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Looming Spire Notes - Relics
- narcodis
- 02/28/2019 05:15 AM
- 6168 views
Let's talk about Relics
In the Looming Spire, the hero will come across lots of unique and useful gear. Equipment for protection, rings and helmets for combat utility, and magic runes that allow the user to cast magic. The hero will also find what are known as Relics, which are unique tools that allow the hero to perform unique abilities outside of combat. Once equipped, the player can press SHIFT to use the Relic. Some relics can't be equipped, but will provide passive benefits.
Let's get into it, shall we?
Charge Boots Take off at amazing speeds! With the Charge Boots equipped, hold down the SHIFT key to build power. Release the button to get sent flying! The Charge Boots allow you to fly past crumbling bridges, and break straight through certain barriers. |
Cloner Prepare to meet your match! Literally. With the Cloner, the Hero can magically fabricate a statue-like facsimilie of himself. The statue can be pushed and pulled, and used to weigh down switches or block enemies. |
Truesight Stone See what the eyes can't! With the Truesight Stone equipped, pressing the SHIFT key will reveal all hidden passages in the room. |
Swim Gear Get your sea legs moving! No need to equip this one. The Swim Gear allows the hero to enter into pools of water at designated swimming entrances (i.e. stairs) with a press of the Z key. Use this relic to access previously unreachable areas. |
Climbing Gloves Finally! With the Climbing Gloves at your disposal, climb any wall! Simply walk up to a wall and press the SHIFT key while the relic is equipped, and begin scaling the wall. Use this to climb up and down platforms, scale across into unreachable areas, and avoid traps and enemies! |
In the game, there are twelve relics in all. We covered just under half of them here in this blog. Some of the other relics have various effects like making monsters ignore you, giving you a shield against environmental hazards, or teleporting you to the beginning of the room.
There are also ways to combine the functionality of certain relics. One notable such instance is using the climbing gloves to climb down into water, allowing the hero to swim in water inaccessible otherwise!
Thanks for reading!
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This looks so fun. Will any wall be scalable with the climbing gloves or is there some indicator?
author=dragonheartman
This looks so fun. Will any wall be scalable with the climbing gloves or is there some indicator?
Any visible wall tile you can reach, you can climb.
I'm loving the work you're putting in man! Definitely looking forward to this one, keep it going! :)
Your presentation is top notch here. This sounds like a bunch of interesting ideas. Wall climbing is something of a novelty in rpg maker waters!
Heeey, this is a really interesting looking game! It kind of reminds me of Ys, with it taking place in a big tower and having all these relics that grant you abilities 'n stuff! Definitely keeping my eye on it!
author=Cap_H
Your presentation is top notch here. This sounds like a bunch of interesting ideas. Wall climbing is something of a novelty in rpg maker waters!
no you need the swim gear for rpg maker waters. says so right there.
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