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Retro Fatale - The making of

  • Hexatona
  • 05/09/2010 10:28 PM
  • 2260 views
Usually, whenever there's a push for some kind of game to be made on the site, I don't participate because I don't have any ideas for games rattling around in my head. This one was no different, but a few days after it started, I suddenly really wanted to make a text adventure game, and so I went about learning Inform 7 when I had a spare moment. What I learned intrigued me, since it's actually very easy to get a few rooms up.

So, I just started with the first thing that popped into my head, and then the next thing, and the next thing. Everytime I got stuck, (the syntax can be especially picky sometimes - I almost wish it was a real language instead) i would look at the provided examples.

After I was about half done making the rooms, I finally decided to seriously look at all the items I had just made up on the fly, and decide what else I should have. about halfway through the making of the whole game, I settled on the puzzles.

By far the most trying thing was character interaction. I really tried to make the characters be as interesting as possible, and interact in interesting ways. mostly, this is achieved by the "ask someone about something" command, but a couple fo times you get funny reactions by giving things to people. Also, people say things out loud, in their sleep, or follow you around.

I have a new appreciation for how complicated these games can get, although many aren't that complicated.

I also wanted to make the game easy, in the sense that the puzzle progression is fairly linear, and there are many places you can get hints for each puzzle.

Overall, I learned a whole whack of things making this game. I think it's fairly impressive for a first attempt EVER at making a text-adventure, and I tried really hard to make it so that there was no way to sequence break. I even included multiple endings! And there's only one place to die! I hate it when you die too often in these games...

Anyway, if you play it, I hope you try to beat it without looking at the walkthroughs first, it's much more fun.

Posts

Pages: 1
edchuy
You the practice of self-promotion
1624
OK, I downloaded it and am going to play it now.
edchuy
You the practice of self-promotion
1624
Just finished your game! I did have to cheat a couple of times I got stuck. The only thing I suspect sometimes don't work as its supposed to is if you use examine instead of x for some things.

I probably got the good ending, although I got a glimpse of either the bad or normal one as well. Expect a unrated review in the next few days.
Hexatona
JESEUS MIMLLION SPOLERS
3702
comment=29889
Just finished your game! I did have to cheat a couple of times I got stuck. The only thing I suspect sometimes don't work as its supposed to is if you use examine instead of x for some things.

I probably got the good ending, although I got a glimpse of either the bad or normal one as well. Expect a unrated review in the next few days.


do you mean that you got one ending and thought you saw text from one of the other endings as well, or that you saw pieces of the other endings in some of the walkthroughs?
edchuy
You the practice of self-promotion
1624
I did try something but didn't go through with that choice (there were some puppy eyes involved!).
Hexatona
JESEUS MIMLLION SPOLERS
3702
Ah, I see! I was just making sure I fixed the problem where you got one ending, and then after that got text from the other ending :P

Anyway, thanks for trying out my game! ^_^ I look forward to hearing what you have to say.
Pages: 1