 AM
- N/A
- 89520
- 21
- 460
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