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Seeking beta testers!
- PepsiOtaku
- 01/09/2012 02:50 PM
- 3277 views
The title says it all. The latest sidequest is just about done, so I'm looking for about 5 people to test the latest version and provide me with a decent write up of what you didn't like or think should be improved upon (difficulty, etc). I'm mainly looking for feedback for the battle system since the plot is basically the same aside for some dialog fixes. Upon signing up, I'll PM you the link to the beta at some point this week.
Most importantly, you'll get included in the opening credits in the next release!
1. NEIN
2. MrNemo
3. sven
4. Paulman
5. fredo
Most importantly, you'll get included in the opening credits in the next release!
1. NEIN
2. MrNemo
3. sven
4. Paulman
5. fredo
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author=NEIN
I would like to volunteer as beta-tester, but you should know that this would be a first for me.
Great! It should be pretty simple. Play the game, jot down notes of likes/dislikes and let me know what they are via pm or whatever. The lengthier the better (because it helps me), but do what you can!
No Timeframe. Make it whenever you have time! I'll be adding in 1 or 2 more sidequests while people are playing the beta (see previous blog entry), so no rush.
Count me in. Although it's my first time in beta-testing, i'd be happy to do it. I attend AudioVisual Arts school, with videogames my priority, so i hope i can be helpful. It will be a good practice for me too :)
Very cool Paulman. I've added you to the list.
Quick progress report:
-Added numerous new battle animations & fixed some skills
-Fixed some really bad albeit rare bugs with Airship (world) to Airship (inner) teleporting
There's a few other things I want do do before releasing the beta, but it will be ready either Sunday or Monday.
There's still space for at least one more beta tester! Any other takers?
Quick progress report:
-Added numerous new battle animations & fixed some skills
-Fixed some really bad albeit rare bugs with Airship (world) to Airship (inner) teleporting
There's a few other things I want do do before releasing the beta, but it will be ready either Sunday or Monday.
There's still space for at least one more beta tester! Any other takers?
Quick update: Ran into a couple non-ej related setbacks this weekend (had to switch webhosts, had an sd card get corrupted that I needed to recover data from)... but the beta is still coming! I finished that sidequest last night, so there's just touch-up type things I want to do before getting the beta out. I'll aim for Wednesday Friday this time.
I enjoyed the last release, but I'm looking forward to the battle system changes. The last version was fun but a little blah when it came to battles. I'm looking forward to seeing what's changed. I could give it a go and beta if you'd still like a fifth.
fredo, I've added you. I hope people in general will be happier with the battle changes. Some might still find it blah though because the skills themselves aren't too technical. One of the biggest changes has been making each party member "useful" by giving them a variety of skills, and making each person unique in some way.
One decision I actually decided against was changing the effects of the core element spells (ex. making "Water" effect all enemies instead of 1, or making "Earth" cause Blind or Stone). One of the main battle styles I wanted to go for was having enemies weak to some elements and resistant to others, so throwing in status ailments on top of that would almost be too much for those spells. What I did do was create physical skills that either hit all enemies or cause some kind of status ailment.
To give you a better idea, Val was kind of the weakest link before because Ice spells aren't always powerful. I gave Val a reaping type attack that has a 20% chance to kill an enemy (excluding bosses), and an MP absorb spell, so you'll be able to buffer her MP while dishing out possible lethal attacks.
One decision I actually decided against was changing the effects of the core element spells (ex. making "Water" effect all enemies instead of 1, or making "Earth" cause Blind or Stone). One of the main battle styles I wanted to go for was having enemies weak to some elements and resistant to others, so throwing in status ailments on top of that would almost be too much for those spells. What I did do was create physical skills that either hit all enemies or cause some kind of status ailment.
To give you a better idea, Val was kind of the weakest link before because Ice spells aren't always powerful. I gave Val a reaping type attack that has a 20% chance to kill an enemy (excluding bosses), and an MP absorb spell, so you'll be able to buffer her MP while dishing out possible lethal attacks.
Not every solution is fit for every game. If changing the spells wasn't right, it wasn't right. Sounds like you thought it through and gave the game skills that fit with your vision but add a little variety, and that sounds like it might be just what the doctor ordered. I look forward to trying it!
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