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Of Mounts and well, cameos
Liberty- 07/13/2010 06:21 AM
- 646 views
So let me just say that with this project I'm going to try and keep up to date blog-wise, meaning that there are gonna be quite a few updates. Well, that's my aim anyway. I'm hoping to fly through this project quite fast and considering I started it two weeks ago now, I think I'm doing pretty good so far. For me, anyway.
My plan is to get the mapping out of the way first, then most database things (like extra items, skills, monsters and whatnot) and scripts, then the quests and lastly the story part of the game. Why set it out like this? Well, I've noticed that when I start a project with the intent of it being small it usually ends up quite large and convoluted because I keep adding new things to the storyline. Thus I've only given myself the general idea of the four plots - a few places I'll need to map and ideas for quests - but that's it. And I won't be dealing with plot points until after everything else so I'll have already completed the No Plots Here one and have three left.
Now as to what I've done lately?
I've been messing around with some of the scripts and customising them some more - which is kinda fun really. I've also added a new dungeon - the Meras Mountain, Cliffs of Faith - a mountain trail that is infested with all manner of nasty critters and brave pilgrims alike. It's looking pretty good so far though the layers and autotiles are a bit annoying at times. Did I say a bit annoying? I meant majorly annoying. It's one of the things I really hate about VX - it trying to be so friendly but falling flat on its figurative face.
Meras Mountain - The Cliffs of Faith
Despite that it's coming along well. I've also added a new 'system' where you learn spells from items - sure, 2K3 had that built in but you need a script for it in VX. Still, I've got it up and running mostly. Just need to find a way to stop magic spells from being learnt by those with no Mana - though I suppose it's like Katt learning Bolt X in Breath of Fire II - find a way to boost her AP and she can become a spell caster as well as a whacker of all things ebil. Actually, considering Health Nuts and Mana Nuts give their respective Maximum Raises to the whole party, never mind. It works the same way as a skill given to a mage, I suppose.
Last but not least, I require cameos. Give me your idea for an NPC of yourself and I'll slot it in somewhere. If you've an RTP-style VX sprite that you'd like as a representation then add that too. If not, you can just answer these:
Name -
Gender -
Race - (you can choose either human, elven, Nyu (cat person - usually warriors, berserkers, fighters), Gyu (think kobolds - usually rangers, trackers, infantry) or Usa (rabbit people - usually miners, teachers, writers).
Distinguished looks? General description of your persona.
Job - From guards to gardeners.
Personality -
Anything else - Quest idea/a line you want to say/shop/item giver?
If anyone wants to be an elemental, let me know, but there will only be a few NPC elementals all up so first come first served. Also, what type of element (Ice, fire, water, wind, earth, thunder, light, dark or neutral)?
My plan is to get the mapping out of the way first, then most database things (like extra items, skills, monsters and whatnot) and scripts, then the quests and lastly the story part of the game. Why set it out like this? Well, I've noticed that when I start a project with the intent of it being small it usually ends up quite large and convoluted because I keep adding new things to the storyline. Thus I've only given myself the general idea of the four plots - a few places I'll need to map and ideas for quests - but that's it. And I won't be dealing with plot points until after everything else so I'll have already completed the No Plots Here one and have three left.
Now as to what I've done lately?
I've been messing around with some of the scripts and customising them some more - which is kinda fun really. I've also added a new dungeon - the Meras Mountain, Cliffs of Faith - a mountain trail that is infested with all manner of nasty critters and brave pilgrims alike. It's looking pretty good so far though the layers and autotiles are a bit annoying at times. Did I say a bit annoying? I meant majorly annoying. It's one of the things I really hate about VX - it trying to be so friendly but falling flat on its figurative face.

Despite that it's coming along well. I've also added a new 'system' where you learn spells from items - sure, 2K3 had that built in but you need a script for it in VX. Still, I've got it up and running mostly. Just need to find a way to stop magic spells from being learnt by those with no Mana - though I suppose it's like Katt learning Bolt X in Breath of Fire II - find a way to boost her AP and she can become a spell caster as well as a whacker of all things ebil. Actually, considering Health Nuts and Mana Nuts give their respective Maximum Raises to the whole party, never mind. It works the same way as a skill given to a mage, I suppose.
Last but not least, I require cameos. Give me your idea for an NPC of yourself and I'll slot it in somewhere. If you've an RTP-style VX sprite that you'd like as a representation then add that too. If not, you can just answer these:
Name -
Gender -
Race - (you can choose either human, elven, Nyu (cat person - usually warriors, berserkers, fighters), Gyu (think kobolds - usually rangers, trackers, infantry) or Usa (rabbit people - usually miners, teachers, writers).
Distinguished looks? General description of your persona.
Job - From guards to gardeners.
Personality -
Anything else - Quest idea/a line you want to say/shop/item giver?
If anyone wants to be an elemental, let me know, but there will only be a few NPC elementals all up so first come first served. Also, what type of element (Ice, fire, water, wind, earth, thunder, light, dark or neutral)?
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