New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Affection Level

In terms of how the "dating system" will be handled in the future, I've decided to implement something similar to that of the support system present in the Fire Emblem series.

The player will find items that raises the happiness stat of the girls throughout the quest. Once you have a girl's happiness stat above a certain value, an "affection" conversation will become available. These conversations will further develop the characters relationships in terms of the story, and in terms of gameplay, will boost their stats. Viewing an "affection" conversation will raise their "affection level", and a maximum of 5 levels can be achieved. With each new level, a new conversation will be available for viewing that will act as a sequel to the previous one. Also, the stat increase will also stack with each passing "affection level".
Reaching a level 5 "affection level" will mean that the two will finally become an official couple and alter the ending depending on who gets the level 5. Reaching level 5 will also mean that the two characters will be able to learn a cooperative tech that is unable to be obtained any other way.
The items that raises happiness will be scarce. In other word, it will be impossible to score level 5 "affection levels" for all the girls.
Sacrifices will have to be made. This also makes the game more interesting, as different "affection level" combos yield different stats for the characters.

For example:

let's say that there is only enough affectionate points to get one person to level 5, or two people to level 2 or four people to level 1.

If the player decides to boost Hayate x Hina to level 5, this will happen
Hayate will boost the HP of Hayate and Hina 5 levels.
Hina will boost the rate of fire of Hayate and Hina 5 levels.
They will learn their ultimate cooperative tech.

If the player decides to boost Hayate x Nagi to level 2 and Hayate x Sakuya to level 2, this will happen
Hayate will boost the HP of Hayate, Nagi, and Sakuya to level 2
Nagi will boost the SP of Hayate and Nagi to level 2
Sakuya will boost the Attack of Hayate and Sakuya to level 2
No one will learn any new techs.

Different combos of "affection levels" will yield very different stats.
For example
2,2,1
2,1,1,1
1,1,1,1,1
4,1
etc.

Posts

Pages: 1
I love systems like these. It really helps the player pick which character they want the protagonist to spend their time with.

A few questions:
1) Is the player going to be informed of this system? Can they view how close they are to each girl, similar to Fire Emblem listing ABC supports?

2) Suppose I really like one girl, but another girl is kinda cool too. If I kick a point towards the other girl, will that bar me completely out of a level 5 relationship with the girl I like?
Looks fantastic! Glad to see it will have an actual effect on the gameplay, and the combo system seem reasonable. But going for the 5 with 1 girl will be probably the best (gaining tech and seeing all dialogues), so considering i'll have to do that few times, there won't be occassion for combo-experimenting.
It surely will add to the replayability (i don't remember how many times i've beaten FE just for support conversations.
But will the onversation kick in the moment you give the gift, even in the middle of dungeon?
@Slashandz
Thanks, I tried to come up with a system that not only builds the relationship between the characters, but also is fun and has depth.
1) Yes, you will be able to see the level of affection between Hayate and the girls in the menu. The happiness stat needed to unlock a conversation will not be revealed explicitly in game, however.
2) I have not decided upon that yet. Most likely, if a level 5 affection level is achieved, there will be still enough happiness items left to get another relationship going that is lower than level 5, but that's it.

@Szacun
Thanks, and yeah, another one of my goals with this was to create replay value. The support convos in FE added mad replay value, and was also very fun to collect and see, and at the same time, further developed the characters personalities, relationships, and history. I'm a huge fan of the system, which is the reason I wanted to do something similar.
Pertaining to your question,
I don't know if you played Tales of Symphonia, but it works similar to the affection-raising "rings on the overworld". Since the conversations are area based, you will not be able to initiate them suddenly in a dungeon, etc. When a conversation is unlocked, a ring will appear on the overworld, go into it and you will be prompted whether to view the specific conversation or not.
Pages: 1