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This is my very first game. I just started this a couple days ago, and I have no idea how long I'll take to finish. Hopefully I'll understand RPG Maker XP to every extent by the time I finish this. Anyway, this game is about a girl who wakes up in the world of Ertinal, a land she doesn't remember. She will also wake up in Deralius, the world not unlike Earth in older times. Over the course of the game, you will meet interesting characters between both worlds, some helpful, others...not so much.

But at the end of the day, she does not know which is the real world. All she can do is try her best to figure it out.

Latest Blog

Minor edits, potential bug fixes, list what you think is wrong!

So given that right now making new stuff would be a bit of a challenge, I've decided to basically edit all of the old. Everything in the demo will be fixed and edited. So far I've done:

Changes to the dialogue, both major and minor. Some as simple as moving the placement of the words so nothing is cut off, some as big as changing what is said.

The side-quest in the first (and only for now) house you can enter in Ertinal would crash the game if you didn't have the required herb with you. This was due to a process that wasn't working properly, and has been dealt with accordingly.

I am so going to change the way you unlock that door in order to get the ultra-powerful lightning spell. Having to count objects in the main game does not equal fun if you are getting into random encounters.

Speaking of random encounters, I have doubled the average steps needed to get into one, so you should get into those far less often.

There was a bug in the Deralius Shopkeeper mini-game whenever this one character popped up. You couldn't get the item from a certain shelf due to the placement of the event. This has been fixed.

The bullies in the schoolyard moving too fast for you to do anything? No worries, now they are slower than molasses.

The beginning enemies (Daggers) I deemed too hard to fight. If your strategy involves using the fireball spell and an inordinate amount of luck, I failed to provide you with a good experience. Their Strength, Agility, and Health have all been lowered.

If there is anything I might have missed, or dialogue you thought was so bad that it hurt to read, let me know.
  • Cancelled
  • MKID232
  • RPG Maker XP
  • RPG
  • 08/05/2010 10:47 PM
  • 06/10/2012 04:36 AM
  • N/A
  • 205002
  • 8
  • 405

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New game page for RM2K3 page is up. It's called Spes Amor et Resurrectio for all who want to subscribe from here.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I'm not sure if it has been mentioned yet but when I tried to play this game, after I started speaking to Brian the event stopped. The other events like the woman and the dog continued to move though. I'm not sure if it was because I moved and even the slightest tap causes the game to give up, but apparently there's more to the demo than that.

Also, if you change the first character's name to anything but Diane, the game doesn't recognize the change in the dialog outside of the "Ah, I remember now, her name was (name)." Also, if you give the player the ability to change names, make sure that all references to them doesn't cause the message to go beyond the box, as this happened to me when I set the hero's name to Rachael, therefore cutting the box at "wha".
I completely forgot about all those changes I made to the game that I can no longer edit. Damn it, Enterbrain!
post=195892
Nice to see you giving RPG Makering a whirl! Few random tips:

Make your battles interesting by incorporating lots of skills, strategies, and special abilities. The more you have to spam enter, the weaker the battle system.

Add lots of detail, but don't be too blocky or repetitive.

Don't be afraid to use some dramatic pauses, within reason.

Well, I'm a big fan of old school nes RPGs, like Dragon Quest, that requires more level grinding, at the start than strategy. So, that sort of thing doesn't really matter to me.
Craze
why would i heal when i could equip a morningstar
15170
I cancelled my LT of this after three videos.

This is very obviously a starter project. What you need to do is not release it, except for maybe as a joke in a few years.

I quit because, while this might sound unfair, I felt like I couldn't give constructive criticism anymore. It's like you weren't even trying. Seriously, an NPC that just says "I am a girl?"

I'm sorry. Hopefully you'll pick up on the many, many ways you can improve in the portion of the LT that was completed.

http://rpgmaker.net/forums/topics/6925/
While I agree this game needs a lot of work, I approached this differently than Craze's opinion. I found it simple yet fun, and the quirky dialogue seemed intentional, as if MKID232 was attempting to create a parody in addition to an rpg. In fact, I haven't played very many RMXP games because usually there are a lot of bugs, mapping plains sucks, the writing is horrid, or I'm bored out of my mind. The dialogue here, while a bit stiff, was kind of humorous. And when I came across the NPC that says "I am a girl", I thought this has to be intentional, no self-respecting game designer would ever use such dialogue by accident.

Anyway, the story was interesting, even if it should be revised to make more sense. I really hope you can continue this, if not on RMXP then maybe another game engine.

However, a lot of work is still needed. For starters, it's all RTP. I don't mind the graphics so much, although your mapping skills really needs work, although I find it better than a lot of first time game designers. The problem with RMXP is that everything is so detailed compared to other makers (at the very least, compared to RMVX). RMVX is so simple that you don't need to worry as much about priorities and layers quite as much as you do with RMXP. In RMVX, trees that appear in a simple row would seem almost retro, like a game from before the playstation era, whereas this would look hideous in RMXP. But beyond the graphics, I'm okay with people using RTP in their maps. What I have a problem with is using the same RM music, when it's so easy to grab other music. And also the placement of the music. In the first world, when I was on my way to the cave, the music sounded like some sort of kingdom music, like something I'd hear in a royal castle, not something I'd hear on the mountain trail to some sort of cave.

Also passability issues appear throughout.

Finally, I'll forgive the same old battle routine, because without much scripting knowledge, it is hard to change that up. But you can still spice up the old routine several ways:

1. It's easy to insert new battlers and monsters to change up the RTP.
2. While I don't recommend new skills for every level up, a few extra skills every so often (say when you hit level 5, and then again at level 9, and maybe a new skill at level 13) goes a long way.
3. Not everybody needs to learn a new skill by leveling up. The girl could learn it through leveling up, the boy could gain skills by some other means, like perhaps he's a nerd that likes comic books, and every comic book he finds teaches him a new skill, and maybe the cat could gain a new skill when he successfully finds and kills so many mice.

So while I look at the dialogue as being entertaining, there is still a lot that can be done. Hopefully you get your resolutions resolved with Enterbrain, because I'd like to see this more of your story take place.

Edit: I did not find the initial fights to be hard. Quite the opposite, I found them to be simple, fun, and perfectly balanced to get players to start grinding. And since you can restore at the save crystals, I didn't have any problems. I raised my characters to level 6 pretty fast (within about 45 minutes of grinding). My only complaint was that (aside from the random kid at school) the only monsters to fight were the girls from the Dagger gang, which tends to get boring. A few extra enemies thrown in, at least in the plains south of the town before getting to the South Cave, would have been nice.
Parodying was part of my story plan. I wish I could have gone further with it. And yes, the I am a girl NPC was completely intentional...so much so she appears twice.

I don't want to use a different game engine for this game. This will be my big RMXP project.

I love the RTP. And yes, my mapping sucks. I'm surprised you actually think it's better than most first-timers. Is RTP music really that bad? I personally think it works for what I'm doing. Though I will agree that the mountain trail music is a little too royal.
The passability issue is one of the reasons why I'm going to redo maps from the ground up and certain events from the ground up when/if I can get my Enterbrain issue fixed. I don't want to resort to yarring the Maker.

As for your battle tips:
1. But I like the RTP battlers. I mean, I might go for some variety, but I still do like them.
2. I hadn't put as much time in the battle system as I did everything else, but I was going to implement something to that effect.
3. I wouldn't use comic books, since that would seem out of place in a fantasy world and a Victorian aged world...at least I think it was Victorian aged. Huh, I never gave much thought as to what Deralius was. Ah, but back to the skill ideas: One thing I was going to implement was a skill book system where you would learn super advanced (but costly) skills that only specific people could learn. However, I wouldn't just give them the skill books. The players would have to work for them.

Or, I could do something like this: Some abilities will be learned throughout the story for all characters, Diana (both of them) would learn through skill books,
Brian would learn through fighting (need to figure out how to do that, else he'd learn through training locations),
Kitty* would learn through finding figurines located throughout the game,
Alex would learn through leveling, and I'd need more characters thought up to do anything.

*
One of my ideas would be an optional character that could replace Kitty on the journey.
The battle system works for me. As I've stated, unless your good with scripting, it can't be helped, and I actually enjoy the front view system these days, since everybody else likes to use the same old side view. RTP music isn't so bad in itself, and can certainly be used, but I recommend using it with other music that's not RTP, since people hear the same RTP music over and over again. Comic books was just something I pulled out of the air, but could be anything hobby-related. Actually, I enjoy fantasy worlds that include bits and pieces of the real world, but anything could work.

It always helps to have any idea of the type of class a character will be, whether you emphasize that throughout the game or not. For example, I look at Diana as more of a sorcerous and good with black magic, but not so great with regular attacks, so in the remake you might consider making her attacks less effective. She could gain her skills throgh finding skill books, or perhaps by visiting temples and praying to whatever god/goddess this world worships, if it's part of the story. Brian seems to be more of a fighter, so naturally his skills would grow simply by gaining levels. His skills could be sword-based attacks, like double slash, triple slash, etc. Kitty seems more of a supporting character. Cats generally are there for comfort (this is a stereotype, but it seems a lot of older folks tend to own cats), but they are also sneaky thieves. So his skills could include healing, but maybe he could eventually have a skill for Stealth that once used would eliminate random battles for a short time, or maybe he could have a stealing ability.

Anyway, just some ideas.

As for my comment about maps, here is my reasoning: Your maps are simple and easy to navigate. There was never a time I couldn't figure out where to go. Yes, RMXP requires more imagination and proper use of the mapping tools, which is probably why some people choose RMVX instead, but in comparison to other maps I've seen and played, not bad. A lot of games I've played with bad maps (and not limited to just RMXP) include maps that are as large as you can imagine (like 500*500 in size), but very little detail or a path to follow, just a plain green map to represent grass, maybe a tree once in a while, with no direction to go or a path to follow, and numerous random battles as you spend the next hour trying to decide if the exit is at the top of the screen or at the bottom
Diana's attacks already suck, so making them suck more would be overkill (like how I made the first enemies too tough). And yes, magic-user was my intention when I was making her. One of the oddest notes I've been getting, though, is the fact that she is blue.
Or at least, it's the one thing that is the butt end of jokes.

I think if I did incorporate real world items, it would be in the real world setting of Deralius.

Your class idea is interesting, but I wouldn't know where to begin to give Kitty a steal/stealth ability, since I'm sure that requires scripting...or something.

I figured for my maps that while I can't make something amazing, I should make it at least presentable and easy to navigate.



NOOOOO!!!!!!! YOU CAN'T REPLACE KITTY!
Lol, I love optional characters
Don't worry, the optional character is basically Kitty...but a girl...and his fiance...and is the Cat-girl sprite...and is basically the stereotypical Japanese annoying hyper girl you see in every single JRPG ever...
LEECH
who am i and how did i get in here
2599
post=207456
Don't worry, the optional character is basically Kitty...but a girl...and his fiance...and is the Cat-girl sprite...and is basically the stereotypical Japanese annoying hyper girl you see in every single JRPG ever...



(:
How's Bronze Soul coming along? Haven't seen you post for ages!
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