Presentation is basically 95% done. Still have a few little niggles ("information" part of the status menu needs some loving, etc.) but, well... yeah. I added an option in the System menu that lets you choose whether or not your skills are auto-sorted in-battle, and it's enabled here. (You can equip eight of your learned active skills at a time.)
This optional boss is, of course, harder if you don't already know what the lions resist/use/etc. Of course, that doesn't stop them from using F***ING ENFEEBLE asklfnaklsdngklasnglsagljasgljasdgljsaggasdlnglsajkg. Enfeeble, if you don't realize it by watching, locks you out of our weapon attacks (aside from the normal attack). Yeah. Lun has a passive "hit me please" skill equipped that makes enemies just love to Enfeeble her... even though it's a physical attack that does awesome anti-Creature damage. Grrrr.
Mmmm. Lion meat. They'll drop a really good healing Gem in the actual release; I was just testing for difficulty in this case.
EDIT:
Fun code romp go-go-go sparrow blade!
def sorted_combat_skills
mysidia = combat_skills; rydia = []; leviathan = []
for mystic in mysidia do rydia.push(mystic.id) end
rydia.sort!
rydia.each { |i| leviathan.push($data_skills[i])}
return leviathan
end
Smexy presentation. I was messing around with Melody and never figured how to get rid of the Turn Rows at the top left as I didn't deem them necessary. I like their custom icons and the Status Screen.
I like it, but I think while there are no attack animations the enemy's part of the screen is too static. I think maybe a really tiny hint of swirly background would fix this, but there seems to be an overwhelming hate for that around here.
Interesting observation! Perhaps I should add a split-second attacking/casting animation instead of a swirly background? There will be a swirly background, but only for specific boss battles.