Well, I spent the last two days making the crafting system and it's now fully functional.
It lacks polish, and it's not 100% complete (I still have a few simple things to do) but hey, it works!
It's a simple system, and really easy to edit, and it works pretty much exactly as I described in the previous blog post. If anyone wants to see how it works (and/or use anything for their project) I could release a demo of it.
Here's a screenshot;
Pictured: about 200 conditional branches (urggh)
I also encountered a strange bug while working on it, when I was using a shop to get items to test stuff.
Pictured: wat
I'm listening to Madder by Groove Armada. Rayman 3 was a great game, and a great series. (fuck rabbids)