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There's a lot of good at work here, but you may not live to see it

  • Silviera
  • 08/03/2009 03:39 AM
  • 412 views
Battle System- 1/5
The game uses traditional rm2k3 mechanics, with no twists whatsoever thrown in. Unfortunately, it also suffers from a severe case of poor balancing. The game is merciless right off the bat, and it really doesn't give you enough information to deal with everything. You begin the game with no weapon and no items, and although you do have enough money to equip yourself a wrong purchase or a string of bad luck might kill you outright. Many of the enemies in the first area make liberal use of two different poison skills, each of which requires a separate item to cure and do not wear off after battle. Although it is possible to avoid combat in these early areas entirely, since you're given no exp for taking alternate routes you'll be in serious trouble as soon as you reach the next monster infested dungeon. Battles become far easier if you manage to recruit a second character, but since this does not occur on all story paths it's not something you can rely on.

I will note it is possible to grind out extra levels to progress, though it requires careful planning and an understanding of the enemies you will be facing in each area. It's probably something you won't be able to pull off unless you've died once and started over, but the leveling curve is extremely fast so if you're determined to finish this game it is quite feasible.

Storyline- 3/5
You are a hacker living in the slums, and you are having a bad day. You just got fired from your well paying job in a very bad neighborhood and you'll have to wander through monster infested sewers, gang territory, or get a bit more creative to find your way home. Unfortunately you're also pretty far behind on the rent, and your landlord wants a serious down payment in the next week or you're going to be in serious trouble. A mysterious message on your answering machines informs you of an extremely lucrative job opportunity, though the details are sketchy at best. Since you don't have many options, you're forced to jump at the opportunity. Overall it's a pretty interesting premise, and most of the time the writing is quite solid. There are a few areas where I thought the dialogue felt a bit unnatural. Sadly, the story never progresses far beyond my summary in the demo, and since this project is canceled this is the way things shall always be.

Characters- 3/5
There are really only two characters of note here, the main character and a party member you might end up recruiting on certain story paths (though I haven't ruled out the possibility I've missed a character). The dejected main character is rather interesting, particularly with the way she continues to calmly roll with the punches no matter what crap is piled on to her. There's some interesting banter if you manage to recruit that side character, and having them around helps to develop the main a bit more as well. Unfortunately the demo ended just as I was starting to like them, long before they had any significant development.

Level Design- 4/5
Definitely a strong point in this game, each map is expansive and detailed. Great care has been taken into crafting a believable sci fi slum, and the author has spared no expense for the smallest details. The very first area you'll encounter is the most impressive, as by my count there are at least four different routes to take in order to pass through. Some of them are a bit more fleshed out than others, but they're all worth taking the time to experience once. There are plenty of secret items and hidden passages, some of which will alleviate a bit of the suffering you'll be facing during battles. The game only has a handful of puzzles, but all of them are interesting and will require a bit of thought to conquer.

Graphics- 4.5/5
Part of what makes the level design work is that each graphic has been meticulously selected. The whole game has a very gritty feel to it, and there's a consistency to the style that you don't see in many RPG Maker games. The author has paid particular attention to scale here, especially in the case of enemy battlers where their size is relative to the hero's sprite. However, there is one small glitch in the system. Some of the doors are just plain hard to see against certain backdrops, and you may find yourself wandering past the same area several times before you notice one sitting in the background. This could easily be fixed with an indicator which informs you of exits in each area.

Music/Sound- 3/5
Lots of techno here, which fits the setting well enough. The only song I recognized was a battle theme from Legend of Dragoon, and although this particular song tended to grate on me (I didn't like it in that game either), the overall mood set by the music is quite solid.

Random stuff I liked-
Ben the Bum. More the name than anything.

Random stuff I hated-
Your character's walk speed is set to half of the default. You'll be virtually crawling around every single map, but at least you'll be enjoying the view.

Final Thoughts-
A game that's worth trying if only for the visual experience. If you've got a problem with incredibly difficult battles, you'll want to stay away.